Covid-19 impact: Mobile Gaming witness unprecedented spike

Nationwide shutdown has led to Indians spending more time on their mobile devices as per the recent data released by viewership measurement BARC India and global measurement data analytics company Nielson.

Week one itself has seen the figures shoot up with time spent on gaming clocking 11 per cent to 169 minutes per user as report that released over video conferencing by Sunil Lulla, CEO, BARC India, and Dolly Jha, country leader, Nielsen Global Media, South Asia on Friday. Overall, the time spent on smartphones per user has gone up by 6.2 per cent, a jump of 1.5 hours.


Gamings numbers have seen an unprecedented rise. While the number of users saw a decent 2% increase, the time spent on gaming went up by 11% to 169 minutes per users/week.


“We are living through unprecedented times. Physical social distancing seems to have led to a phenomenal growth in virtual social togetherness with an almost 20% increase in time spent per user on chats, social media and news in the last one week. And we anticipate this to grow further,” said Jha of Nielsen Global Media, South Asia.

Terming January as the ‘pre-Covid period’, the report compared it with the‘Covid disruption period’ in view of the recent shutdown in its first week. BARC is the official reference on television measurement in India, and Nielsen runs a 12,000 strong smartphone panel passively to analyse smartphone behaviour.
Nielsen smartphone panel’s coverage covered the urban population, which exceeds one lakh people. The target group for BARC was the New Consumer Classification System (NCCS) 2+ years, while it was NCCC ABC 15-44 years Android smartphone users for Nielsen smartphone panel. 

Smartphone users spend more time on OTT, social networking and gaming. While 15-24 years and 25-34 year age group users have increased their screen time by 7% and 3%, it’s the 35-44 year age group, who have started spending 11% more time on their mobile screens.

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Tencent Games and Huawei join hands to create a cloud gaming platform

Tencent Games, that has designed hits like PUBG: Mobile and Arena of Valor, is creating a cloud gaming platform with Chinese smartphone manufacturer Huawei.

The service, to be called GameMatrix, will leverage the power of Huawei’s Kunpeng series of processors, reports news portal wccftech.

GameMatrix will predictably make its debut in China and stay exclusive to the region for a period of time.

Earlier, Tencent partnered with gaming smartphone manufacturer Black Shark and Asus. The deal with Black Shark focuses on cooperation in the field of gaming phones with the end goal of giving users an improved mobile gaming experience.

Smartphone makers like Asus also partnered with Tencent Games to bring their ROG Phone II and also the Tencent customised Elite version in China. Additionally, the gaming giant has announced a $148 million offer to acquire all shares of Norwegian game developer Funcom.

Back in October 2019, Tencent acquired a 29 per cent stake in Funcom from KGJ Capital to become the company’s largest shareholder. Tencent already owns big stakes in many leading gaming companies such as Riot Games, Epic Games, Supercell, Ubisoft, Paradox and Frontier.

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‘Bob the Builder’ voice artist dies of cancer at the age of 62

American voice actor William Dufris, who voiced iconic kids’ character Bob the Builder in the U.S. and Canadian versions of the popular series for its first nine seasons, has died of cancer at age 62. Pocket Universe Productions, which Dufris co-founded, confirmed the news on Twitter.

Dufris was born in Houlton, Maine, but began his voice acting career in London in his 20s with audiobooks, language tapes and acting gigs in star-powered BBC Radio plays. He also gave voice to Peter Parker in director Dirk Maggs’ audio productions of Spider-Man, along with other productions including Judge Dredd and An American Werewolf in London.

Bob the Builder followed the daily routine of the go-to carpenter Bob and his dependable crew of animated building vehicles, including Scoop, Muck, Lofty, and Dizzy, along with human partner Wendy and his cat Pilchard. Each episode would see the team up for a construction project.

Dufris has lent his voice to UK toon series Rocky and the Dodos and the English-dubbed versions of animated features such as Odin, Venus Wars, and a pair of Lupin the Third pictures. Most recently, he directed Pocket Universe Productions’ EC Comics Presents… The Vault of Horror!, an audio drama adaptation of the 1950s comic books.

