Zee Melt 2017: Speakers provide insights into the ever-growing and dynamic digital marketing sector

The first day of Zee Melt 2017 kickstarted at NSCI, Worli on 31 May and was packed with a plethora of conferences by experts and veterans of the industry. Under the Osmosis Conferences, the first half comprised of a session on ‘Creativity & Effectiveness’ which was conducted by three speakers – James Hurman, Arun Pattabhiraman and Samir Singh.

James Hurman is a New Zealander who founded an innovation company Previously Unavailable after a career as a strategic planner in the advertising industry. In 2013, he was named the world’s #1 planning director in the Big Won Rankings, and has authored The Case for Creativity, a book about the link between creativity and effectiveness.

James Hurman

He started his session with a debate which has been going around in the advertising agencies – creativity is harmful for effectiveness. Quoting Germany’s FMCG marketing director, he said, “Creativity is irrelevant at best. Often, it is downright harmful to advertising success.” Another view however said, “Other things being equal, creativity is an advertiser’s best bet.” So the fundamental question he raised was: Does creativity work? Agencies that were sceptical of creativity are of the opinion that only creativity without planning and strategy is detrimental. Due to these contradictory schools of thought on creativity, Hurman carried out his own research of ad agencies and found that more creatively awarded ad agencies only won the effectiveness awards. He gave example of brands like Volkswagen, Addidas and Coca Cola, which had consistently used creative ad campaigns to lure consumers.

His company Previously Unavailable took up a challenge of rebuilding an almost dead beer brand, DB Export, in the country of New Zealand and they were successful. DB Export did become the most consumed beer in NZ, thanks to Previously Unavailable’s creative methods of selling it. “Creativity is not only associated with ad,” Hurman stated. “It is used in product management, strategy, customer service, sales, promotions, and everything else to do with the product.”

Arun Pattabhiraman

The next session was by InMobi, vice president and global head (marketing), Arun Pattabhiraman on ‘Mobile Video Done Right’. InMobi is a mobile advertising and discovery platform. With more media time being spent on mobile devices than desktop computers, there is a rise in the urgency of advancement in mobile video advertising and effective formats for doing that. People today are spending 90 per cent of their device time inside apps and hence, video on these devices must be re-imagined in order to capitalise on this shift in consumer behaviour. Pattabhiraman, with his deep experience in global mobile and internet business, spoke about the value that mobile video advertising can bring to marketers and media decision makers, and the increase it can lead in brand awareness as well as ad engagement and interactivity rates. He explained the four major challenges that are currently faced by mobile video advertising –

a. Mobile videos don’t load quickly enough: Mobile video ads take over five seconds to load and user attention steeply declines after the two second mark. This latency severely damages the consumer experience and contributes to user drop-off.

b. The legacy of desktop and VPAID: Mobile video advertising continues to be powered by outdated browser-based technology that is unsuited to mobile native environments.

c. Concerns with mobile video: Advertising messages load slower than the content. Hence, the consumer taps off before the ad loads. These issues with video viewability have occurred due to consumer experience not being optimised towards the native behaviour of the device.

d. Mobile video creatives aren’t mobile-optimised: Most clients do not focus on building a unique and relevant experience and are simply repurposing desktop or TV video creatives and running 30-second landscape creatives. Video ads across connected devices have to be explicitly designed, to make use of those elements of a mobile device that facilitate interaction.

Samir Bikram Singh

He then suggested ways of doing the business right, with

1. Focus on in-app mobile video
2. Work with independent MRC accredited partners for viewability
3. Leverage mobile optimised video creatives and
4. Scale campaigns with programmatic buying.

“Doing mobile video right is a win-win situation for consumers as well as buyers,” he said, concluding his session.

Last up was a talk by Samir Singh on ‘Capturing Attention in a Mobile Video Nation’. An industry head of agency business at Google, Singh works closely with the advertising agency ecosystem to help brands leverage the full value of digital. In the India of 80s, reach was difficult but getting attention was easy. “Now, reaching the mass is easy but getting attention is almost impossible,” Singh said. He stressed on the factors – sight, sound and emotion to tell a story that grabs attention. In a nutshell, he stated that marketers should focus on watch-time to reach, capture and hold the attention of the viewers.

With their proximity to digital media and research on consumer experience, the speakers provided the latest insights and problem-solving techniques for products and brands, and left the audience deeply satisfied.

