Riding With New Orleans’s All-Female Motorcycle Club


They’re bold, chic, and they can shred the streets of New Orleans in a pair of stilettos. Meet the Caramel Curves, an all-female motorcycle club focused on empowering and uplifting women. After feeling removed from the culture of all-male bike clubs, co-founders Tru and Coco got together to start their own movement. Now, every time they ride, the Caramel Curves demand respect, standing as a role model for girls everywhere.

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This story is a part of our Human Condition series. Come along and let us connect you to some of the most peculiar, stirring, extraordinary, and distinctive people in the world.

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Mr. Bean Is A Master Of Physical Comedy


A closer look at the incredible physical comedy of Rowan Atkinson.
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Watch Laughing Matters (Visual Comedy), written, acted and narrated by Rowan himself:

MUSIC

Marty Gots a Plan Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Jalen Edington, “HARAKIRI”

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Investment Panel: Naval Ravikant, Meltem Demirors, Garry Tan | Blockstack Summit 2017


“Investing in Decentralized Applications Panel”
Meltem Demirors, Digital Currency Group Director
Naval Ravikant, AngelList Founder
Garry Tan, Initialized Capital Managing Partner
Moderated by Brian Lio, Smith + Crown CEO

https://blockstack.org/

Doritos / Pepsi

Conception — A Mother’s Decision to Live


Yael’s mother suffered from postpartum depression, and ultimately committed suicide. Now a mother herself, would she leave her own sons to the same fate? Watch the whole series: nytimes.com/conception

'Monster' Title Sequence


Working with Norsk Rikskringkasting, Mill+ designed and crafted this beautiful title sequence for Norwegian thriller series ‘Monster’. Led by Mill+ Design Director Adam Parry, the team gave the piece its own unique visual identity, combining a mix of Flash & 2D animation together to create an illustrative language in which all these elements could work seamlessly together. The titles highlight multiple themes which run through this chilling new series, while also keeping the treatment visually bright to represent the sense of hope and redemption that is portrayed within the storyline. Learn more: http://www.themill.com/portfolio/3971/monster—title-sequence- Follow @Millchannel on Twitter, Facebook & Instagram for more updates. Website: www.themill.com Facebook: facebook.com/MillChannel Twitter: twitter.com/millchannel Instagram: instagram.com/millchannel

MJCOLE – Pictures in my head


When MJ Cole reached out looking for a music video for his new track, I naturally jumped at the chance! Having been a fan of MJ Cole’s music for years it was an amazing opportunity to pour a lot of passion in to a project. Having heard the track, it was clear to me that the piece had to be fun, vibrant and a bit surreal. I wanted to stay true to MJ Cole’s roots but align the visual style to work for todays market. The inspiration for the video stemmed from the music itself. Sometimes a piece of music makes you see a certain thing, or a collection of things. When listening to Pictures in my Head it instantly triggered images of a colourful world made up of random visual metaphors. The more I dissected the lyrics of the track it felt like it was all about the idea of love and the emotional experiences that go with it. In the video we venture in to the mind of the female vocalist, exploring visually what the lyrics may represent. The overall vibe is random and dream like. There are sexual undertones in the lyrics (or at least that’s what I got from it) so I tried to capture some of this naughtiness and portray it in a way that wasn’t crude but still fun and visually appealing. ‘Where the magic happens’ and ‘Breakfast in bed’ were just a couple of ideas behind some of the visuals in the chorus. Once I knew MJCole was on board with the idea I set about building a team to help execute the vision. In this instance I had the help from 3 wonderful female 3D artists each from different corners of the globe. Mexico, Canada and London via France. Electra, Lauren and Grace all brought another layer of unique interpretation to the project. This collaborative effort helped enrich the overall visual and take it up a notch. Once we had all the scenes built I set about animating, texturing and rendering in C4D and Octane. Credits Music – MJ Cole – Pictures in my head Directed by – Nik Hill 3D artists – Electra, Lauren Galloway, Grace Barth Production company – Twenty Third C Special thanks – Denzyl at Platoon & Tom Street

The New York Times – Conception


‘Becoming a mother is one of the most transformative life experiences’ Made for and in collaboration with The New York Times, I directed and animated this episode for their new animated series ‘Conception’. The series tells 6 individual and very inspiring true stories of motherhood. I was incredibly honoured to tell the amazing story of Gabrielle… Art Director/ Producer – Margaret Williams Producer – Gayatri Kaul Director – Hannah Jacobs Animation – Hannah Jacobs Additional animation – Lara Lee, Tim O’leary, Moira Lam, Flora Caulton Music by Pierre O’Reilly Read more about the series and watch the other episodes over at https://www.nytimes.com/2018/01/16/well/family/conception.html

AVGC freelance talent portal GAFX, pushes globally

In today’s fast-paced, competitive studio environment burdened with tight deadlines, one of the key challenges for producers is to build reliability by managing the production pipeline efficiently and delivering on the dot. Inability to instantly hire talent and scale-up infrastructure for large projects is proving fatal for many small and medium studios which are cost-conscious. Investing in full-time resources and high performance machines on a large scale is not viable for smaller studios prone to low productivity during long gaps between projects when expensive teams and infrastructure stay idle. Enter GAFXonline.com: an emerging 24/7 online marketplace positioned as the global confluence of producers and freelance artists in gaming, animation and VFX.

