MAKE: PSISF Opener “Palm Springs”

Several days ago, we received the latest from MAKE: a knock down, drag out homage to film noir style crime dramas of old Hollywood, called Palm Springs. The piece was created for the Palm Springs International ShortFest, which runs from June 22nd – June 28th. Rather than opining on the merits of the work, we asked MAKE’s Director and Lead Animator for the opener, Andrew Chesworth, to summarize how the team of artists executed the piece, in detail:

Palm Springs was created using primarily traditional animation drawn directly into Photoshop with Wacom Cintiq tablets.  The idea was to achieve the aesthetic of classical animation but to do it in a completely paperless fashion.   The creative workflow was near identical to that of traditional analog animation – starting with rough layouts buried in construction lines, and gradually working toward more finished scenes through a layering process of drawing.   In several scenes, assistants in-betweened and touched up the drawings of key animators, and finished animation was passed on to the colorists who painted each frame of animation with the dry-brush styling.

3D animation was employed for a handful of inorganic subjects, such as the vehicles in the car chase, the ceiling fan in the office, and the movie projector.  The modeling, animation, and rendering was all done in Maya.  Mental Ray’s contour shader was employed to achieve the outlines on the objects, and the models were built very specifically to accommodate the line work to match the drawn designs.  Hard shadow render passes, animated texture overlays, and a great deal of rotoscoped hand-drawn effects were composited onto the 3D elements to mesh them within the hand-drawn world as much as possible.

Compositing was all done in After Effects, where additional treatments were placed over the drawn elements to achieve a more analog aesthetic.  Subtle texture overlays, diffusion filters, and in many cases film grain and noise were added to conform the elements.”

For more, check out the Q&A and behind-the-scenes artwork that went into creating the opener here.

Posted on Motionographer

yU+co: “Cirque du Freak” Main Title

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Fresh off the passing of Halloween comes the title sequence for Cirque du Freak: The Vampire’s AssistantyU+co’s latest main title opus.

While many cinematic title sequences suffer from a sense of auto-pilot, the main title for Cirque du Freak keeps you guessing. Taking on the thrust of a children’s nightmare, the resulting aesthetic is innocent but deftly tuned with motifs of fear—a surefire way to take the edge off the sweetness.

Borrowed from themes developed by the film’s director, Paul Weitz, the typography serves a dual purpose in providing information, while also being extensions of the puppets themselves. By redrawing original woodcut lettering, the typeface takes inspiration from lithographic circus banners, and as a narrative device, leads the children along an ominous journey. Cracked from the vault of graphic design, inspiration for the letterforms where drawn from the stylistic sentiments of Dada, shadow puppetry and German Expressionism.

The result is decorative but highly engaging, with an undercurrent of darkness and grit à la Tim Burton. Even so, similar themes are vested in the main-on-end titles for Lemony Snickets A Series of Unfortunate Events,  and in this piece, a renewed bond between Hollywood horror and the big, fat orchestral score. Through a string of slick transitions, the entire sequence strides forward with a sense of athletic perseverance resolving in moments of compositional clarity.

Read on for an in-depth Q&A with Motionographer’s Brandon Lori and yU+co’s Garson Yu…

Posted on Motionographer

Framestore: “DJ Hero” Cinematic

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In the latter-day tradition of epic video-game cinematics, we present DJ Hero. Reared with love by Framestore and directed by Marco Puig, DJ Hero is a knock down, drag out grind in CG overdrive. There’s a lot going on, which—depending on your taste—can work for, or against it.

Through a medley of quick cuts and steely beats, Hero has all the trappings of an action movie—gushing with testosterone, and unabashedly fetishizing explosions and getaway tractor-trailers. The whole shebang kicks off like a DJ set—mix-matching and beat-juggling through an evolving cast of rogue characters and sticky situations.

The look is industrial, borrowed from the classic fusion of sci-fi and grit—popularized by films like Blade Runner. Through a loose narrative and several character face-offs, the piece crescendos with a throng of break-dancers, as the DJ—our master of ceremonies and resident “Hero”—spins a record or two in a celebratory close.


CLIENT Activision / Freestyle Games
PRODUCTION COMPANY Framestore in association with Warp Films
DIRECTOR Marco Puig
EXECUTIVE PRODUCER Simon Whalley (Framestore)
DIGITAL PRODUCER Mike Woods (Framstore)
PRODUCER Diarmid Scrimshaw (Warp Films)

VFX Framestore
VFX SUPERVSIOR Diarmid Harrison-Murray
SENIOR CG PRODUCER Sarah Hiddlestone
ANIMATION LEADS Nicklas Andersson, Mike Mellor
FX LEAD Martin Aufinger
RIGGING/CLOTH James Healy
LEAD MODELLING Alex Doyle
TELECINE COLOURIST Simon Bourne

Posted on Motionographer