The post Zee Melt 2017: Speakers provide insights into the ever-growing and dynamic digital marketing sector appeared first on AnimationXpress.

Cartoon Network’s June programming slate makes back to school an exciting affair

Cartoon Network is all geared up to give kids a back-to-school adventure as they pack their bags and sharpen their pencils, bracing the end of summer vacation. They promise to make going back to school exciting with their new line-up of shows and series which include action packed adventures, stories about friendship, incredible stunts and comedy at its best.

Children can now enjoy their time after school with new shows and exciting episodes of Mighty Magiswords, We Bare Bears, and Bas Karo Henry. Kris is all set to enthral its viewers with a special series, Father’s Day celebration and back-to-school stunts.

‘Might Magiswords’

Mighty Magiswords – every Saturday, 10 am

Cartoon Network’s new superheroes, the twin brothers are back – Vambre and Prohyas, who embark on manic missions as spies, princess protectors and house-sitters. It’s a definite comedic expedition using their Magiswords – weapons with exceptional and puerile powers. These twins are out there to flaunt their ability to throw tomatoes or create stones with their magical wand.

We Bare Bears – starting 19 June, Monday to Friday, 4 pm

The terrific trio of the Bear brothers – Grizz, Panda, and Ice Bear are just trying to find their way to fit in this civilised world. The bears who are also ice-cream lovers are trying to find some of their favourite flavours of ice cream (or fat free frozen yoghurt, if possible) as they proceed.

Bas Karo Henry – Monday to Friday, 3:30 pm

Cartoon Network is all set to air special episodes of Bas Karo Henry and help resolve the problems Henry deals with on a regular basis. Henry is a little boy who feels life isn’t fair to him, as he has this near perfect brother, Peter. It’s Henry against the rest of the world. Watch out to know how Henry copes up with everything that happens around him.

‘Chakra: The Mystery of Mighty Girl’

Chakra: Mystery of Mighty Girl – 24 June, 11 am

Chakra and Mighty Girl will defend Earth’s honour through their wit and grit. They will have to face powerful entities known throughout the galaxy as Thunderpunch and his elemental brethren.

Kid Krrish – 18 June, 11 am onwards

Our nation’s favourite and homegrown superhero is all set to enthral you with his thrilling adventures to Bhutan, Mongolia, Africa and other places in a line up of Kid Krrish movies. He vows to destroy all the evils but will he make it?

The channel has also mapped out engaging stunts to keep the kids on their toes with The Big Summer Ride. Kris is bringing together a fantastic stunt to make the kids feel better about heading back to the world of education. Watch out for more, from 12 to 16 June, 2017, 1 pm.

The post Cartoon Network’s June programming slate makes back to school an exciting affair appeared first on AnimationXpress.

Shotgun 7.2 version comes with tools that transform integration and streamline review process

Shotgun Software released Shotgun 7.2, the latest version of its cloud-based review and production tracking software. Strengthening Shotgun’s commitment to simplifying workflows and helping studios of all sizes collaborate, this latest update transforms integrations with content creation tools and streamlines the review process.

Studios can now take advantage of out-of-the-box integrations with content creation tools to accelerate artist workflows. Updates to RV also make reviewing media from the cloud seamless and includes SDI functionality as standard. The release also builds upon Shotgun’s role as a secure foundation for many studios by adding single sign-on to give IT departments centralised control over user access and permissions.

Shotgun panel

“Our goal has always been to help facilities simplify their pipelines so that artists can focus more on the creative process. Shotgun 7.2 brings significant improvements that will help make media collaboration easier and faster. We also know that security administration is critical for studios of all sizes and we continue to deliver more in that area,” said Autodesk, head of product, James Pycock.

Shotgun 7.2 highlights include:

Plug-and-Play Integrations: It’s now easier for Shotgun users to connect their content creation tools with Shotgun. New plug-and-play integrations first auto-discover Maya, Nuke, Photoshop, Houdini, 3ds Max, and Flame, and then embed the Shotgun Panel, loader, and publisher directly within them without requiring any manual configuration.

Web Streaming in RV: Many Shotgun users work on dispersed teams around the world, and might not always have access to the high-res media for reviews in RV. With the addition of cloud playback support in RV, web-connected artists and supervisors can review shots in context, even if the content is not stored on their computers. Shotgun simply recognises if media isn’t available and seamlessly pulls it into RV from Shotgun on the web.