GAFX is passionate about addressing these challenges with affordable solutions: instant online access to quality talent on a project-basis as well as access to a high-performance production virtual pipeline on a pay-per-use-basis. GAFX’s proprietary platform leverages technology to allow participants connect and collaborate in a mutually-gainful manner, while enabling them to cut costs, expedite production and improve sustainability.

How it works: Producers registered with GAFX can post their gaming, animation and VFX projects online and hire from the curated registered talent pool of freelance artists. The talent pool comprises of a wide choice of local and international artists with multiple specialisations and different skill/experience levels across gaming, animation and VFX. Similarly, freelance artists registered with GAFX can search and bid for a range of small, medium and large projects posted by registered producers. The projects are updated frequently, giving freelance artists a dependable and sustainable source of income. A secure online payment mechanism ensures easy and safe payment.

Value-for-money engagement model: GAFX helps studios/producers fast-track projects with considerable cost advantages, allowing for instant online hiring and precise artist-searches based on skill, experience, track record, location and a host of parameters to perfectly match talent with project requirements. With direct access to a vast pool of specialised, flexible and more affordable talent, registered producers can bypass the traditional staffing model which is expensive while also ensuring faster time-to-market.

Ever since inception, GAFX has been going great guns. GAFX commenced basic operations in September this year and launched its global online marketplace to a tumultuous response on 10 November 2017. In just two months, it attracted 1200+ freelancer registrations and the numbers continue to soar with fresh registrations every day. With registrations from experienced Indian and international artists across gaming, animation, VFX and graphic design, the quality and breadth of GAFX freelancers underscores the value for producers. Buoyed by the rousing initial response and driven by an aggressive marketing campaign, GAFX seeks to ratchet up the numbers and touch 10,000 registrations by the end of 2018.

The portal is also triggering a wave of interest from reputed gaming, animation and VFX studios as a variety of projects are flowing in at an encouraging pace. Particularly, international producers are eager to take advantage of the fact that a majority of artists registered with GAFX are from India where hiring costs are significantly lower than elsewhere in the world and the artist skill levels are on a par with the best in the world.

The fantastic response to GAFX’s presence at the recent MIPCOM 2017 at Cannes, France indicates the growing popularity of this freelance powerhouse. Many international producers at MIPCOM expressed interest in posting their projects on the GAFX portal to leverage the fast growing repository of talented artists. GAFX has set the ball rolling and in the months to come, studio owners / producers across the media and entertainment industry will reap the benefits of a highly resourceful project-enabler.

The freelance economy is booming across the world, driven by several talent-pairing platforms in sectors such as IT, consulting and more. Nevertheless, in the gaming, animation and VFX space, the lack of a dedicated, dependable and affordable talent-pairing resource for both the stakeholders remains a key challenge. While there are a few players focusing only on a single discipline and others catering to a bewildering array of unrelated industries, there is no single player devotedly catering to gaming, animation and VFX: all interlinked creative arts that collectively drive the media and entertainment industry globally. GAFX is bridging this gap with its proprietary services.

The magic wand:  Soon to be introduced is GAFX’s scalable, secure, on-demand, and pay-by-use storage solution, designed to help studios increase productivity. It is sheer magic! Producers can go online with just a basic computer and access the customised storage space and organise and share data with intuitive management. GAFX enables cost-effective and apt cloud-based workstation class computing. With options customised to workflow, studios can access, edit and share new data directly from their GAFX storage.

What’s more, its cloud rendering with the perfect choice of hardware+software bundles helps studios maximise ROI. Building on these, GAFX envisions the virtual studio production pipeline wherein, producers can collaborate remotely with their teams scattered across the world and execute projects faster with measurable time and cost advantages. As this entire infrastructure is hosted on the cloud, there is no need to invest in high-performance machines, pipeline software, digital storage and software licences. Producers and artists can leverage the thoughtfully designed GAFX platform to focus on their arts and propel growth. These services will be rolled out in a phased manner and will be available for both studios and artists.

GAFX has many more initiatives in its pipeline, especially on the technology front, as that’s the biggest factor influencing penetration of the freelance work model across the world. GAFX is continuously working on improving the online platform to simplify engagement and improve results for both freelancers and producers.

