We are using Maya2010 with Pavel Shaders followed by DeeX shaders. I usually use mostly Mia_X_passes shaders exclusively and then comp in Nuke. I want to use EXR for these layers if possible.
I’ve run many tests and combinations but always seem to be having problems. Like i still can’t get a shadow pass going with the DeeXshaders. I am trying to get these layers generally –
Diffuse Result
Shadow Result
Specular Result
Reflection Result
Refraction Result
Ambient Occlusion Result
2D Motion Vector Result
Indirect Result
Depth of Field Pass
I assume the above is all I need to re-create a beauty pass and have control of the shot right? I am embarrassed to say that I still can’t get these things figured out and I really don’t know what I am doing anymore so please do be specific.
Things such as the Depth of field pass. I seem to be able to get it using the standard render layer passes that comes with Maya2010 but I want to streamline everything and not be so lost. In the render settings does "ticking" the z-depth matter if we are rendering a zdepth in the Deex buffer writer? Which passes must be 32bit and which must be 16bit?
Do you guys use the DeeX shader with p_open_exr or just EXR(mi). Why is it that in nuke I usually don’t get all the layers, sometimes their just blank. What do you do to get the above layers?
Thanks guys. Your lost render passes dude.
And I am aware that Maya2011 is supposed to solve the Shadow pass issue but I dont think we are upgrading anytime soon =(