New Publisher: A new publisher tool enables easy tracking of files in Shotgun and can either run in content creation tools or as a standalone application – giving users the flexibility to publish files from any content creation tools, not just the ones currently supported by Shotgun.

New Publisher – Nuke

Single Sign-On: Single sign-on bolsters security in-house by centralising authentication, making it easy for your IT department to grant, limit, and revoke access and permissions for any user. Plus, everyone at the studio now has the convenience of only having to remember one set of credentials.

SDI Functionality in RV: SDI Functionality, previously only available with “Super Awesome” support, is now available to all Shotgun clients.

Shotgun pricing starts at US $30 per account/per month with “Awesome” support, or US $50 per account/per month with “Super Awesome” support. A free trial can be requested at the Shotgun website.

The post Shotgun 7.2 version comes with tools that transform integration and streamline review process appeared first on AnimationXpress.

‘Animaniacs’ may get a reboot from Steven Spielberg, Warner Bros. and Amblin TV

The beloved Warner Brothers Yakko and Wakko and their Warner Sister, Dot, may return to the screen with all-new madcap episodes of Animaniacs, about 20 years after they bid viewers adieu.

A brand new version of the hit 1990s cartoon is reportedly in development between Amblin Television and Warner Bros. Animation, according to IndieWire.

Animaniacs has experienced a new surge in popularity since arriving on Netflix last year. Steven Spielberg, who developed the original as a follow-up to the success of his Tiny Toon Adventures, is expected to be on board in crafting the updated version.

Created by Tom Ruegger and executive produced by Steven Spielberg, Animaniacs ran for 99 episodes – from 1993 to 1995 on Fox Kids, and then moved to Kids’ WB from 1995 to 1998.

Two of the most popular characters from Animaniacs were spun off into a Pinky and the Brain series, which was later crossed over with Tiny Toon Adventures for Pinky, Elmyra & the Brain. Among the other popular Animaniacs characters were Buttons and Mindy, Rita and Runt, Slappy Squirrel, Hello Nurse, Chicken Boo and The Goodfeathers.

The show centred on three 1930s cartoon siblings — Yakko (voiced by Rob Paulsen), Wakko (Jess Harnell) and Dot (Tress MacNeille) — who finally escape their confinement in the iconic Warner Bros. water tower to run amok on the lot, causing chaos with their vaudevillian, slapstick-fuelled notion of comedy.

Among the accolades bestowed on the show are eight Daytime Emmy Awards and a Peabody Award.

The post ‘Animaniacs’ may get a reboot from Steven Spielberg, Warner Bros. and Amblin TV appeared first on AnimationXpress.

Nick launches interactive, play-along videos on preschool Noggin App

Leading kids entertainment brand Nickelodeon is introducing a brand-new collection of interactive, curriculum-driven preschool episodes in its NOGGIN video subscription service, beginning today, 1 June, initially on iOS platforms. These play-along preschool videos were created by an in-house team using a proprietary authoring tool which enables the simultaneous creation of interactive digital content alongside the production of linear TV content.

“The introduction of our play-along videos mark the evolution of preschool interactivity that Nickelodeon initiated with Blue’s Clues and Dora the Explorer,” said Nickelodeon Group’s executive vice president (digital and new business) Matthew Evans. “We can now transform our linear production capabilities through an authoring tool of our own design that allows us to create complementary interactive, digital video that truly lets kids participate in, and learn from the story.”

Nickelodeon’s play-along videos allow preschoolers to engage with their favourite characters by tapping, touching, swiping or speaking to navigate through enhanced educational experiences that promote science, technology, engineering, math and social-emotional skills – all while having fun every step of the way.

More than 30 play-along videos will be introduced, including Blaze and the Monster MachinesBubble Guppies, Team Umizoomi and short-form content featuring long-time beloved characters Moose and Zee.

Nickelodeon’s new play-along video authoring tool puts the ability to create interactive digital content into the hands of Nick’s show creators, producers and animators. The tool supports real-time scene editing and a live preview that allows the teams to layer in interactive elements, to create brand-new play-along moments within any episode. Interactive writers and producers can also be integrated into a show’s creative team, allowing them to generate engaging, story-driven interactive videos from the start of a production and deliver both linear and play-along versions of the same episode simultaneously. Additionally, the play-along video player can be integrated into the existing Nickelodeon video apps, eliminating the need to download a separate app.

