Max Cooper – Chromos (official video by Andy Lomas)


From the Chromos EP – released 26 May [MESH]
Stream/Buy ‘Chromos’ https://MaxCooper.lnk.to/Chromos
Subscribe to YouTube: https://MaxCooper.lnk.to/Subscribe
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Video by Andy Lomas

“This project began with a chat to a scientist at the Babraham Institute in Cambridge, Mikhail Spivakov. His work is related to my old area of research, and he had the idea that maybe I could use some of their data to create a piece of music. So I travelled up to Cambridge to meet him and the rest of his lab group, and their collaborators, to talk about what they are doing there, and think about how it could translate to a music/visual project. We decided to focus on their research on chromosomal conformation capture, which experimentally detects points of contact between chromosomes (long strings of DNA), and then employs computational models of folding, to predict how the chromosomes are packaged up in a complex tangled bundle of strings. This process of simulated folding to create our best guess of real chromosome structure is a beautiful process, so this beauty became the focus of the project.

Luckily for us, Andy Lomas was interested in getting involved, and being the genius he is, he built an interface from scratch for mapping the raw data into the Unreal gaming engine, which could be used for creating video sequences, as well as a VR experience. Once we had the ideas and video aesthetic is was just a matter of me figuring out how to make the music fit. The raw data wouldn’t map well explicitly to music, given music is of a very particular form, and raw data not suited to this form just yields indiscernible noise. So I set about two techniques for musical representation of the video and ideas, one based on live instrumentation, the other based on generative computational approaches.

Chromos is the first of these two pieces, using live instrumentation, and accompanied with the simplest visual form of the project showing a single chromosomal aggregation process. We wanted to show the data is this unadulterated form, so you can see the real science in action, and the real chromosome structure, along with glowing red appearing to show where genes are most highly activated. It’s a glimpse into the complexity and form of one of the most important molecular structures in all of life. So musically I wanted to try and capture some of this grandeur, along with the complex messiness involved, which still yields a coherent, functional outcome (the living being it codes for and creates!). To try and achieve this I turned to one of my favourite instruments, the sansula, and I played lots of tempo-free melodies, which I layered, to mimic the complexity, and then used to define the underlying chord sequence as the coherent centre and function. I decided to keep it free of percussion and other elements, to focus on the beauty and peace of the visual process. I just added a classic wash of real Roland RE201 spring reverb and some work on the widening and pyscho-acoustic space with some simulated binaural effects.

The second piece in this project is ‘Coils of Living Synthesis'”

– Max Cooper

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Max Cooper – Molten Landscapes – Official Video By Cornus Ammonis and Morgan Beringer


For more information visit maxcooper.net and sign up for free downloads and exclusive updates. From the Chromos EP – released 26 May [MESH] Stream/Buy ‘Chromos’ MaxCooper.lnk.to/Chromos Subscribe to Vimeo: vimeo.com/maxcooper/ Follow on Spotify: MaxCooper.lnk.to/FollowOnSpotify Video by Cornus Ammonis and Morgan Beringer Max Cooper: “This music and video project came from a collaboration with a mathematical artist who works under the name Cornus Ammonis. He creates simulations of pattern formation, using ideas originally created by Alan Turing in his attempts to explain and model the mathematics of living systems. These systems create beautiful warping interacting layers of simulated substances, and we thought this visual effect could lend itself well to an imagined alien planetary surface with some unknown form of geological process – molten landscapes. It’s a slowly evolving hypnotic visual process, so the music has the same form, with a repetitive syncopated two note motif playing under a gradually developing chord structure which becomes ever more layered. It’s all about atmosphere and sitting back to let it wash over I think, it’s not a sharply defined piece, and it needs to be given some time to develop, but hopefully the result is worth the time you give it. After Cornus Ammonis had created a load of stock video sequences using his models, I then passed the footage on to Morgan Beringer (who created the awesome Unbounded video from Emergence). Morgan applied his trademark processing style to the previously raw footage in order to blend and layer, and make the whole visual have a lot more smooth movement and rich organic feel. Sorry that’s not a very technical description of what he did, but hopefully you’ll know what I mean when you see it!” – – – – – Cornus Ammonis: “Two systems are at work here. The first simulates a grid of points connected to their neighbors by nonlinear springs—that is, springs that break (exert much less force) once they extend past a certain point. Each point has both a position and velocity, which is updated by summing spring forces and applying reverse advection. The collective action of the spring system produces constantly-shifting hills and valleys of points that become oriented in nearly the same direction. Straddling these valleys are groups of springs that have “fractured” in opposite directions, in a process similar to the forces governing the patterns that form in the cracked earth of a dry riverbed. The second system is a simulation that rides along the “surface” of the spring grid. This system produces Turing pattern-like stripes and blobs that split and merge as they propagate across the underlying spring system vector field, yielding an overall effect analogous to seafoam on an ocean wave. Like a fluid simulation, this system propagates quantities over a vector field, but no divergence minimization or advection process is used—the process is mediated only by the interplay of diffusion and various quantities computed on the vector field, namely, curl (vorticity), divergence, and the average distance between neighboring vectors. The equations governing the interactions between these quantities were chosen so that the system remains constantly in a state of flux, rather than settling into a stable configuration—they were not chosen so that the system models some specific physical process. The output of these two systems is a vector field. In order to turn this vector field into a terrain, a solver integrates over the field to produce a height at every point (i.e. a heightmap). It is not possible to perfectly recover a heightmap from these systems, so the output of the solver is a continually-updated approximation. The terrain is rendered using raymarching, so that the entire process, from simulation to rendering, is computed entirely on the GPU.” – – – – – Follow Max Cooper: facebook.com/maxcoopermax instagram.com/maxcoopermax twitter.com/maxcoopermax soundcloud.com/max-cooper For more information visit maxcooper.net and sign up for free downloads and exclusive updates.