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‘The Batman’ release date may get delayed due to coronavirus shutdown

The coronavirus pandemic has put the entertainment industry at a standstill with multiple films and TV shows being forced to shut down in between production. The Batman is yet another film on the list.

Writer-director Matt Reeves recently took to social media to confirm that production is shut down for the foreseeable future and it sounds like that could have an effect on the film’s release date. According to a new report from Variety, The Batman was nearly seven weeks into filming by the time these coronavirus shutdowns hit, and there is a good chance that its release date could be moved back due to these speedbumps.

The Batman will star Robert Pattinson as the titular caped crusader, Zoe Kravitz as Selina Kyle/ Catwoman, Paul Dano as The Riddler, Colin Farrell as The Penguin, Andy Serkis as Alfred Pennyworth, and Jeffrey Wright as Jim Gordon.

Some of 2021’s most anticipated films could also miss their scheduled slots. Other upcoming DC movies tentatively include Wonder Woman 1984 on 14 August, The Batman on 25 June 2021, The Suicide Squad on 6 August 2021, Black Adam on 22 December 2021, Shazam! 2 on 1 April 2022, The Flash on 1 July 2022, and Aquaman 2 on 16 December 2022.

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#ItCanWait and ‘Karo Few, Dekho Zyaada’ reinforces MX Player’s brand

These are unprecedented times that have befallen us due to the Coronavirus pandemic. In such weird times, the need of the hour is to isolate ourselves and adhere to the lockdown. Normal things like an evening walk, coffee with friends, the joy of driving down empty roads can wait. It can wait.

In a bid to inform, educate and stay true to its brand promise of Everytainment, popular OTT platform, MX Player has pulled out all stops to drive home the powerful thought

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‘Gigantosaurus: The Game’ launches today

Cyber Group Studios, family entertainment publisher Outright Games and Bandai Namco Entertainment Europe are thrilled to announce that Gigantosaurus: The Game is now available to play on Playstation 4, Nintendo Switch, Xbox One and Steam.

Families can join in on the fun together, side by side, with 1-4 player action across prehistoric, vibrant worlds, epic racing levels, puzzles and challenges all showcased today in a brand-new launch trailer.

Developed by Wildsphere Studios, Gigantosaurus: The Game is an all new ROARsome adventure based on the world of the hugely popular CGI animated show “Gigantosaurus”. The series is currently airing its 1 st season on Disney Junior worldwide. Season 2 and 3 have been commissioned by The Walt Disney Company, France Télévisions and Super RTL.

“We have always been committed to creating the highest quality video games possible and ensuring they tie-in
expertly to the story-world of the source material,” said Outright Games CEO Terry Malham. “With Gigantosaurus: The Game this process has been easier than ever as Cyber Group Studios has been able to create a title that mirrors
the world of the books and TV show perfectly.”

The first season will also air on Netflix and on major international networks throughout 2020. Gigantosaurus: The Game allows players to explore and race across the vast, prehistoric world of Gigantosaurus in a one-of-a-kind dinosaur adventure. Play as your favourite dino buddies from the show – Rocky, Tiny, Mazu, and Bill – as they discover secrets, solve puzzles and save the day.

“We have had high aspirations for this title from the beginning and wanted to ensure we captured the magic of our premier animated show,” commented Thierry Braille, Vice President Interactive and Videogame Division and Dominique Bourse COO Cyber Group Studios. “Working with Outright Games has allowed us to create something truly special that the whole family can enjoy together at home. With the launch of our first ever video game we now have the opportunity for a brand-new audience to experience the world of Gigantosaurus for the first time ever.”

Gigantosaurus the animated series is based on Jonny Duddle’s bestselling book. Directed by award-winning director Olivier Lelardoux, the series takes preschoolers on exciting comedy-filled adventures as our dino heroes leave their nests and explore the big, wide world beyond. Each episode centres around discovering the mystery of Gigantosaurus – the biggest, fiercest dinosaur of all. As the inquisitive Mazu, playful Tiny, timid Bill, and courageous Rocky aim to learn more about Gigantosaurus, they face their fears, work together and discover that they each have something to learn from him, too!

