OpenExr renders channels names strange way

Hi i rendered out OpenEXR in maya but each channel RGBA shows extra numeric text or camera name i dont know how i go those in the channel name i got those, see attached image i have made the text in red box..

can anyone tell me how to fix it or get right name for each channel instead of those number or camera name ..

La Roux Bulletproof

The Holograms sono riusciti a visualizzare perfettamente lo stile elettro-pop di La Roux per il video “Bulletproof”.
La cantante si muove in un ambiente pieno di poligoni e solidi geometrici semplici, il compositing è curato in ogni particolare, e a volte si stenta a capire cosa sia stato costruito e cosa sia CG. Dalle note di produzione si legge che hanno usato una camera RED con ottiche Zeiss, Maya per il 3D, Toxic, Flame e After FX per il compositing.

roux2

Directed by : The Holograms@UFO Label
Record Label : Polydor Records, London
POST: Mathematic Studios

More info

Articolo redatto da Stefano Paron

“mia_roundcorners API errors

what is this mia round corner error:i follow the right procedure to do it by connecting mat_lambert to bump of mia_roundcorners and then mia round courner to lamberSG surface material

Code:

API  0.0  error  301041: while defining material "lambert2SG": incorrect member "outColor", "mia_roundcorners" does not return a struct
API  0.0  warn  302018: while defining material "lambert2SG": type conflict: "surfaceShader" is type color, "mia_roundcorners" returns type vector


Too late to Scale a Rig?

Some of you know I’ve been working on a live action film. Well, if you’re one of those who followed my foolish tracking thread that finally got resolved, check this one out.

My previous 3 shots were fine with the alien compared in size with the footage. However, with this new shot, the alien is very small compared to the footage. Now, being the terrible rigger that I am, I can’t scale it up because it will explode.

Is there a way to renode this thing or possibly scale it up somehow without having to rerig the alien? Any more help towards this last shot so I can get paid would be great as I really don’t want to rerig this alien this weekend.

Gratiam habeo. Salvete! :niceone:

Noise morph effect in 3d

I’m trying to create an effect where digital noise forms the word "noise", without making it look like just a dissolve. I’m thinking of exploding particles from the word and playing it in reverse, but I’m having trouble coming up with how to make the particles look like noise. Any suggestions or ideas would be much appreciated. Or if you have any other routes I may be able to take.

Concepts of transformations

Hello, I just want to ask someone who works with transformations (robots, car to helli, house to little factory etc.), which main concepts do you know and use in your work?

Simply parent or constraint-parent?

Hi,

Can someone explain me what is the difference betwen constraint-parent and simply parenting (shift select + p)?

Thank you

Rendering Fluids

Hi, im new to fluids and am having problems when rendering them; either they come out really blurry and undefined, or they come out as a solid shape comprising of cubes (check out the attached images). Could anybody please point me in the direction of a good tutorial for this, or could maybe shed some light on the problem?

cheers

Attached Images
File Type: bmp render.bmp (900.1 KB)
File Type: bmp render2.bmp (900.1 KB)

Suspended Lifeboat Not Swinging

I have a lifeboat suspended on ropes, at the back of a sailing boat, which is floating on an ocean. I wanted the lifeboat to swing freely as the main boat rocks with the waves, but can’t get it to work… I added a skeleton with IK handles to the ropes, then made the lifeboat be affected by gravity. The ropes are grouped to pulleys, which in turn are grouped with the ship. As soon as I animate, the lifeboat, ropes and pulleys just drop to the ocean.
Any suggestions?
Thanks!

Rotate & Scale behaving abnormally on imported FBX object

I imported a biplane that I downloaded from turbosquid in 3ds format. I converted it to FBX, then imported it into Maya.
When I try to enlarge some of the components to modify the plane, the component moves. Now when I try to rotate the propellor, it also moves instead of just rotating… I’ve tried changing the rotate tool values in "local, World and Gimbal", but none of them make any difference.

Any suggestions would be greatly appreciated!