I cant install shake in winxp_help me
Posted in: Apple Shakeplease delete this topic
thanks
please delete this topic
thanks
Text1 = Text(1280, 720, 2, "SpeedCurve", "Utopia Regular", 100,
xFontScale/GetDefaultAspect(), 1, width/2, height/2, 0, 2,
2, 1, 1, 1, 1, 0, 0, 0, 45, 0, 1);
Pan1 = Pan(Text1, Hermite(0,[0,0,0]@1,[243,0,0]@23,[148,90.11,90.11]@42,[462,-94.17,-94.17]@62,[-315,-98.37,-98.37]@75,[-49,96.64,96.64]@100,[0,0,0]@120),
Hermite(0,[0,0,0]@1,[0,0,0]@23,[0,0,0]@42,[0,0,0]@62,[0,0,0]@75,[0,0,0]@100,[0,0,0]@120),
0, 0.5, 0, float speedCurve = ((xPan@@(time+1)) – (xPan@@(time))) *10);
// User Interface settings
SetKey(
"nodeView.Pan1.t", "0",
"nodeView.Pan1.x", "-5075",
"nodeView.Pan1.y", "-6494",
"nodeView.Text1.t", "1",
"nodeView.Text1.tnChannel", "0",
"nodeView.Text1.tnTime", "1",
"nodeView.Text1.tnVisible", "1",
"nodeView.Text1.x", "-5102.82373",
"nodeView.Text1.y", "-6423.714"
);
Cheers!
Here is exactly what I am talking about:
Source and Destination swatches work great in the ColorMatch node,
but they don’t seem to have any effect in the LookupHLS node.
I’ve got a curve visible, I drag the colors, but no effect on the image.
?
Thanks for your time and wisdom.
Les
I have 3 shapes set beside each other and a camera rotation around them.
I need to create depth of field within the shot. I have assigned the 5 channels RGBAZ accordingly in the FileIn Node and applied Zblur after that. I’ve adjusted all sliders but am not getting a change in the blur. All 3 objects are blurred the same amount. It’s like the Z depth is even across all 3 objects in the shot no matter what the position.
Besides playing with this shot, just making sure I understand the flies features/limitations will help. Any pointers (to tutorials/books) or tips would be great.
Thanks:splat:
Is there any way to get the result from {scriptName}, because if I render the scriptname will be the tmp script. I want to type {scriptName} in a field then get the /Volumes/blabla/blabla/blabla.shk so that I can copy/paste that manually. Or even better, just a button that gets the {scriptname} as plain string.
My macro has text fields like:
SCRIPT:
COMMENTS:
DATE:
Timecode:
Is there a way to make a button of some sort beside the SCRIPT: field that recieves {scriptName} as plain text (string)
Hopefully you understand what I want to do 🙂
Thanks
To generate a timecode you can use %f or %F.
But is there a way to offset the result.
Something like %F +1
Thanks,
JF
etc.. I know you can use the multilayer node in Shake for those but how do they work if I want to do it manually with nodes inside Shake?
The ColorX is for doing things like this I guess, but can you do it without, using IAdd, clamp and other things because I’ve heard the ColorX is quite slow.
For instance, how does the Soft Light work?
I just was curious if some else could bring in the camera data. Maybe I am doing something wrong on the import or maybe there needs to be a change in the saving of the Maya file.
You will need to open in text editor and resave with .ma extension as this board did not support upload of ma file.
Thanks,
Johnny