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PS5: No impact on the launch date, says Sony

Sony spokesperson has informed the COVID-19 outbreak would have no effect on the launch date of PlayStation 5. This is the first time someone at Sony itself has made a comment about the the launch date.

Speaking to Bloomberg, the spokesperson said the company ‘doesn’t see any notable impact’ on the unspecified holiday 2020 release date set for PS5. We had already heard a Sony-retained PR agency issuing similar statement.

GameStop CEO George Sherman also echoed the same that there has been ‘no indication’ of delays to either PS5 or Xbox Series X at this point.

However, production shutdowns could still lead to reduced numbers of consoles being produced in time for launch, meaning shortages in the months after release.

Sony has apparently been affected in other ways by the outbreak, however. Coronavirus-related shutdowns of production facilities in China, Malaysia, and the UK has led Sony  to revise earlier profit estimates, even forcing it to delay an April earnings report.

Sony confirms, the impact of COVID-19 has already harmed the launch plans of both Final Fantasy 7 Remake and Resident Evil 3 Remake, meaning PlayStation could be dealing with the same situation in the future. We will keep you posted

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Kids content and online VOD consumption keeping India hooked during COVID-19 lockdown: BARC India special report

BARC (Broadcast Audience Research Council) India and Nielsen jointly launched today, 27 March, a special report- COVID-19 IMPACT: WHAT’S HAPPENING IN THE TV & SMARTPHONE LANDSCAPE, to understand the changes in consumption behaviours of TV and Smartphones, given the COVID-19 pandemic lockdowns.

The Coronavirus outbreak has created an unprecedented situation and temporary slowdown all across the globe. With 21 days lockdown in place, as declared by PM Narendra Modi on 24 March, people of India have quarantined themselves at home till 14 April. This declaration news alone garnered an unprecedented viewership of 197 million
people watching it on television across the country.

Many organisations have shut down operations partially or fully, while others have advised its employees to work from home (WFH). With outdoor access and entertainment being restricted at the moment, citizens have naturally turned towards indoor entertainment and unlimited content consumption.

Hence, BARC India, which is the official currency on Television Measurement in India and Nielsen, which runs a 12000 strong smartphone panel passively capturing smartphone behaviour, collaborated to track the nature of content consumption across genres. 

Sunil Lulla

Presenting the report jointly with Nielsen Global Media South Asia country leader Dolly Jha, BARC India chief executive officer Sunil Lulla said in the webinar, “These are unfortunate and unprecedented times. Working closely with Nielsen, we bring for our customers and stake-holders, this very significant and important update, on change in content and advertising consumption behaviour, with a significant population at home. We will report soon enough, the impact of total lockdown. Our respective brave teams are working from home, round the clock to ensure the TV measurement currency, continues uninterrupted.” 

Television viewing is an integral part of the Indian ethos. An average Indian is known to spend a considerable number of hours every day on TV. So, it is quite expected that sudden and forced confinement will lead to changes in TV consumption behaviour. 

During the COVID-19 disruption period (16 to 22 March), Kids genre surged with 20 per cent of daily average reach, second only to News, which stood at 64 per cent daily average reach. Movies followed the kids genre with 10 per cent of daily average reach,  contributing to the growth in TV viewing. 

Apart from the animated kids content on TV that are carefully crafted and curated by kids broadcasters, kids during this sudden homebound period, also consumed a lot of news being around their parents and elders. While they consumed 40 per cent of content targeted to them, they consumed 83 per cent of news, which is remarkable. 

Also as BARC India reports, within the time period of 14 to 20 March, Nickelodeon remains the defending champions of the ‘Top 5 Channels’, followed by POGO, Sonic Nickelodeon, Sony YAY! and Cartoon Network.

In the ‘Top 5 programmes’ category Nick and Sonic again rules with all its shows ruling the charts. Clearly Motu Patlu and Rudra have reigned the hearts of the younger audience.

Besides TV viewing, another thing that keeps people hooked, in fact much more than TV, is a smartphone. Gone are the days when a mobile phone was used solely for communication. People today depend on their smartphones not just for social interactions, but also for entertainment, online video consumption, banking and financial transactions, purchase of daily need goods like groceries, personal care to durables. It is but natural that this period of forced confinement would also bring some change in the way people use their smartphones. 

