Yoann Lemoine’s Opus for Woodkid

Director and photographer, Yoann Lemoine, has had a diverse and compelling career over the past few years. From his high fashion and music photography to award winning animated work for AIDES Graffiti, he’s plowing through visual genres with consistent precision in narrative, technique and finish.

His latest Tarsem-esque masterpiece for Woodkid is not only a testament to his prowess in cinematography, art direction sensibilities, nuance in effects and overall tone; but this 27 year old is also the singer and songwriter behind the haunting musical act!

Posted on Motionographer

Yoann Lemoines Opus for Woodkid

Director and photographer, Yoann Lemoine, has had a diverse and compelling career over the past few years. From his high fashion and music photography to award winning animated work for AIDES Graffiti, he’s plowing through visual genres with consistent precision in narrative, technique and finish.

His latest Tarsem-esque masterpiece for Woodkid is not only a testament to his prowess in cinematography, art direction sensibilities, nuance in effects and overall tone; but this 27 year old is also the singer and songwriter behind the haunting musical act!

Posted on Motionographer

須藤元気(Genki Sudo)「WORLD ORDER」の”MACHINE CIVILIZATION”フル

Imagine and OK GO video, but with a Japanese spin. Okay now stop imagining and click play!

Source: See No Evil

Posted on Motionographer

DANIELS: Dogboarding


The Daniels continue down their path as one of my favorite innovators of the past year with their latest film, “Dogboarding.”

We can wait to share what they’ve got in store for F5!

Posted on Motionographer

2011 RE:PLAY Film Festival

Tradition ain’t something to mess with. It’s got a hungry heart and a thirsty soul.

At F5, the fun isn’t only on-stage and at the bar – the screens at Roseland give some love back too. Content created exclusively for the festival will premiere through our RE:PLAY film festival.  We invited a number of the best studios and independent directors out there to create short films ranging in length from 15 seconds to 2 minutes on the topic of happiness.

The films will be shown on the main stage at F5 between speakers, on plasmas around the event space, on Motionographer (afterwards) and on the F5 website.

Who wants to know the RE:PLAY line-up?

This super talented group is a cross-section of some of the best artists to pass through Motionographer in the last year. Be the first to see something created entirely for you. (Price and Waterhouse has it under lock and key — even we don’t see get to see the full program before it premieres)

Posted on Motionographer

Sometimes The Stars: Ari Gibson & Jason Pamment

Ari Gibson and Jason Pamment (Director and Art Director of The Cat Piano–read also our post on that award-winning film here.) teamed up again, this time to bring us this gorgeous music video for the title track of The Audreys’ new album ‘Sometimes The Stars’. The storyline and art direction is simple (you won’t find any glossy eye-popping CG here) which in my opinion makes the end result even more effective, poignant and memorable. According to Ari and Jason, ‘at a basic level it’s about someone suffering from a loss and their journey towards making a connection.’

I caught up with them to find out a few questions about the project, you can read all about it after the jump. But for now, sit back, turn up the volume, dim the lights, and enjoy…

Thanks for the tip, Jayden!

(Click on each image to see a larger version)

1. Tell us a little bit about yourselves, and how did you end up working together on this piece?

Jason: I’m a freelance Art Director and Illustrator based in Adelaide. I’ve been in animation and VFX for around 6 years, having begun my career as a designer and 3D artist in film and television, before being given more Directorial opportunities.

Ari: I’m an Animator and Illustrator also based in Adelaide. I’ve been working in the animation industry for about 7 years now. I served as Art Director at The Peoples Republic of Animation (PRA) for several years working on countless film, television and video game projects, eventually transitioned into taking on Directing roles. Since then I’ve moved from the PRA to become independent and further develop my own style and voice in the industry.

Studying at the same art school between 2000-2003, it wasn’t until 2006 and The People’s Republic of Animation’s short film Sweet & Sour that we first worked together. From that time we’ve been involved in a number of commercial and film projects, including the PRA’s 2009 short The Cat Piano, which Ari Co-Directed with Eddie White and Jason Art Directed. Although we’ve collaborated on numerous commercial and film projects, this music video is the first time we’ve teamed  up independently on a production.

2. How did the project come about? What was the initial brief like?

The clip began with Producer Luke Jurevicius and The Audreys’ lead singer Tasha Coates. They had been friends for many years and had wanted to collaborate for some time. The Audreys’ single Sometimes the Stars became that chance. Luke approached us having seen our work on The Cat Piano. The clip seemed the perfect opportunity to pursue our goals of creating mature emotive animation.

When we joined the project, a simple and evocative idea already existed. The concept, by Luke, of a girl journeying towards a fading star through a sky filled with monstrous creatures, was our starting point. Included with the concept were some excellent sketches by  Shane Devries. At the time the clip was intended to be done in 3D and the design reflected that, with more form and detail to the characters and the world.