GAFX endeavours to build a global presence and emerge as the single-largest, online collaborative workspace in the world dedicated to promoting the interests of producers and freelance artists in gaming, animation and VFX. The enterprise is charting a bold growth strategy and innovating the game to deliver enhanced value. On the anvil is a franchise-driven strategy to augment business through a pan-India digital cafe chain offering virtual production infrastructure on a pay-per-use basis to freelance artists who are constrained to invest on high-end systems and tools, but are competent and willing to work on GAFX freelance projects. The initiative will help build momentum for project off-take, enable easy and cost-effective project execution for freelancers constrained with resources and boost the bottom line of GAFX with direct and indirect revenues.

Udai Krishna and Neelima

GAFX is an initiative of Udai Krishna and Neelima, an entrepreneurial duo with actionable exposure in VFX and IT. As a digital media and entertainment industry veteran with deep insights into the VFX value chain, Krishna has helmed vital projects for leading production houses specialising in films, TVCs, documentaries and theatrical trailers. With extensive certifications in 3D animation, VFX, cinematography, multimedia and 3D MAX, he combines academic rigour and professional depth to drive GAFX’s mission.

Neelima on the other hand is a seasoned technology veteran, having served across the hierarchy at global IT companies. Her wealth of cross-domain IT experience across industries and her engineering background are helping GAFX innovate, create and navigate the technology infrastructure vital to enabling a superior user experience and adding value to GAFX’s business drive.

The promoters are focused on promoting sustainable growth and wealth for stakeholders with the drive and dream to script the next success story in the media and entertainment industry.

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Cobx Gaming announces ‘Cobx Masters’, a SEA tournament in India with 1 core in prize money

Cobx Gaming announced the Cobx Masters 2018, at a media roundtable held at ITC Grand Central today. Present on the occasion were Cobx Gaming founder Rajdip Gupta and CEO Mujahid Rupani. Cobx Masters 2018 is the “first of its kind” SEA gaming tournament to be held in India this year. With a mammoth prize pool of Rs one crore to be distributed over two titles, CS:GO and DOTA 2, the tournament will be concluded in two phases.

The first phase will cover 10 cities in India, Mumbai, Delhi, Chennai, Kolkata, Pune, Bengaluru, Hyderabad, Ahmedabad, Jaipur and Kohima. The online qualifier for each of these ten cities will be followed by a final stage, which will be held in a gaming café in the respective city. The final stage will have the top four teams from the qualifiers, competing for the title in each of the cities.

Rajdip Gupta said, “The primary objective of conducting the tournament is to attract the maximum number of professional teams in India. Esports is still at a nascent stage here and we want to help streamline it. We have designed the format carefully so as to address the long-standing viewership issue, ensuring the tournament reaches the maximum possible audience. We hope to demonstrate to this audience that gaming can be a lucrative career option, not just for young gamers, but also for talented individuals who are a part of this industry. This industry is populated with shoutcasters, game analysts, developers, designers and other promising talents, which we aim on identifying through our endeavour. This is a big-impact tournament that paves the way for the future of the industry in India.”

He further added, “The South East Asian circuit is huge, with over 900 million gamers and an audience of 60 million plus. When we founded COBX, it was to not just tap into this new market. It was also to give voice and a platform to thousands of talented gaming enthusiasts who wanted validity for their passion. We want them to know that what they’re doing can be a legitimate career, and we want to be the ones to empower them with resources to make it happen. With this tournament, we bring the best of the world to our shores. Our young lads will not just compete with them, but learn and improve their own game. We are taking the qualifiers to all four corners of India, ensuring we give a voice to the best teams we have.”

Cobx Gaming founder Rajdip Gupta and CEO Mujahid Rupani

Mujahid Rupani says, “The tournament will bring to India, a global esports tournament experience for the first time. With a major part of our tournament being held in gaming cafes across 10 Indian cities, the regional esports scene is sure to get a huge boost. There are plans to have mainstream TV channels to air the tournament, taking it to millions of viewers. Along with mainstream media, we plan on using various streaming platforms and with the strategic use of social media and our website, it will be the most visible esports tournament we’ve seen in India. It is India’s first major tournament crafted to help Indian players get great exposure to the international pro circuit. With the world’s eyes set on the tournament, we are affirmative that this will be a big moment for the esports industry in both, India and South-East Asia.”

Phase two of the tournament will see a SEA qualifier, from which the selected teams would be joining the winners of phase one to win the winner’s crown.

By 2020, the revenue from esports is expected to cross a whopping  $1.2 billion in SEA. In India, the game is fast gaining ground with youngsters. Collectively, there are more than 250 million active Indian gamers and has a viewership 30 million plus, which is fast increasing. With almost half of this audience in the under 25 age group, it offers a massive base for advertisers.

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