The online video on demand sector has grown exponentially in India over the past couple of years. Maximum video content is streamed and watched on smartphones. So much so that, global streaming powerhouse, Netflix introduced a mobile-only plan for Rs. 199 for the Indian market in late 2019. 

As the BARC and Nielsen report further states, the online VOD (streaming) sector witnessed a whopping 96 per cent users per week with 219 minutes spent per user per week, which is a 3 per cent increase during the COVID-19 disruption period. 

Overall, the time spent on smartphone in week one of COVID-19 disruption has increased by 1.5 hours. 

There have reports that suggest, 69 per cent of internet users had used one or more entertainment or video apps during the last one month. Indians spent 3000 million hours on entertainment consumption in 2019, and video viewers increased by 16 per cent to reach 378 million, which is around 96 per cent of smartphone owners and they are expected to grow to 488 million by 2022. So, though COVID-19 has acted as a catalyst in the accelerated growth of VOD consumption on smartphones, its growth rate has been remarkable. However, 94 per cent of those who consumed content online also subscribed to linear television services. 

Dolly Jha

Commenting on the tremendous smartphone usage during the COVID disruption period, Jha told Animation Xpress, “The usual time spent is about 220 to 240 minutes in a week in this category. What we have done is looked at last week’s data and tried to see and find out how it has spiked or changed versus January, which we’re using as a reference as the pre-COVID disruption period. In the OTT space, we’ve a big sporting app sitting there. We did have sporting events in January, therefore when you compare it with now, the kind of increase we’re seeing is that of 3 per cent. But if we have to disregard that particular period and take out January, and compare it with the preceding week, that’s the week earlier to the last week we have taken as the COVID disruption period, increase is going to be a little higher.”

She also added that news consumed on any OTT platform is also calculated and considered under the OTT consumption and viewership. 

So while we’re all quarantined at home, entertainment around these sectors are surely keeping audience engaged and providing them respite amidst all the chaos and anxieties.

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Kross Komics app gives 500+ comics for free

Siddharth Raikar

Social distancing, quarantining, isolation, house arrest are a few words we are hearing or reading almost everyday in recent times. But staying indoors is the best we can do to combat the virus. Of course it’s boring to stay home all the time, but there are a lot of things one can do. Play games, talk with family, cook together, do gardening, read books, paint, watch movies, call near and dear ones, share memes, go through old albums. 

Many publications or OTT platforms are currently providing free content to their readers. One amongst them is Kross Komics app. Kross Komics Indian representative Siddharth Raikar thinks that any form of reading is extremely important. “Reading comics is a bit more engaging because of the story and the visuals going hand in hand. So we are hoping that through us, people rediscover their love for reading and their fondness for comics. And to get people started we are offering over 500 free comics!”

Kross Komics is India’s first of its kind destination for comic lovers. It is the newest way of storytelling. The app which has managed to get over 200,000 downloads in the first six weeks. Covering around nine genres including horror, romantic, comedy, action, thriller, sci-fi, mystery, and drama, the comic episodes are available on the app in English and Hindi. These comics have very diverse settings from workplace to medieval castles to futuristic colonies, making each story different from the other.

The comics are made for the mobile-first youth of India, ensuring a wide range of art styles to pick from, with very easy to read with our iconic and user-friendly scrolling gestures.

“In these times, we took a conscious call of aggressively solving the problem of boredom for many young individuals sitting at their homes by providing the episodes for free. We can’t do much against the virus, but we can definitely do something about the lack of entertainment,” Raikar added.

The comics have a high degree of binge-ability. Each chapter needs only about five to seven minutes to read, and hence can be very smart ways of passing small pockets of time we have at our disposal throughout the day. The youth in India is now exposed to western culture and accepting webtoons on a large scale and Kross Komics will definitely make this culture grow in our country.

Kross Komics also created some illustrations using their comic characters. These illustrations are based on globally agreed upon directives – maintain social distance, washing hands or staying at home.

 

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Expect more IPs on Cartoon Network and POGO in the second half of 2020

WarnerMedia Entertainment Networks’ Cartoon Network was one of the channels almost every 90s kid in India grew up watching. As the number of players in the indigenous ecosystem increased gradually, the race to create top-notch, sticky content also played along.