 

3. How did you arrive at this final solution, narrative wise, and design wise?

Our first task was to flesh out the narrative and instilling atmosphere and a mature tone to match that of the song. We built acts and structure around the idea, conceived scenes and transformed the fantastical environment into a dreamscape. The once disparate elements within the world become allegory for the Lost Girl’s memory and emotion. For the conclusion of the clip the fading star became a character and the moment of connection: an intimate union of lost souls.

The design of the clip evolved both out of necessity and as a natural extension of our narrative development. Despite being initially envisaged as a 3D production, we chose a 2D approach, feeling the warmth and artistry would marry well with the song’s soft melancholy. Our narrative adaptations, to a more subtle suggestive story, played out in these visuals: the world became more vague and mysterious; silhouettes and mist became prevalent, with simple shapes emphasised over detailed forms. To pronounce this graphic approach we emulated stage lighting techniques and used simple theatrical compositions, working in monochrome with only a subtle grade at the end. Working only with monochrome values created greater consistency throughout the piece and helped us finish shots more quickly. With only the two of us for the bulk of production these stylistic decisions aided us immensely in outputting shots with efficiency and made the clip achievable on the tight schedule.

 

4. Hardware used? Software ? What was your production process/pipeline like?

We use Photoshop for all the 2D animation and background art, as well as most of the effects animation. Photoshop’s animation timeline transitions nicely into After Effects, which we use for compositing. In a typical shot, Ari will produce line animation that will go on to be coloured, while Jason paints the layered background art. We’ll import those Photoshop files directly into After Effects retaining all the background layers, which can be animated and used to create camera moves. A compositor will then add effects plates, animate layers, grade elements and generally fine tune a shot until we’re happy with it.

5. Timeframe? Budget ? Crew size? Credit list?

We worked on the clip over about 4 months, finishing in December of 2010. Hours were long with six day working weeks and regular days ending between 9pm and 1am. We were lucky enough to have Ryan Kirby compositing for a month and a half. Illustrator Jarrod Prince and Animator Joshua Bowman also helped out, colouring the 2D animation. As is the case with most projects of this nature the budget was tight.

(For full credit list please see below)


6. Biggest challenges technically ? Creatively? Any unexpected stumbling blocks?

Having worked on similar 2D projects before, the pipeline was fairly familiar to us. Challenges tended to be more creative than technical. Obviously with such a small crew we needed to work in an achievable style. Building the clip in monochrome suited the song and made shot consistency much easier to manage. We could marry the character to the
background far more cohesively and quickly than we could working in full colour.

Another creative challenge was in keeping the style appropriately simple. We wanted something that felt quite
traditional and organic, however when working digitally the easiest solution isn’t always the right one stylistically. For instance there were times in which we had to resort to 3D software for tricky perspective animation. While these methods save time, we had to carefully integrate them so that all the visuals match the intended style.

7. What’s on the agenda next? what can we expect from you guys ?

We’re currently mid-way through our next music video, again in 2D. In some ways its similar: a mature approach with a strong narrative; in some different: a more classic style with a semblance of watercolour. We won’t mention to much more for fear of ruining the surprise. Suffice to say it’s going well.

As artists and animators we want to promote the Australian animation community and its immensely talented people by  continuing to tell stories with emotion, through relatable characters and to the highest standards of which we are capable.

 

Thanks Ari and Jason, we wish you all the best for your future projects!


Credits

Music by The Audreys

Produced by Luke Jurevicius

Directed by Ari Gibson & Jason Pamment

Production Designers
Luke Jurevicius, Shane Devries, Jason Pamment, Ari Gibson

Story by
Luke Jurevicius, Ari Gibson & Jason Pamment

Executive Producers
Tasha Coates, Tristan Goodall & Stu McCullogh

2D Animation Ari Gibson

Background Art Jason Pamment

Compositing
Ryan Kirby & Jason Pamment

Colouring
Jarrod Prince & Joshua Bowman

Special Thanks
Sarah Macdonald, Makoto Koji, Jeremy Hill-Brooks

Posted on Motionographer

Mauro Carraro, Raphael Calamote, & Jeremy Pasquet: Matatoro


Matatoro, directed by Mauro Carraro, Raphaël Calamote, and Jérémy Pasquet, is a lovely meditation on bullfighting that mixes a lush color palette with well-crafted non-photorealistic 3D rendering. It seems like the short films coming out of France’s animation schools (this one being from Supinfocom Arles) are constantly achieving new ways to tastefully combine traditional illustration styles with 3D. What sets this film apart for me is the unique storytelling point-of-view. Rather than a traditional narrative, the story is more of a stream of consciousness emotional arc (with clever shape-shifting arena crowds to boot!).

