Disney+ doesn’t do justice to James Cameron’s ‘Avatar’

Disney+ has let down James Cameron’s Avatar, a part of its streaming content slate. 

The streaming service from the House of Mouse, that launched in November 2019 in the US,  acquired the bulk of Fox’s film and TV empire assets to carve out a large library in order to up their game in the competitive VOD space.

Cameron’s Avatar franchise was described as the “crown jewels” of the Disney purchase. This record-breaking movie was the highest-grossing film of all time in the global box office, until Avengers: Endgame dethroned it after a re-release. The sequels are expected to perform well, and Disney intends to time their release with the opening of new theme parks, as the company believes Avatar parks can be its answer to the competing Wizarding World franchise at Universal.

Unlike the MCU movies, Avatar has next to no additional features on the streaming service; it simply has two different versions of the film unlike the  many different versions that were released on DVD and Blu-Ray — and all of them had a remarkable number of special features. 

Fox released a wealth of deleted scenes, motion capture tests, documentaries, interviews, and effects reels. Every stage of production was documented, and yet none of this content is represented on Disney+.

Avatar made history with its innovation of 3D technology, with James Cameron advancing the science of film-making by leaps and bounds, and thus it deserves more. Furthermore, Avatar‘s environmentalist message is all the more relevant today, and that message was stressed in several of the features currently missing on Disney’s streaming service. 

A Message From Pandora, a special feature produced by Cameron about the battle to stop the Belo Monte Dam on the Xingu river, is particularly important — and fits with the kinds of environmentalist content seen on Disney+’s  National Geographic shows.

Hopefully Disney will soon choose to add all this additional content related to Avatar on Disney+.

The post Disney+ doesn’t do justice to James Cameron’s ‘Avatar’ appeared first on AnimationXpress.

H O R S E

Sony Pal, Zee Anmol, Colors Rishtey and Star Utsav to be free for two months : IBF

The Indian Broadcasting Foundation (IBF) has announced to offer four pay channels – SPN’s (Sony Pictures Network)  Sony Pal, Star India’s Star Utsav, Zee TV operated Zee Anmol and Viacom18’s Colors bouquet channel Colors Rishtey, to be available to all viewers for free, across the country for a period of two months on all DTH and cable networks.

Standing firmly with Government of India in its fight against COVID-19 pandemic, the broadcasting fraternity feels that this will provide people wholesome entertainment, engagement and invigorating content to people restricted to their homes, during the period of lockdown.

While the constituents of the IBF face significant uncertainties, given the impact on Advertising revenue for the industry due to the COVID-19 outbreak, IBF stands together to support the Government’s effort to help people in these difficult times. 

To maintain ‘social distancing’ and stay at home, four major broadcasting networks decided to waive off all tariffs and charges for four channels for 60 days.

The post Sony Pal, Zee Anmol, Colors Rishtey and Star Utsav to be free for two months : IBF appeared first on AnimationXpress.

Marvel Comics’ ‘Immortal Hulk’ character Dr. Charlene McGowan comes out as a trans person

Charlene McGowan

A character in Marvel Comics’ Immortal Hulk series has unveiled herself to be a trans person. Dr Charlene McGowan, a relatively new character in the series, revealed her gender identity in the comics only to people she knows well.

McGowan tells Doc Samson in issue 32 that she is a trans woman, explaining that she spent a lot of time questioning her own gender identity before she transitioned.

In the comic strip, she tells Doc Samson: “You know I’m trans, right?”… I don’t really bring this up with people I don’t know well.”

This instance clearly states that Marvel’s comics are more inclusive than its films. Obviously, this is not the first time Marvel has introduced an LGBT+ character in their comics, but its efforts at promoting diversity in its stories have sometimes backfired too.

Marvel recently faced a lot of criticisms and backlashes for its first non-binary superhero, Snowflake, a Black character who has a twin brother called Safespace. Snowflake’s superpower is generating snowflakes shurikens.

Marvel also announced that Snowflake is blue-themed – blue hair, blue eyes, blue outfit – while Safespace is pink-themed.

