I cant install shake in winxp_help me

edited

please delete this topic

thanks

SpeedCurve script. Like AE.

Me and my co-worker are having some beers at the office. I just wanted show a speedCurve script I just did. In case you like that speedcurve seen in AE. I’ve made a localParameter which checks the speed of the xPan and then if you add the speedcurve parameter to the curve editor you get a speed curve like in After Effects. Might be useful, might not 🙂

Text1 = Text(1280, 720, 2, "SpeedCurve", "Utopia Regular", 100,
xFontScale/GetDefaultAspect(), 1, width/2, height/2, 0, 2,
2, 1, 1, 1, 1, 0, 0, 0, 45, 0, 1);
Pan1 = Pan(Text1, Hermite(0,[0,0,0]@1,[243,0,0]@23,[148,90.11,90.11]@42,[462,-94.17,-94.17]@62,[-315,-98.37,-98.37]@75,[-49,96.64,96.64]@100,[0,0,0]@120),
Hermite(0,[0,0,0]@1,[0,0,0]@23,[0,0,0]@42,[0,0,0]@62,[0,0,0]@75,[0,0,0]@100,[0,0,0]@120),
0, 0.5, 0, float speedCurve = ((xPan@@(time+1)) – (xPan@@(time))) *10);

// User Interface settings

SetKey(
"nodeView.Pan1.t", "0",
"nodeView.Pan1.x", "-5075",
"nodeView.Pan1.y", "-6494",
"nodeView.Text1.t", "1",
"nodeView.Text1.tnChannel", "0",
"nodeView.Text1.tnTime", "1",
"nodeView.Text1.tnVisible", "1",
"nodeView.Text1.x", "-5102.82373",
"nodeView.Text1.y", "-6423.714"
);

Cheers!

Hopefully a Simple Question

I created a gray swatch in photo shop and graded in with apple color using only the luma curve. I then brought both the non graded and the graded swatches into shake and used the LookupHLS node with iEXPR selected to match the grades. I was able to get an exact match on the pixle anayzer but I was expecting the curves to match in both programs. Can someone that knows both programs explain to me what I am missing here and why the representations are different in these two programs?

Here is exactly what I am talking about:

http://www.vimeo.com/3478081

LookupHLS Color Controls: How to make it work?

Yes, I read page 300 of the manual, and pages 81-82 of the tutorial.

Source and Destination swatches work great in the ColorMatch node,
but they don’t seem to have any effect in the LookupHLS node.
I’ve got a curve visible, I drag the colors, but no effect on the image.

?

Thanks for your time and wisdom.

Les

OpenEXR information

Hello! I’m trying 3D out for the first time and rendering OpenEXR files out of Blender (that seems to be the only multilayer format it will export). I am testing these shots in Shake and wanted any pointers to tutorials on using this data.

I have 3 shapes set beside each other and a camera rotation around them.

I need to create depth of field within the shot. I have assigned the 5 channels RGBAZ accordingly in the FileIn Node and applied Zblur after that. I’ve adjusted all sliders but am not getting a change in the blur. All 3 objects are blurred the same amount. It’s like the Z depth is even across all 3 objects in the shot no matter what the position.

Besides playing with this shot, just making sure I understand the flies features/limitations will help. Any pointers (to tutorials/books) or tips would be great.

Thanks:splat:

Retrieving result from {scriptName}

Back when I started using Shake I did a plate macro that I now want to upgrade.

Is there any way to get the result from {scriptName}, because if I render the scriptname will be the tmp script. I want to type {scriptName} in a field then get the /Volumes/blabla/blabla/blabla.shk so that I can copy/paste that manually. Or even better, just a button that gets the {scriptname} as plain string.

My macro has text fields like:

SCRIPT:
COMMENTS:
DATE:
Timecode:

Is there a way to make a button of some sort beside the SCRIPT: field that recieves {scriptName} as plain text (string)

Hopefully you understand what I want to do 🙂

Roto Splines

Hi, im currently working on my 1st composting showreel in shake. I want to show the moving roto-splines and shapes on the shot breakdown, but i don’t know how to do this… Can anyone out there please let me know how this is done

Thanks

Time code

Hi,

To generate a timecode you can use %f or %F.
But is there a way to offset the result.

Something like %F +1

Thanks,

JF

Layer operations explanation?

Does anyone know of a site/book which describes how layer operations such as add, screen etc works? I know the basics, but I was more thinking of Photoshop operations such as:
Hard Light
Soft Light
Overlay
Color

etc.. I know you can use the multilayer node in Shake for those but how do they work if I want to do it manually with nodes inside Shake?

The ColorX is for doing things like this I guess, but can you do it without, using IAdd, clamp and other things because I’ve heard the ColorX is quite slow.

For instance, how does the Soft Light work?

Does this ma file work for you

Hello All,
I have received this ma file out of Maya 2009. When I bring it into Shake I do not get any camera data. I have brought in a few other ma files that worked but for some reason this one does not. this file comes from someone else. I do not use Maya. I cannot import the camera data.

I just was curious if some else could bring in the camera data. Maybe I am doing something wrong on the import or maybe there needs to be a change in the saving of the Maya file.

You will need to open in text editor and resave with .ma extension as this board did not support upload of ma file.

Thanks,
Johnny

Attached Files
File Type: txt prologue_cam2.txt (389.3 KB)