Check out concept art for the film here and a bit more on the process in this making-of film. We were lucky enough to catch the filmmakers for a Q&A, check it out after the jump!

Where did the idea of a bullfight come from?

Mauro: Personally, I was charmed and frightened after seeing my first bullfight four years ago in Arles (South France), the reach of the colors, rhythm, symbols, and volumes. The rapport between the matador, the bull and the public permeating continuously – it was all that I searched for in an animation film.

The balance between the watercolor textures and dimensionality is really stunning. There are many times where every frame looks like a key pose, but other times where the camera seamless revolves around a character. Was there any frame animation or was it all 3D? a mix?

Mauro: The approach of the textures on this project was totally different from what we had ever tried before. The goal here was to get as close to a “traditional” result as possible.

Raphael: After various tests with Photoshop, the result was too close to what we were used to seeing in 3D animation, so we decided to print the UV boards out and draw on it traditionally in pencil and paper. We then had to scan the textures obtained for use on 3D objects.

The difficulty of this work was to find the “flow” of pencil lines, a logic in the paths to give an idea of the volume of the characters. So that the textures wouldn’t seem “frozen”, as we are used to seeing, but would seem to “vibrate” as redrawn frame by frame. We made an animation loop of five textured images, at three different sizes (A5, A4, and A3), in order to change the texture depending on the value of the planes. The rest is compositing.

Jeremy: We used 12fps to reinforce the traditional side of animation. In the animation, the keyframes were the most important. They were based on drawings or illustrations taken from pre-production. The movements are as simple as possible, to go to most of the action by focusing on picture composition.

How tightly did you work with the sound designer/composer?

We ask the composer to work on our film more than one year before the final cut! That’s very unusual, but very comfortable for the team. In fact, we met together really late, because of the distance between Paris and Arles.

I sent Pierre Manchot more than ten versions of the storyboard. He made five themes with the piano solo. I chose one and he orchestrated it with a real corrida brass band (fifteen musicians) called Chicuelo II from Arles.

A lot of times, we didn’t understand each other, because the vocabulary of animation and music is really specific… Conditions were really perfect financially, because we had the SIRAR grant for music (delivered by the Aubagne Music Festival and SACEM) that permitted us to have an entire orchestra, a studio, an engineer, and a composer!

During the recording and the mix the whole the team was present, allowing for real discussion between the directors, conductor, and sound engineer.

A lot of the shot framings are very dramatic. How much of the composition was decided upon at the storyboard phase?

The start was three or four handmade drawings, without any connection.

We had just one rule, follow the chronological order of events/choreography in the bullfight. We symbolized the moody public with clapping hands, laughing mouths, judging eyes and angry forks, matching each type with a peculiar universes: an arena, a carousel, a circus, a temple.

We produced more and more drawings and eventually made a musical slideshow to find the structure. The film became an animated picture with cryptic symbols and floating environments.

There was a huge amount of work on the storyboard and image composition, everybody was involved in thinking and giving his ideas. Then we selected the most interesting and most dynamic and dramatic storyboard sequences. Keeping in mind the images made in pre-production for some shots are closer to a painting than a traditional film.

How long did production take?

Production for the film took a year and a half. Three months of pre-production (creation, research, design, writing, story board…) and a full year devoted to the production and post-production.

What are you up to next?

Mauro: I’m preparing a new short film that should be a Switzerland production, about my experience on the Way of St. James.

Raphael: I currently work at Cube Creative, where I’m working on textures, layout, and rendering/compositing. I am waiting to find a little time to make a one-minute short film.

Thanks to Team Matatoro for their time! And a special thanks to Yves Geleyn for helping out with translating the interview.

Credits
Directed by Mauro Carraro, Raphaël Calamote, Jérémy Pasquet
Original music composed by Pierre Manchot
Sound Design by Mathieu Maurice

Produced by Supinfocom Arles – 2010

Posted on Motionographer

Lucas Zanotto for TUI

What can you make with paper cut-outs, fishing line, a hole puncher, and a Canon 7D?

Lucas Zanotto shows us with his live action animation combined with digital post production in this spot for TUI. In a time where so much work is being made using primarily digital techniques, Lucas blends analog and digital creativity and production methods. In addition to the organic aesthetic, the live action animation is truly analog in that you can never repeat the same animation twice!

Check out an interview with Lucas, a making of video, and production stills…

What inspired you to create the TUI piece with such a tactile aesthetic?

Jung von Matt Hamburg came up with this campaign for TUI AG, which is the biggest travel agency in Germany. They provided a mood board and referenced some of my prior work. The references were the scenic architecture in one spot and a character in another. The inspiration was to combine these techniques and take them further.