Bashing the names, a Twitter user wrote: “They sound like the kind of names you’d expect a writer who’s trying to make fun of non-binary people would give their characters.”

The post Marvel Comics’ ‘Immortal Hulk’ character Dr. Charlene McGowan comes out as a trans person appeared first on AnimationXpress.

Disney Channel stars address kids’ coronavirus concerns

Disney Channel premiered We’re All In This Together (#WAITT), a series of interstitial messages from the network’s favorite stars designed to offer reassurance and a sense of community during the global health crisis. The videos, aimed at kids between six to 14 will air on Disney Channel and Disney YouTube.

The series which premiered on 27 March features over 35 Disney Channel stars, who each filmed their message from their homes and around their neighborhoods, sharing how they stay positive, active and, with the help of parents and family members, navigate through this uncertain time.

The cast includes Raphael Alejandro (Bunk’d), Suzi Barrett (Just Roll With It), Paxton Booth (Coop & Cami Ask the World), Issac Ryan Brown (Raven’s Home), Will Buie Jr. (Bunk’d), Kylie Cantrall (Gabby Duran & the Unsittables), Coco Christo (Gabby Duran & the Unsittables), Meg Donnelly (American Housewife, Zombies 2), Maxwell Acee Donovan (Gabby Duran & the Unsittables), Scarlett Estevez (Bunk’d), Callan Farris (Gabby Duran & the Unsittables), Kaylin Hayman (Just Roll With It), Carla Jeffery (Zombies 2), Pearce Joza (Zombies 2), Sky Katz (Raven’s Home), Chandler Kinney (Zombies 2), Ava Kolker (Sydney to the Max), Dakota Lotus (Coop & Cami Ask the World), Mallory James Mahoney (Bunk’d), Milo Manheim (Zombies 2), Ariel Martin (Zombies 2, Disney Fam Jam), Miranda May (Bunk’d), Jason Maybaum (Raven’s Home), Ramon Reed (Just Roll With It), Ruth Righi (Sydney to the Max), Navia Robinson (Raven’s Home), Kylie Russell (Zombies 2), Olivia Sanabia (Coop & Cami Ask the World), Shelby Simmons (Bunk’d), Trevor Tordjman (Zombies 2, Disney Fam Jam), Albert Tsai (Coop & Cami Ask the World), Ruby Rose Turner (Coop & Cami Ask the World), Anneliese van der Pol (Raven’s Home), Tobie Windham (Just Roll With It), along with Izabela Rose, Siena Agudong, Elie Samouhi and Max Torina from the upcoming Disney Channel original movie Upside Down Magic.

The post Disney Channel stars address kids’ coronavirus concerns appeared first on AnimationXpress.

Kristen Bell to host Nickelodeon special for kids anxious about coronavirus

Frozen fame Kristen Bell is helping kids and families to come over their anxiety about the coronavirus outbreak. Nickelodeon will present #KidsTogether: The Nickelodeon Town Hall, an exclusive hour-long special offering a kid’s-eye view of life today amid Covid-19, on 30 March.

The special will also feature a performance by Alicia Keys, and will directly address kids’ questions and concerns, include tips and insights from medical experts on ways to be healthy, and give first-person accounts from kids and families around the country who are social distancing and making changes to their everyday lives and relationships.

Bell and all guests will connect via video from locations across the U.S. and will feature Dr. Nadine Burke Harris (California Surgeon General) and Dr. Vivek H. Murthy (former U.S. Surgeon General), as well as appearances by Charli D’Amelio, Josh Gad, Kel Mitchell, Kenan Thompson, and Russell and Ciara Wilson, among others.

#KidsTogether, which features SpongeBob SquarePants, Blue’s Clues & You!, Henry Danger, Bubble Guppies, The Casagrandes and more, is intended to serve as an additional resource for parents while providing kid-appropriate, kid-directed information through original short-form videos, interstitials, downloadable activities and social content, with elements aggregated for easy access on NickHelps official website.

The post Kristen Bell to host Nickelodeon special for kids anxious about coronavirus appeared first on AnimationXpress.

