OpenExr renders channels names strange way
Posted in: Mayacan anyone tell me how to fix it or get right name for each channel instead of those number or camera name ..
can anyone tell me how to fix it or get right name for each channel instead of those number or camera name ..
The Holograms sono riusciti a visualizzare perfettamente lo stile elettro-pop di La Roux per il video “Bulletproof”.
La cantante si muove in un ambiente pieno di poligoni e solidi geometrici semplici, il compositing è curato in ogni particolare, e a volte si stenta a capire cosa sia stato costruito e cosa sia CG. Dalle note di produzione si legge che hanno usato una camera RED con ottiche Zeiss, Maya per il 3D, Toxic, Flame e After FX per il compositing.
Directed by : The Holograms@UFO Label
Record Label : Polydor Records, London
POST: Mathematic Studios
Articolo redatto da Stefano Paron
API 0.0 error 301041: while defining material "lambert2SG": incorrect member "outColor", "mia_roundcorners" does not return a struct
API 0.0 warn 302018: while defining material "lambert2SG": type conflict: "surfaceShader" is type color, "mia_roundcorners" returns type vector
My previous 3 shots were fine with the alien compared in size with the footage. However, with this new shot, the alien is very small compared to the footage. Now, being the terrible rigger that I am, I can’t scale it up because it will explode.
Is there a way to renode this thing or possibly scale it up somehow without having to rerig the alien? Any more help towards this last shot so I can get paid would be great as I really don’t want to rerig this alien this weekend.
Gratiam habeo. Salvete! :niceone:
Can someone explain me what is the difference betwen constraint-parent and simply parenting (shift select + p)?
Thank you
cheers
Any suggestions would be greatly appreciated!