It is not a secret that homegrown IPs have been dominating the kids’ genere in the past few years. While the number of IPs being pushed out by India’s kids’ broadcasters has somewhat decreased in recent times, WarnerMedia Entertainment Networks seems to be looking to up the ante.

“WarnerMedia Entertainment Networks has been a pioneer in creating local content. We were the first ones to start producing local content in India. In the past two years we have produced content like Kalari Kids, Andy Pirki, Krish Trish. But what you would see />this year(2020) in terms of volumes would be much larger than what we have done in the past two or three years. Whatever need- gaps are existing on that channel, we are filling all those need gaps.” says the newly appointed Cartoon Network and Pogo, South Asia Network head and senior director Abhishek Dutta.

POGO recently commissioned two IPs, Titoo and Lambuji Tinguji, produced by Cosmos Maya, and Cartoon Network will air Bandbudh Aur Budbak, from Paperboat Studios which has been a huge traction earner for Discovery Kids.

Says Dutta, “Bandbudh aur Budbak has been available in the category since the past couple of months and there were multiple parties who were trying to get that show. We had a need-gap in that genre and we found it to be the best fit for our channel.”

However, resonating his aforementioned comments, he further stated, apart from the acquired one, they are trying to fill in the gaps with multiple genres of content with the two other shows, Lambuji Tinguji and Titoo.

Some might find the title of Lambuji Tinguji familiar with another hit kids’ show aired in the country. However, apparently although the genre is very close to that, it being a slapstick dialogue based comedy, it’s pacy. There is a lot of humour in it. Not just visual but verbal as well.  And there are some inherent powers in these two gentlemen who are the lead characters of this show.

Titoo on the other hand lies in the genre of slice of life. But the stories don’t just revolve around the titular character.  There’s a series of characters in the show which apparently play key roles. While Titoo is at the forefront of the stories but there’s his father, mother, the secretary  of the society he lives in and multiple other kids from the same society. Apart from them, there’s a rival group of kids, school teachers and the character’s own brother as well.


Currently plans of the channel include 52 half an hour episodes in the current year which will be 104 stories. Apart from that, feature films around the IPs are slated for release later this year as well which can be critical for the IPs themselves.

Once a show is launched, the kids start resonating with the characters and once the show is popular among them movies really help garner high viewership, so if top trends in the category are to be taken into account, the 80 minutes, 90 minutes, 120 minutes formats do really well. Even better than the episodes. Reason being that once the kids get attached to the characters, the larger storyline will actually engage you in a much better way.

The broadcaster will be continuing with a gamut of both homegrown and international shows.

Says Dutta, “We are very bullish on the economic revival story that is coming in and we are really hoping that this year will be much better in comparison to what 2019 was. There have been ups and downs in the category. There is no denying that. But going forward, we are really hoping that this year is going to be much better than the past two years.”

As the lockdown across the country continues, television viewership has seen an evident growth. Furthermore, as schools are shut and the kids are staying at home, the channels catering to kids content are experiencing a viewership spike as well.

According to the recently released BARC data kids’ channels are trailing right behind news amid the lockdown.

Even though the channel mentioned having plans of school and more ground activations around their new IPs, it is uncertain on how they will go through with it given the current lockdown scenario. We caught up with Dutta before the Coronavirus outbreak intensified, hence it would not be surprising to see if some of the plans mentioned by him in regards to the broadcaster are amended in tandem with the measures being taken to contain the outbreak.

However, says the head, “We are focusing on width and depth in the market so it’s not just the number of shows but the number of stories that we are preparing. So the overall idea is to create a huge library for us with multiple shows and multiple storylines which could engage with the kids.”

He also stated that the channel is working on and will be announcing multiple IPs in the second half of the year.

Concludes Dutta,  “A lot of challenges have been there throughout the years but our focus has been completely fixated on what we are going to do on our shows, with our platforms that we could overcome these challenges and stay at the forefront in the kids’ genre, irrespective of whatever changes are happening. We would continue to focus on building our own properties and reaching out to as many kids as possible throughout the country.”

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