Meghan Markle to narrate Disney documentary, ‘The Elephant’

Meghan Markle is narrating an upcoming Disney nature documentary titled The Elephant. Markle has landed her first job for Disney since she and husband, Prince Harry, announced they were stepping back from royal duties.

Disneynature, an offshoot of Disney that makes nature documentaries, took to their Twitter page to announce the news, with the promotional image of the documentary saying ‘narrated by the Duchess Of Sussex’, announcing it will be available on their brand new streaming site, Disney+, on 3 April.

A royal expert claimed that Markle recorded her narration last Autumn, months before the announcement of Megxit plans. Taking to Twitter, royal commentator Omid Scobie penned: “Meghan recorded her narration in London last fall and was made aware of the project via mutual friends of the filmmakers (founder Mike Chase) she met in Botswana in 2016.” He added: “Despite speculative reporting, Meghan has no further deal with Disney (be it superheroes or animated films!).”

Her fee for the project is going entirely to the Elephants Without Borders charity – an organisation dedicated to conserving wildlife and helps protect the animals from poaching.

The post Meghan Markle to narrate Disney documentary, ‘The Elephant’ appeared first on AnimationXpress.

Now watch ‘Punyakoti’, the first Sanskrit animated film at home between 10 to 14 April

Just a couple of days later Punyakoti, the first Sanskrit animated film premiered in the US and Canada through Vimeo, it will soon be available to everyone for a special streaming at their home! 

As Puppetica Media announced on 26 March on its YouTube channel, Punyakoti will be available through a protected link from the makers at the cost of Rs. 99 only, between 10 to 14 April. A user will get a password on 10 April and can watch the film unlimited number of times till 14 April after paying the amount.

Initially, startup Teriflix had agreed to screen the film in April, but that now remains stalled due to the lockdown. Punyakoti will soon be available on global streaming platform, Netflix, but as director Ravi Shankar Venkateshwaran told Animation Xpress, he wants the film to reach more people, especially those who don’t have a Netflix subscription.

Says he, “ We want to take Punyakoti to every home, and hence, have priced it very low so that more people can enjoy it. We hope people will make the best use of this opportunity.”

The plot of Punyakoti is inspired by a folk song in Kannada, with an imaginary take on the circumstances that led to the encounter between the cow and a tiger in a village that is facing an impending drought. The script of the movie is from a children’s picture book by the same name, written by Shankar himself. The movie follows a five act structure and is modelled along the lines of any international quality production in terms of creative and structural finesse. 

Punyakoti also has a plethora of talents contributing to the creative team. Accomplished actor and director, Revathi is the voice of Punyakoti, the truth-speaking cow. Hollywood actor Roger Narayan has given his voice for Kaalinga (Punyakoti’s master). With an experience of over 40 years in Sanskrit Drama and Literature, Prof. SR Leela (who voiced Neena Gupta’s Draupadi in GV Iyer’s Sanskrit classic, Bhagavad Gita) will supervise the dubbing being an accomplished filmmaker herself. 

National Award winner Manoj Kannoth is serving as an editor, while the music is composed by the legendary Indian music maestro, Sri Ilaiyaraaja.

Punyakoti also bagged the ‘Best Character Design’ (Prasad TJ) at AnimationXpress’ ANN Awards in August 2019. 

So folks, grab this opportunity and give the first Sanskrit animated film all the love it deserves!

The post Now watch ‘Punyakoti’, the first Sanskrit animated film at home between 10 to 14 April appeared first on AnimationXpress.

Poker Sports League cancels offline qualifiers due to coronavirus outbreak

In the wake of the WHO declared global pandemic of Coronavirus and surging cases in India, the promoters of India’s premiere poker tournament, Poker Sports League (PSL) announces the cancellation of its nationwide offline qualifier matches. The league continues with its online qualifiers with full force, to be played on it’s App, #Hashtag Poker. Alongside, PSL has also announced a prize purse of a whopping Rupees 4 crore, the biggest ever in a poker league format worldwide. 