[COMING SOON] Horizon Lunar Colony | New Map Preview | Overwatch


Horizon Lunar Colony is an Assault map set in a scientific base on the moon. Built as a first step towards humanity’s renewed exploration of space, the colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising…until, suddenly, all contact and communications with the base were lost.

Now, many years later, attacking and defending teams must return to the moon and battle for control of the colony’s facilities, all while they discover clues as to the fate of its previous inhabitants.

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La mise en marche du Sennheiser Orpheus


Nous avons pu essayer durant quelques minutes le Sennheiser Orpheus, le casque le plus cher du monde (plus de 50 000 euros !). Voici ce qu’il se passe lorsqu’on le met en marche.

www.journaldugeek.com

135.3 dB


Un reportage très amusant sur un individu fan de tuning.

Olivier!

France 3

Générique Minus et Cortex

► GÉNÉRIQUE – Freakazoid!


╔===================================================
║ ◄ DESCRIPTION VIDÉO ►

║ Générique français du dessin animé Freakazoid!.

║─────────────────────────────────────────
║ ◄ FICHE TECHNIQUE ►

║ • Titre: Freakazoid
║ • Titre original: Freakazoid
║ • Genre de l’oeuvre: Dessin animé
║ • Catégorie vidéo: Comédie, Humour

║─────────────────────────────────────────
║ ◄ LIEN CONNEXE ►

║ Playlist génériques ↔
╚===================================================

Sega Nomad USB Mod [SH ep.45]


How to use 5v USB power for your Nomad. Thanks to Joe Fingas for spotlighting this on Engadget and giving this much more exposure than I could have hoped for posting in several forums…. and Reddit. LOL.

Soundtrack: Streets of Rage- Beatnik On The Ship

Sega Nomad Screen Replacement – A Comprehensive Guide [SH ep.43]


A comprehensive guide to replacing your old LCD screen on your Nomad. Has theory and explanation on bypassing the step down converter on the new LCD driver.

Music: Streets of Rage (Various)

Sonic Mania Pre-Order Trailer


Sonic Mania arrives this August! Join Sonic, Tails, & Knuckles in a new 2D Adventure as they explore brand new levels, re-live completely updated classics, and battle fearsome new bosses. Get ready for the ultimate celebration of past and future. Get ready for Sonic Mania. (SHOW MORE for Full song & Details!)

FULL SONG at: https://www.youtube.com/watch?v=mnfNWe-HHsI

SPECIAL THANKS:

This trailer features sketch + color animation by the talented Tyson Hesse, and new custom music from Hyper Potions. It wouldn’t have been possible without them, and we’d like to give them a special 100-chili-dog thank you for their hard work.

Check out Tyson’s work: https://twitter.com/tyson_hesse/

Check out Hyper Potions: https://www.youtube.com/hyperpotionsmusic

Collector’s Edition (while supplies last) available at: http://www.sonicthehedgehog.com/en/game-info/sonicmania/collectors/