maya fluids render too soft vs preview

In the view port, my fluid looks pretty detailed, however, once I render, the detail is gone and the fluid looks like it has a 10 pixel blur on it. At 2k, it is more apparent, but still visible in the following image. Here is the image that describes my issue. Any suggestions or comments welcome. Thank you!

http://www.flickr.com/photos/6183955…in/photostream

fluids render soft

Can anyone help me with this. I like the way my fluids look in the viewport, however, when they render, they look soft/blurry. The attached image does a decent job of illustrating my issue, and it is really obvious at film resolution.

Any thoughts or comments are much appreciated.

http://www.flickr.com/photos/6183955…in/photostream

Syntheyes to maya batch render HELP

hi, i have been working on a few shots doing a simple head replacement. i have tracked the object in syntheyes and then imported the track to maya. there was a pop in the track so i fixed it using a few manual keyframes in maya on the object i am tracking.

in viewport the track is solid. no problems. if i render a single frame in ipr it still lines up. when i render maya batch it pops.

here is a playblast and a render so you can see the difference in the track….why is it doing this???

http://vimeo.com/22471391

http://vimeo.com/22471420

Dynamic Simulation Freeze Frame After Cache – Trax?

Hey guys, I have a project Im working on, ive done alot o work but im stuck at this one part.
I modelled, uv’d, textured, and lit a parking garage with a service window.
basically i have a window exploding (looks decent, not amazing, im not a dynamics guy, Im a compositor who knows a good bit about maya lol) so shards of glass come flying out (particle system – cached), I have a smoke sim (cached), a fire sim (cached), and a banner near the window made into nCloth, with an air field keyed on and off to blow it with the explosion, and it tears etc etc. also cached. Anyways… enough about what I HAVE done, and on to what iI need help with.

What i want is for right in the middle of the explosion, everything to freeze – all the glass shards, smoke, fire, cloth, everything. problem is i cant just do a freeze frame in comp because I want the camera to move through the debris. So basically what I am asking is a way to pause the simulation so that the scene isnt paused but the simulations are. Im thinking its possible after caching *which i have done* and using the Trax editor but I havent used that in maya yet, as im not a character animator (and as i understand it after looking for some answers on the net, thats predominently what its used for)

The only other thing i can think of is to go into the cache, and find the frame I want the freeze on, and copy/paste it and extend the amount of them to however long i want the pause… but with multiple seperate caches and a 10 second shot, thats WAY too much work.

any info is much obliged!

Very thorough, detailed modeling tutorial: ROLEX DAYTONA

I don’t know if this has been posted before, but I went through all ~50 parts and it was very well done and detailed. Highly recommended! 720p HD!

http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=B_MArWPWi6Y

may 2011 Batch render error !!

M using maya 2011 64 bit and i want to put two batch render at a time but while putting another maya batch render its showing error
like –
// Error: Socket error creating command port PYAMLIGHT-PC:7835 (10048)
any one have solution … plz share .. thz in advance

renderman

how to make a green glass by using renderman which must be slightly transparent

Rigging

I have accepted a work for a character rigging, and to be honest I don’t know exactly the prices of 3d character rigging, so I was wondering if someone can help and give me an idea about the prices , thx

Trax animation Vs Animation layers

Hi folks,

I need your opinions buddies. Can we say that trax animation is obsolete now that Maya offers animation layers? How would u compare both?

I ask this because i want to advice someone to set a workflow for their production, so it is very important for me.

Thank you

Blendshape Problem

Hey,

i’m trying to blendshape a text. As i know you can only blendshape in maya if the verticies between each blend object is equal. Is there easy a workaround for this, e.g. to blend different letters into each other?

Thanks