PSL in a path breaking move has created for itself a first mover advantage in creating and capturing the next wave of poker Pro’s while giving an opportunity to one and all to explore opportunities in a safe and risk-free environment. PSL aims to establish the fact that Poker is a game driven by the numerical capabilities of players and analytical minds. And while still shirking the perceived taboo of gambling, many players across India have in the recent past found their calling as professional poker players through the league. PSL has sent out a strong message about its intent of promoting Poker as a sport of skill and strategy by aligning with Grand Master Vishwanathan Anand, who is a multiple time World Chess Champion as their brand ambassador. 

Poker Sports League is gearing up for another exciting season with the best players in the country. The handpicked players across teams are having to cross the first level of screening through a total of 72 online qualifiers. Despite inherent challenges, the participation for Season 3 has increased manifold, approximately around 50 percent from the last season. 

Speaking about the onset of yet another exciting season, Poker Sports League founder, promoter, Amit Burman, said, “In season 1, there were two International players per team but for this season we have decided to go with all Indian players. India has about 40,000 professional players who are playing at home and globally as well. The level and skill of Indian players have increased exponentially and we are no longer dependent on their global counterparts for world class matches or a fantastic league. Infact, professional Indian poker players have mastered this game of skill so much that there is no need to incorporate international players into PSL. I can safely say that the level of skill within India is at par and at times also surpasses International players. The feat has not been achieved overnight, PSL had to toil for two long years to get people to understand the scope of this sport and nurture the players”. 

 Poker Sports League, PSL CEO  architect and co-founder, Pranav Bagai, said, “We haven’t even started scratching the tip of the Poker iceberg in India. The league, through its risk-free format offers people to experience poker like never before. Poker is a game of pure skill and with The Poker Sports League we have made a wonderful headway in changing the pre conceived perception of Poker as a game of skill versus a game of gambling.”

He added, “There are many players who qualified for Poker Sports League in previous seasons, got coached by the best players in India/world, realized their true potential and are now the top performing pros of India. It is a matter of pride for all of us at PSL.” 

The league will see 6 teams challenging each other in intense games over 8 days, each team is slated to comprise 13 players. Completion of the qualifiers leads to player drafting and finally a selection ceremony wherein the final teams will be formed. 

PSL has been home to some of the top players in the country. The league has discovered, nurtured and backed its players since its inception and now these players have gained international fame. With their eye on the ball, The Poker Sports League looks forward to yet another scintillating season full of the best analytical minds battling it out for supremacy in the Poker World. 

It is clear that The Poker Sports League has taken up the mantle of being India’s most prominent voice for Poker as it endeavors to educate, incubate and include both professional and aspiring players in their journey forward with this game of skill which has thus far been widely misunderstood by the uninspired. 

The post Poker Sports League cancels offline qualifiers due to coronavirus outbreak appeared first on AnimationXpress.

FICCI: Online gaming sector expected to reach Rs. 187 billion by 2022 at a CAGR of 43 per cent

The FICCI-EY report ‘The era of consumer A.R.T. – Acquisition Retention and Transaction,’ that was recently launched found that Media and Entertainment (M&E) sector reached $25.7 billion in 2019, a growth of about nine per cent over 2018 and the online gaming segment retained its position as the fastest growing segment on the back of transaction-based games mainly fantasy sports, increased in-app purchases and a 31 per cent  growth in the number of online gamers to reach around 365 million. This represents a 14x growth since 2010, when there were 25 million gamers. The online gaming segment grew 40 per cent in 2019 to reach Rs. 65 billion and is expected to reach Rs187 billion by 2022 at a CAGR of 43 per cent.

