Michele D’Auria: Honda “The Dream Comes True”

honda-dream
Michele D’Auria’s ambitious mini-bio of Soichiro Honda is full of jewel-toned palettes and beautiful illustrations that relate the genesis of the Honda brand with heart-felt enthusiasm and surprising artistry.

Michele’s approach is anything but literal, using for the enchanted dreamland of young Soichiro’s mind as the film’s stage.

The slow and steady pace of the narrative is punctuated by clever transitions and unexpected camera work. Simone Prisco’s lush, painterly backgrounds are wonderfully offset by the hybrid 2D and 3D animation.

Don’t miss the making-of video on Michele’s site.

Posted on Motionographer

Justin Weber/MAKE: “Juiced and Jazzed”

juiced

Justin Weber makes his directorial debut with “Juiced and Jazzed,” accompanied by the forces of Minnesota’s MAKE Visual, as they blast us back to a 1930’s-esque drunken rubber hose cartoon. The adventure follows Lulu, a seemingly innocent girl who happens upon a flask during the depths of the Prohibition Era. One drink is all it takes to get things fired up and out of control.

Justin began “Juiced and Jazzed” as his senior film at the Minneapolis College of Art and Design. Around the time he graduated in 2008, He had finished about 90% of the animation on paper. After being hired at MAKE, he opted to finished the cartoon there with the help of animation artists Andrew Chesworth, Aaron Quist, and Joe Kim.

juiced-cover

The cartoon screams with the energy of 1930’s jazz, with beautifully lit environments, highly expressive characters and memorably exaggerated movement. I was able to catch up with Justin for a little more info on his film:

We wanted to make a cartoon inspired by 1930s rubber-hose animation in the fashion of Max Fleicher’s Betty Boop, as well as having the polish and excitement of 1940s cartoons, à la Bob Clampett and Tex Avery.

I wanted fun, lively music to drive the story and the characters’ actions. As a result, “Juiced and Jazzed” begins with a bouncy, jazzy piece by Joe Venuti and moves into the wild and fast paced music of Spike Jones. 

Each artist really helped add a richness to the cartoon that made it even more fun to watch.

We firmly agree. For more info on “Juiced and Jazzed,” have a look at the official site and be sure to check out some of the process work above provided by Justin and the MAKE team.

Posted on Motionographer

Gobelins for Annecy 2009

2nd-year Gobelins students created five jaw-dropping shorts to introduce each day of screenings at this year’s Annecy festival. All of the films except Jelly Sunday are presented in the YouTube montage above. You can check out each film individually here:

  • Monstera Deliciosa
    Jérémy Macedo, Julien Perron, Ornélie Prioul, Rémi Salmon
  • Le Lac Gele (The Frozen Lake)
    Jean-David Fabre, Fabien Guillaume, Sébastien Hary, Paul Nivet, Vincent Verniers
  • Fenrir
    Nuno Alves Rodrigues, Oussama Bouacheria, Alice Dieudonné, Aymeric Kevin, Ulysse Malassagne
  • Dodudindon
    Lucrèce Andreae, Julien Chheng, Tracy Nowocien, Rémy Schaepman
  • Jelly Sunday
    Ugo Bienvenu, Julien Daubas, Clément Desnos, Florian Parrot, Arthur Peltzer

Thanks to our long-time tipster, Shaun Collings.

Posted on Motionographer

Buck Dews it Again

buckdew

Buck is back again with another installment for their Mountain Dew campaign. This one brings us through a brief history of the product as we follow a Dew man journey through time. Although the concept has become a bit used and abused, Buck dusts it off with their own personal style.

Utilizing cel animation on top of live action and 3d models for reference, Buck brought in Brooklyn based animation house Augenblick Studios to help out with the extensive cel work that needed to be done.

Here is what Orion Tait, CD at Buck NYC had to say about the process:

Footage was used as an animation guide for the main character. Augenblick studios animated the main character,
and our team did the rest (as a hybrid of 2d cel and 3d animation). For the character, we shot Thomas on a treadmill and constructed an edit. We then illustrated style-frames based on stills from that edit (which you can see up on the site).

The edit and style frames then went to Aaron and his team for cel animation. They are very traditional in their approach, which you can really see from their work on superjail. They used the footage as reference to layout key frames, and then started closing the gap with in-betweens, until they got to a fluid 30fps animation. This allowed them to nail the timing and loose look of the illustration and introduce the morphing animation, all while maintaining nice fluid, stylish animation that most rotoscoping lacks.

With every new project Buck releases, they establish themselves as the masters of the pop illustration domain as well as a studio with a knack for high quality production.


Client
Pepsi-Cola Company
Product: Mountain Dew
Executive Producer, Mountain Dew: Barry Rosen
Director, Mountain Dew: Marisol Tamaro
Senior Manager, Mountain Dew: Brett O¹Brien
Manager, Mountain Dew: Lisa Grey

Buck
Creative Directors: Thomas Schmid, Orion Tait
Producer : Erica Hirshfeld
Assistant Producer : Kitty Dillard
Production Coordinator : Kevin Hall
Art Direction : Thomas Schmid
Cel Animation Director : Aaron Augenblick
3d Animation Director : Joshua Harvey
Technical Director : Paul America
Illustrator : Josh Cochran
Illustrator : Thomas Schmid
Cel Character Animation : Augenblick Studios
3d Animator : Joshua Harvey
3d Animator : David Soto
3d Animator Adam Pearlman
3d Animator : Morgan James
3d Animator : Jeff Su
Cel Animator : Pete McDonald
Cel Animator : Joe Mullen
Compositor : Conrad Ostwald
Compositor : Emmet Dzieza
Designer : Ben Langsfeld
Designer : Yker Moreno
Editor : Sam Goetz
Music Composer: Adam Schlesinger
Additional Music Arrangement: Jared Gustat
Actor : Thomas Schmid

Posted on Motionographer

Making Of: Seattle International Film Festival 2009

Our previous post about Digital Kitchen’s work for the Seattle International Film Festival tickled my curiosity: How exactly were the animation rigs set up? How did they maintain control over the acetate layers?

