How the orange haze of Blade Runner 2049’s Las Vegas meant 13 hour renders

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Some of the most visually startling moments in Denis Villeneuve’s Blade Runner 2049 are the distinctively orange and hazy Las Vegas scenes. The look for these was said to be inspired by a rare Sydney sandstorm (one that I remember living through).

Academy Award nominee Richard R. Hoover was Framestore’s visual effects supervisor on Blade Runner 2049. The other nominees for the film in the visual effects category are John Nelson, Gerd Nefzer and Paul Lambert. Here, Hoover discusses how getting that orange tinge proved more difficult than first thought, and how making the city look realistic proved even harder.






The story behind those crazy dioramas in Guardians of the Galaxy Vol. 2

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A unique scene in Guardians of the Galaxy Vol. 2 has Ego (Kurt Russell) explaining to the Guardians his history of universe travel and his many lovers. This is told in a sequence featuring visual effects by Animal Logic, which created 3D picture dioramas with characters inside resembling almost porcelhine-like statues.

Academy Award nominee Christopher Townsend was the overall visual effects supervisor for Guardians of the Galaxy Vol. 2. The other Oscar nominees for visual effects for that film are Guy Williams, Jonathan Fawkner and Dan Sudick. Here Townsend outlines the creative process behind the dioramas, including the false start in their design.






The art of translating humans to apes

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In War for the Planet of the Apes, Weta Digital proved once again its status as a leading creature house, and one of the most accomplished at taking motion captured human performances and using that as a basis to further realize photoreal digital characters with meticulous attention to detail.

Academy Award nominee Daniel Barrett was Weta Digital’s animation supervisor on War for the Planet of the Apes. The other nominees in the visual effects category for the film are Joe Letteri, Dan Lemmon and Joel Whist. Here Barrett breaks down a few of the main challenges in translating human motion captured performance into digital apes, including dealing with, of all things, smiles.






The making of The Last Jedi’s crystal foxes

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Towards the end of The Last Jedi, we meet on Crait a number of Vulptex creatures, fox-like animals with crystalline bristles. Although a detailed animatronic was made for the production, the Vulptices were ultimately crafted in CG by ILM.

Academy Award nominee Ben Morris from ILM was the overall visual effects supervisor on The Last Jedi. The other VFX Oscar nominees for the film are Mike Mulholland, Neal Scanlan and Chris Corbould. Here, Morris explains the design of the Vulptices, and how they went through both practical and digital builds.






Inside Kong: Skull Island’s final battle

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There are a number of fierce fight scenes in Kong: Skull Island – one of the most intense is the final battle between Kong and a giant Skullcrawler. ILM handled the complex sequence, which included not only extensive character animation, but also a photoreal jungle and water environment and plenty of effects simulations.

Academy Award nominee Scott Benza was ILM’s animation supervisor on Kong: Skull Island. The other Oscar nominees for this film in the VFX category are Stephen Rosenbaum, Jeff White and Michael Meinardus. Here Benza details how that final fight came together.






5 visual stories from 5 VFX Oscar nominees

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Over the past year I’ve been able to cover the visual effects in all of the films nominated for the VFX Oscar – Blade Runner 2049, Guardians of the Galaxy Vol. 2, Kong: Skull Island, The Last Jedi, and War for the Planet of the Apes. Now in this special series of visual stories, I’m pin-pointing a specific scene or character from each nominated film with just one of the nominees from that movie. Find the stories below:

How the orange haze of Blade Runner 2049’s Las Vegas meant 13 hour renders

The story behind those crazy dioramas in Guardians of the Galaxy Vol. 2

Inside Kong: Skull Island’s final battle

The making of The Last Jedi’s crystal foxes

The art of translating humans to apes

Nintendo confirms movie on popular video game character Mario

Nintendo Entertainment is all set to take the Super Mario experience to the next level, as the gaming studio today announced a feature film on the popular video game.

Partnering with Illumination Films, the movie will be co-produced by the original creator Shigeru Miyamoto and Illumination founder Chris Meledandri.

Chatters of a film on the pudgy plumber from the Mushroom Kingdom had been doing the rounds for almost ten weeks, before Nintendo’s official Twitter handle finally reaffirmed the long standing speculations.

Even though the studios haven’t divulged anything else, it is thought to be an animation movie, though Nintendo also threw a curveball by quoting “a movie starring Mario” in its revelation, rather than explicitly stating a film on him. That leaves the door ajar for a handful of possibilities, such as a spin-off from the normal Mario franchise, or even a live-action movie.

A live-action treatment, if it were to be, wouldn’t be new as an attempt to transcend the adventures onto the big-screen has already met with an unmitigated disaster upon its release in 1993. Titled Super Mario Bros., the Bob Hoskins-starrer movie saw Mario and his pal Luigi going great lengths to stall the sinister machinations of a ruthless dictator King Koopa. Back then, it failed to resonate with the audience.

The tweet is apparently the only information about the Mario movie that one can binge on, although subsequent developments are expected in the coming weeks.

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Jellyfish Pictures and Jollywise to create animated series ‘Stan & Gran’

Jellyfish Pictures announced that it has partnered with digital production company Jollywise to create a CGI animated bridging series, Stan & Gran.

The show follows the unlikely adventures of Stan, his muscle-bound gran, and his trusty AI-powered binoculars LARA as they uncover whiffy going-ons in their coastal town.

Jellyfish Pictures CEO Phil Dobree said, “We are delighted to be partnering with Jollywise on this fantastic new adventure series for pre-schoolers. The talent and creative vision behind the show is second to none, and we can’t wait for our award-winning creative and animation team to bring this original series to life!”

Stan & Gran has been co-developed from an original concept by Jollywise founder, Jon Mason and designed by fine artist, Daz Butcher. The script is written by Myles McCleod and Evgenia Goluba.

Taking the original designs into 3D, Jellyfish Pictures will be the production and main distribution partner. Jollywise, as the main creator, will continue to work on show creatively and implement the full digital strategy.

Mason said, “I spent a lot of time with my gran as a kid, she was fearless and amazing, and now my kids spend a lot of time with theirs. Stan & Gran is a love letter to that special relationship.”

In addition to the linear TV show, the show has a full 360 brand expansion plan devised by Jollywise.

The two partners will present the show with full bible, 3D modelling and script at Kidscreen Summit, taking place from 12 to 15 February at the Intercontinental Miami.

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