Online gaming growth was also enabled by:

► Increased popularity of fantasy games on the back of popular sports like cricket, which grew over 100 per cent since 2018

► Incentive to win money in transaction-based games coupled with a more pervasive mobile payments ecosystem

► Growth of over 20 per cent in casual gaming on mobile phones

► Online gaming in India is projected to grow faster than the global online gaming segment

►Gaming contributed nearly 6 per cent of time spent by users across content categories on mobile devices

►Women spent similar time on gaming applications as compared to men in India. Casual games that promoted relaxation, fun and connection were more popular with women, while competitive gaming also witnessed an increase in women participants

► By 2022, the estimated number of employees within the online gaming segment would be over 40,00011

► The online gaming segment also has the potential to bring in massive employment, through direct and indirect jobs that can be generated from ancillary sectors such as telecommunications, marketing, financial services and banking, technology, events and real estate

► Indirect tax collection from online gaming for 2019 could be in excess of Rs 9.8 billion, rising to Rs28.6 billion by 202213, apart from direct taxes

►India’s game downloads in 2019 increased 12 per cent over 2018 and amounted to 13 per cent of total game downloads worldwide

►In 2019, 5.6 billion mobile game applications were downloaded in India which is the highest worldwide.

►However, app store revenue from India was only 0.2 per cent of the global app store revenue

►Time spent on gaming ranked fifth highest on mobile devices

►Transaction-based games grew 50 per cent in 2019, led by fantasy sport games which grew by 118 per cent

FICCI conducted  online gaming survey with 1,266 smartphone owning adults and the key findings are as follows:

  • There has been 10 per cent increase in number of players compared to 2018 earlier 67 per cent of smartphone users played games and this year it has increased to 77 per cent.
  • Among 59 per cent enjoying games as mode of entertainment whereas 31 per cent believes it acts as a stress reliever and 10 percent have other reasons to play games
  • Number of in app purchases have also increased by 10 per cent as 15 per cent are willing to pay for in-app purchases.
  • 74 per cent are ok to watch ads rather than pay to play which has increased from 70 per cent compared to 2018.
  • 28 mins average time spent by users in gaming as most played between 15 to 30 mins a day and 76 per cent of the audience play twice a day
  • 58 per cent prefer gaming post dinner time and 35 per cent prefer while travelling.
  • For gaming 73 person preferred mobile devices while 14 person prefer large screens

Choice of games :

  • People are preferring racing games(41 per cent), casual games(47 per cent), action and strategy games (61 per cent), and puzzels(44 per cent) as well.
  • 46 per cent have played multiplayer games and 35 per cent have played fantasy sports
  • 55 per cent have played games recommended by their friends and 43 per cent played popular games from the app store.

Global trends in gaming

According to the report here are the possible global trends can be predicted,they are as follows:

Legal sports gambling goes mainstream

Following the US Supreme Court’s decision of removing the Professional and Amateur Sports Protection Act in 2018, casinos, media companies, sports leagues, online gambling operators, fantasy sports start-ups and software providers have emerged as early winners in the market. Specifically, gaming operators have been ironing out massive contracts between professional sports leagues and individual teams which appear to be quite lucrative. Since the first legalization of sports betting, further legislation to authorize sports betting has passed in 13 states. Five more states and the District of Columbia are poised to start legal markets in the coming months, and similar bills are being considered in many other states.

Cloud gaming takes off 

After mobile gaming expanded the market by making games accessible to billions of people across the globe (it remains the largest segment in 2019), cloud gaming offers a similar huge potential. Cloud gaming, in which any game can be played on any device without the consumer having to own the physical hardware required to process the game, presents a significant opportunity to expand the market for premium games beyond the current console and PC audience. Major gaming brands are looking for new ways to deliver gaming and are unveiling cloud gaming platforms. Faster internet along with 5G makes the technology feasible in more markets .

 Cross-platform gaming becoming mainstream 

With gaming publishers competing to expand their markets and potential audience, they are looking to create games that are played on a wide range of devices/platforms. Going forward, gamers are likely to focus more on which games they play and with whom and less on which devices they own. Players who enjoy playing with friends do not need to own the same gaming platform, be it PlayStation, Xbox, or PC, and so on.