So I asked DK if they’d be willing to share some making-of morsels, and they came through with the goods!

A little explanation from DK:

In executing the piece, we created a small set-up in our Seattle studio consisting of two rear-illuminated lightboxes made of 5 panes of glass layered on top of a diffusion layer. Each layer of glass had an element that was either animated frame by frame or was static to create the environment.

For example, a scene might have a layer of diffusion, a painted layer, a layer of characters that we could articulate, and a layer of organic materials, etc. that created the environment. We mounted a Canon Rebel XSi over animation stands, and connected directly to a Mac Pro workstation running the stop-motion software Dragon.

DK also acknowledges their inspiration for the project:

DK developed an approach that not only fit within the overarching campaign, but celebrated the hand-made qualities of early stop motion animation as well as the universality and diversity of SIFF – films from around the world that range from the highest production value to the most raw, stripped down filmmaking.

In doing so, DK sought to pay homage to one of the oldest feature-length films, The Adventures of Prince Achmed, by German animator Lotte Reiniger, and also drew inspiration from the work of Jamie Caliri, Kara Walker, Kim Keever, and the Quay Brothers.

Check out the finished project on Digital Kitchen’s site.

Posted on Motionographer

Head Gear Animation: Milk Dots

headgear-milk

What better to accompany our previous post about cookies than a post about milk?

Way back in 2007, we posted a Quickie for Head Gear Animation’s fantastic 5-second spots for the Dairy Farmers of Canada and agency Due North. Well, Head Gear’s added to their collection since then, and it’s definitely worth taking a few seconds (literally) to enjoy them.

Each spot—or “dot”—is a tightly packed joke told in a dizzying array of styles by Head Gear’s directors. David Gee (Writer) and Shawn Wells (Art Director) of Due North did a bang-up job writing these nuggets. Some of my favorites:

…but really, check out as many as you can. Oh, and in case you’re wondering who aced the sound design for the spots, that was Head Gear, too. Nice going!

Posted on Motionographer

Head Gear Animation: Milk Dots

1st Ave. Machine: Audi ‘Unboxed’

1stave_AudiUnboxed

Happy 2009 to everyone! The folks at 1st Ave Machine and Passion Pictures are ringing in the new year with “Unboxed“, an imaginative commercial for the Audi Q5. Not your typical car advertisement, the spot effortlessly combines traditional and 3D animation. I’m particularly a fan of nice touches like the camera racking focus from the character’s face to his hands and back to his face.

The two co-directors, Aaron Duffy (1st Ave Machine) and Russell Brooke (Passion Pictures), divided their roles on the project. Duffy took responsibility for the overall vision for the spot and the transformation of the car, and Brooke for the 2D drawn character.

Aaron was kind enough to answer a couple questions:

How did you coordinate between the cel and 3D animation?
The first step was to choose a design for the character. Russell Brooke, who co-directed the spot with me, did dozens of designs for the folks at BBH to look at. It did not take us long to settle on our final character, whom we decided was a good balance between charming and industrious. As I built the story boards I worked with Russell to make sure that our character would feel “comfortable” performing all of his tasks as he builds the car. As we went into 3D design the 2D animators were able to use printed frames of the animatic to estimate how the character would look on the form. When a piece of the 2D animation was finished we would UV map it onto the 3D animation and move it around until it fit appropriately.

Were any elements shot or was it all 3D? What software was used?
The final spot is a combination of live action (filmed) environment, 3D animation and 2D cel animation. Nothing in the final product was shot practically. However, I did shoot a lot of little stop-motion tests along the way to figure out how to manipulate the cardboard properly.

The software we used was XSI and Nuke.

How many cardboard boxes were sacrificed for the cause?
My space at Passion Pictures was a constant cardboard mess. But that was the best part. It was very important to me that the construction of the car felt like real tactile moments. I made paper and cardboard models of every stage of the animation so that the translation to 3D would be accurate. In the end it was extremely important to work from cardboard models because it is impossible to make all the unpredictable wrinkles and bends from scratch. Having the bending cardboard mechanisms in front of us dictated how the 3D forms were animated and textured and how the character’s face and arms would bend with it.

The collaboration involved in this project was particularly fun. It was our first project as 1stAve UK and working with the folks at Passion Pictures was like a dream. There was a lot of good input and good times all the way through and I can’t wait to do it again.

Title: “Unboxed”
Length: 1 x 60
Client: Audi
Product: Audi Q5
Agency: BBH
Creative Directors: Nick Kidney, Kevin Stark
Creatives: Maja Fernqvist, Joakim Saul
Producer: Olly Chapman
Music: “The Car Song” Woody Guthrie
Production Co: Co-produced by Passion Pictures + 1st Ave Machine
Co-directors: Aaron Duffy (1st Ave), Russell Brooke (Passion)
Creative Director: Arvind Palep, (1st Ave)
Producer: Belinda Blacklock, Anna Lord
Exec Producer: Serge Patzak (1st Ave), Michael Adamo (Passion)
Animation: Passion Pictures

Posted on Motionographer

1st Ave. Machine: Audi ‘Unboxed’