Simple Rendering Question (I think)
Posted in: MayaThanks!
Thanks!
I need some outside help and opinions
the scenes are labeled at the bottom right corner.
I have modelled a simple front and back panel of a dress. I am using component on component nconstraints to link them together.
I was hoping to animate the strength of the constraints slowly in interactive mode to sew the seams
I have set my constraints to the weld method
My issue is that when I animate the strength or glue strength the constraints will snap at the higher values and not gently interpolate together as I intended
Anyone had any experience with this workflow?
thanks!
After 9 months development, Miarmy(called My Army or Miami) is coming.
Miarmy is a brand new Autodesk Maya plug-in set, focus on behavioral animation, crowd sims, physical sims, and Renderman render.
Watch the HD teaser demo on Youtube HD:
http://www.youtube.com/watch?v=cyEHE_LIIvM&hd=1
Hope you enjoy it!
The reason of our development is that we want to provide another solution which simpler and faster way to create crowd effect just inside of Maya itself.
Miarmy Engine is a tree-structural hierarchical priority decision node system, it can defuzz and create neural network automatically underground without user defining and knowing it.
Decision node, which contains inner priority ranking and fuzzy logic condition, is the unit in tree structure.
Decision node can make decision through condition.
So, no programming and node connection needed!!
Miarmy is not a particle system, we re-write all bone and animation nodes.
Miarmy take PhysX 3.0 integrated. It is diversity, extensible, efficient and promising.
Miarmy support FBIK, Human IK, and any one-bone-chain setup system.
Miarmy uses one-click rendering pipeline, get rid of advanced render setup, support Maya light and shader, etc. Based on 3delight API
Miarmy is based on Maya API, it’s easy for upgrading.
Massive Prime is better than Miarmy in:
Massive has more mature system channels and many presets.
Massive is more flexible in brain building
Massive has action and brain layer (Miarmy 1.5 will provide sub-agent to achieve this)
Massive has IK and RC curve
Massive can re-target to Motion Tree after physical sims turning on
Massive support fur rendering
Massive has parenting channel
Massive can spawn agents.
More!!
We have a long journey to go !!
Features List Detail:
http://basefount.tech.officelive.com…atureList.aspx
Follow us:
http://facebook.com/basefount
http://twitter.com/basefount
Basefount Technology (Hong Kong) Limited
www.basefount.com
(C) 2011 Basefount
Simple question, is Texture Pelting and UV Texture Unwrap the same thing just called different names or are the different.
If they are different, how?
Many thanks,
Matt
I want to do a project where I am video tapping a scene with someone talking and a lion walking around. If I’m not mistaken, I would have to shoot a live lion walking around with a green screen or make a lion completely from scratch in Maya.
Is this right or do I have other options?
the dragon is modelled and rigged… I get an obj and mdd from from the animators so I can do the sim in maya.
the problem I am having is that because the wing is double sided (thick fleshy wings) im getting a huge amount of penetration between the top and bottom membranes.
I first tried simming a single sided polygon which lay between the top and bottom layers and then constraining the top and bottom layers to the simmed mesh, this worked to some extent but as soon as the dragon folds its wings up im still getting penetrations.
the next thing i tried was to make the entire dragon ncloth and then paint an input attract so that only the wings segments simmed.
turning on self collisions stopped most of the penetrations but still the wings freak out and collide as soon as it folds up its wings.
does anyone know the correct workflow for something like this ive been looking around for info online and cannot seem to find anything helpfull.
how did they do "how to train your dragon" ? or harry potter dragons
i guess its specfically written software…dunno
help ! im pulling my hair out here !