Significant use of data analytics 

Sports organisations must actively engage their different fan segments both inside and outside the game venue — they need to be agile, flexible and able to evolve their offerings. Data analytics offers the ability to give fans an exceptional experience, by getting the right content to individuals at the right time. Allowing real-time interaction and engagement, by creating relevant, consistent and personalized content helps establish a deeper connection with fans. During the game, viewers have the possibility to access instant replays, alternate views and closeup videos, vote for their favorite player, bookmark and comment. Data analytics is also used to improve public attendance and event monitoring, fine tune players, team playbooks, game plans and even to kickstart sales and promotions. Performance analytics is being used to identify weaknesses, track improvements and observe trends. Analytics is also helping professional sports teams prevent sports injuries by analyzing the data collected from wearable devices.

Moving forward what will be the gaming scene?

Here is a highlight on how the gaming scene of India will be according to the gaming experts:

Skill-based games to expand more

Nazara Technologies CEO Manish Agarwal says: “Skill Based Games played for real money + Competitive multiplayer + eSports will drive the overall gaming market going forward”. Moving on the same track All India Gaming Federation CEO Roland Landers said “ Online Real Money Skill Gaming (RMG) Industry is now poised to grow exponentially owing to the rise in digitally rich consumers and financial inclusion. The Industry needs rational taxation, both on methodologies and rates based on International best practices and endorsement of the AIGF self-regulation charter that governs stakeholders, so that businesses continue to expand and attract investments.” Junglee Games CEO Ankush Gera expects “The skill gaming industry, with close to a billion dollars in annual revenues on the backbone of Rummy and Fantasy Sports, is one of the fastest growing digital verticals in India, already seeing close to 100percent year-on-year growth. This industry will continue to beat all projections. Gaming is the opportunity for a billion screens in India and it has fully arrived.”

Digital interaction supported gameplay preference will increase

Amid the global lockdown due to coronavirus where people are practicing social distancing digital interaction is the only option left people are enjoying gaming as it also open avenues to interact with dear ones. Therefore Khel Group co-founder Nitesh Damani  says, “The idea of ‘Lone Gamer’ is not true any more. A lot of gaming and a lot of interaction is no longer physical; it’s all digital and at a distance. I think there’s been this rediscovery of the joy of playing with people around the table.”

Poker possibilities in India
According to Spartan Poker founder and managing director Amin Rozani , “There has been an upward trend in the growth of poker in India, especially over the past 2 years and we believe this will continue going ahead with great value offerings and top-notch customer service driving the way.”

Adda52 CEO Naveen Goyal “Poker is a mind sport, played responsibly to learn life skills, probability and business. Gaming can take one to success in multiple facets of life.”

Multiplayer games and casual games to follow the trend

India Game Developer Conference Convenor Rajesh Rao says , “While real money gaming continues to grow rapidly, success of PUBG shows people’s propensity to spend on multiplayer games and casual should follow. With India’s per capita income being around 1/5th of China, it wouldn’t be unreasonable to forecast a games market 1/6th of China, after adjusting for lower disposable income in India… This would mean a India market in the US$4-US$7 billion range.”

10x increase in pay to play will open new avenues

Octro CEO Saurabh Aggarwal says, “India Gaming just levelled up. The 10x increase in the number of people willing to pay in games is an indication of the great things to come.”

Gaming next level

Pocket Aces co-founder Anirudh Pandita says “Globally, gaming has become a centerpiece of the consumer entertainment experience today with US gaming industry revenues now outpacing Hollywood box office receipts and approaching TV revenues. In India, increasing smartphone penetration along with cheap data is fuelling growth in gaming. Big beneficiaries have been hardcore games and gaming platforms. We are at the beginning of a secular trend that will continue for a while and will result in the formation of a gaming, game streaming, and esports ecosystem.

PokerStars India India CEO Ankur Dewani also believes that “India is perhaps one of the most exciting countries to be in for the next few decades, and we are all extremely proud and happy to be part this journey in our country’s growth phase, and in that hopefully bringing about a positive change for our industry along the way!”

As the online gaming sector gained a steady pace in the digital age  India’s plan in becoming the hub of online gaming continues

The post FICCI: Online gaming sector expected to reach Rs. 187 billion by 2022 at a CAGR of 43 per cent appeared first on AnimationXpress.