MAKE: PSISF Opener “Palm Springs”

Several days ago, we received the latest from MAKE: a knock down, drag out homage to film noir style crime dramas of old Hollywood, called Palm Springs. The piece was created for the Palm Springs International ShortFest, which runs from June 22nd – June 28th. Rather than opining on the merits of the work, we asked MAKE’s Director and Lead Animator for the opener, Andrew Chesworth, to summarize how the team of artists executed the piece, in detail:

Palm Springs was created using primarily traditional animation drawn directly into Photoshop with Wacom Cintiq tablets.  The idea was to achieve the aesthetic of classical animation but to do it in a completely paperless fashion.   The creative workflow was near identical to that of traditional analog animation – starting with rough layouts buried in construction lines, and gradually working toward more finished scenes through a layering process of drawing.   In several scenes, assistants in-betweened and touched up the drawings of key animators, and finished animation was passed on to the colorists who painted each frame of animation with the dry-brush styling.

3D animation was employed for a handful of inorganic subjects, such as the vehicles in the car chase, the ceiling fan in the office, and the movie projector.  The modeling, animation, and rendering was all done in Maya.  Mental Ray’s contour shader was employed to achieve the outlines on the objects, and the models were built very specifically to accommodate the line work to match the drawn designs.  Hard shadow render passes, animated texture overlays, and a great deal of rotoscoped hand-drawn effects were composited onto the 3D elements to mesh them within the hand-drawn world as much as possible.

Compositing was all done in After Effects, where additional treatments were placed over the drawn elements to achieve a more analog aesthetic.  Subtle texture overlays, diffusion filters, and in many cases film grain and noise were added to conform the elements.”

For more, check out the Q&A and behind-the-scenes artwork that went into creating the opener here.

Posted on Motionographer

Justin Weber/MAKE: “Juiced and Jazzed”

juiced

Justin Weber makes his directorial debut with “Juiced and Jazzed,” accompanied by the forces of Minnesota’s MAKE Visual, as they blast us back to a 1930’s-esque drunken rubber hose cartoon. The adventure follows Lulu, a seemingly innocent girl who happens upon a flask during the depths of the Prohibition Era. One drink is all it takes to get things fired up and out of control.

Justin began “Juiced and Jazzed” as his senior film at the Minneapolis College of Art and Design. Around the time he graduated in 2008, He had finished about 90% of the animation on paper. After being hired at MAKE, he opted to finished the cartoon there with the help of animation artists Andrew Chesworth, Aaron Quist, and Joe Kim.

juiced-cover

The cartoon screams with the energy of 1930’s jazz, with beautifully lit environments, highly expressive characters and memorably exaggerated movement. I was able to catch up with Justin for a little more info on his film:

We wanted to make a cartoon inspired by 1930s rubber-hose animation in the fashion of Max Fleicher’s Betty Boop, as well as having the polish and excitement of 1940s cartoons, à la Bob Clampett and Tex Avery.

I wanted fun, lively music to drive the story and the characters’ actions. As a result, “Juiced and Jazzed” begins with a bouncy, jazzy piece by Joe Venuti and moves into the wild and fast paced music of Spike Jones. 

Each artist really helped add a richness to the cartoon that made it even more fun to watch.

We firmly agree. For more info on “Juiced and Jazzed,” have a look at the official site and be sure to check out some of the process work above provided by Justin and the MAKE team.

Posted on Motionographer