JvM created a smart phone app, on which you can save your daily weather status on an online Facebook app. After 4 weeks, the person having the worst average weather wins a trip to the Dominican Republic. So the technique was the best way to support the story and show a character that goes through all types of bad weather to save points.

I wanted to keep it simple, thinking it would be nice to animate the set as I would with animation software, but animate it live in camera. I wanted to animate the character in that way as well, but it would have been too restricted so I decided to do it digitally. But that contrast is actually what creates some of the overall tension between the character and the weather and makes the story memorable.

Do you think a more organic look and feel affects the audience in a different way than a purely digital production?

Yes, it affects people in different ways based on their own taste or aesthetic sense. Analog has a charm because it has something tactile and magical in it. I personally like the organic look and feel, because I like to have some little mistakes in the work, the little unexpected things and touches. This gives to the aesthetics something special and unique, something individual to the story.

Can you share some details about what kind of materials you used and how the elements were made?

In this spot all the elements were cut out of paper. They are hanging on fishing line, are falling in to the stage and are blown away by a hairdryer. I deliberately kept it very flat to keep the world graphic and to keep purity and a consistency for the character and the landscape.

What kind of equipment did you use in the production and what software / techniques did you use in post-production.

The live footage was shot with a Canon 7D. The set was lit with two soft boxes. The postproduction was done in After Effects. The character is built in different mask layers and animated frame by frame.

The making of video really shows the hand-made quality of this piece, as well as analog nature of live action animation. Can you expand on what it was like to produce this spot?

Again, with the goal to keep things as simple as possible and keep the world consistent, live animation was conceived as one shot… of course it took many takes to get it right. But in each take you learn something. We also had an animatic with countdown for the main actions. All the weather situations and character interaction were worked out before hand with the client, using style frames and storyboards. It took quite a lot of thinking and a bit of testing to find out the best way to animate the live action weather part.

How would you describe this kind of production?

I think we are at a point where digital artists, animators and filmmakers are not thinking so much in terms of software, but in terms of what kind of tools can be used to tell the story. The medium of a screen is very forgiving and encouraging to seamless blending of techniques. In the end the most important part is to communicate the message in a clear and simple way. To describe this piece, the category of Mixed Media could work well.

What are your thoughts about combining traditional/analog techniques with digital production?

I think combining different techniques is a good option to create something personal and maybe original. If you stick too much to one option you often are restricted in expressing your ideas.

Check out more of Lucas’s work at www.lucaszanotto.com

Credits for TUI:

Direction/Design/Animation: Lucas Zanotto

Assistant: Robert Loebel

Sound design: David Kamp

Jung von Matt Team: René Requardt, Andres Maldonado, Tommy Norin, Salvatore Russomano

Links///
filmtecknarna.se/​directors
twitter.com/​lucas_zanotto

Posted on Motionographer

F5 SPEAKERS – ROUND 2

Part two of the three-part speaker trilogy!   This second group of artists speak directly to the larger design community in their breadth and approach. It can be narrative live action or cultural live mash-up. Robotics or digital flesh.  Danger Doom or Chiller. They all give exquisite life to an image. And provide us with a new set of specs to see through.

  • Radical Friend: acclaimed experimental//experiential directing duo
  • Onesize: creative studio powerhouse
  • Eclectic Method: audiovisual remix masters with culture on their minds
  • Heather Knight: innovator of robotic entertainment
  • Jacob Escobedo: celebrated network exec-cum-designer behind [adult swim], Cartoon Network, and a whole slew of musical projects
  • Tool of North America: leading the new wave of interactive storytelling
We couldn’t be any happier with the overall line-up so far. The imagination they share — the messages they speak — the moments they design — each speaker is a catalyst for us to create with fearless expression and dedication.

Now, with less than two months left and tickets already flying away, we ask you to come along for the ride. Head over to the site for more information!

 

Posted on Motionographer

Gentleman Scholar


Upgraded from a quickie, we felt that Santa Monica based design studio, Gentleman Scholar, needed a closer look and a proper introduction.

Scholar is a collaboration between veteran Executive Producer, Rob Sanborn and Director/ Designer Duo, William Campbell and Will Johnson. Campbell and Johnson, have known each other since their days at the Savannah College of Art and Design. They first collaborated professionally at Superfad, where they met and worked with Sanborn.

Their work showcases a wide range of design from live action to fully animated CG. Their newest include a live action Chevron campaign,  an in-house short film called “Ike’s Kream,” and a haunting collaboration with director Sandro Miller and John Malkovich with “Butterflies.” Keep these guys on your radar!

Related Items:

Lemon Tree

 

Posted on Motionographer