The videos were also created in partnership with curriculum and research consultants who helped shape the interactions to enhance the existing educational value of the shows. Throughout each interactive adventure, kids engage with content that fosters the development of cognitive, social and emotional skills.

NOGGIN is an ad-free, video subscription service that features hundreds of iconic, full-length library episodes, short-form videos, educational content, music videos featuring preschoolers’ favourite Nickelodeon characters, and more, with new content added weekly. Currently available for iPad, iPhone, Apple TV, Android, Fire tablet and Roku devices, it has 25 series to date including the recently added Yo Gabba Gabba!TrucktownMiffy and Friends and Teletubbies. Additional titles in the lineup include Blue’s CluesGo, Diego, Go!FranklinThe Backyardigans and Pocoyo, among others.

Consistently ranking at the top of the charts in the Family and Kids categories, the NOGGIN App is one of the top 10 grossing kids apps on the App Store, in addition to being the number-one grossing app for Music and Video in the Family Category on Google Play. It was also selected by Apple as an Apple TV app of the year.

The post Nick launches interactive, play-along videos on preschool Noggin App appeared first on AnimationXpress.

Fox Animation picks feature film rights for Molly Ostertag’s upcoming graphic novel ‘The Witch Boy’

Fox Animation has picked the feature film rights to Molly Knox Ostertag’s The Witch Boy, The Hollywood Reporter reported. The book is the first solo graphic novel outing of Ostertag, who works as a designer on the Disney show Star vs. the Forces of Evil.

Molly Ostertag

Scholastic Press will publish The Witch Boy in October. Fox senior executive Darlene Caamaño Loquet will oversee the project for the studio.

The Witch Boy centres on 13-year-old Aster, whose family is born with magic. Boys grow up to be shapeshifters and girls into witches, without exception. But Aster can’t seem to get the hang of shapeshifting. Instead, he spends his time spying on the witchery lessons the girls are getting. He seems to have a knack for casting spells and wants to know more, but the only person he can share his growing gift with is Charlie, a girl from the non-magical side of town. Then, during a night of shapeshifting practice, one of the boys goes missing. Aster knows he can search for the boy with the witchcraft he’s been secretly learning. But he will have to break his family’s most important tradition which will either save the day or ruin everything.

Ostertag graduated in 2014 from the School of Visual Arts, where she studied cartooning and illustration. She illustrates a bi-weekly webcomic called Strong Female Protagonist with co-creator Brennan Lee Mulligan and has drawn a graphic novel named Shattered Warrior, which will come out from First Second Books in spring this year. Other works of her include short comics like Pride, The Selkie, Cellar Door and Dragon Age.

The post Fox Animation picks feature film rights for Molly Ostertag’s upcoming graphic novel ‘The Witch Boy’ appeared first on AnimationXpress.

Google Doodle welcomes ICC Champions Trophy 2017 with its pest cricket game

You may be the one who is not very fond of cricket or the one who loves playing cricket but has wondered what is so interesting about mobile cricket games. Whoever you may be, this Google Doodle (a game actually) will put all that aside.

The 2017 ICC Champions Trophy commenced today at 3 pm IST at Kennington Oval, London and Google, like always, managed to do something out-of-the-box. As you land on the Google Chrome window or Google’s home page, you are greeted by a bat-holding little grasshopper swinging a ball and a play symbol that provokes you to see “what’s in there!”

As you click on the play button, a small screen pops up showing a cricket stadium filled with teeny-weeny colourful insects, a scoreboard on the far end, a team of snails fielding and two grasshoppers stationed at each end of the pitch. When you click on the yellow button, the game starts. The snail swings the ball and you are role-playing as the grasshopper who is the batsman (or should we say bats-insect)! You have to judge when the ball is close enough to hit and click anywhere on the screen to swirl the bat. The grasshoppers start running on their own when they see the opportunity. If you are able to score runs, the audience starts clapping and releases balloons with the number of runs you’ve scored.

The best part about the game is that the only way of getting out is getting bowled! There are no run outs or catch outs or the very dreaded LBWs. Another fun element is that there are no spins or Yorkers too! The only skill in this game is judgement. And if you do get bowled, the grasshopper turns into a duckling with a sad face, which is hilarious!

Google knows that cricket is loved worldwide, hence wanted to make sure that their Doodle works for everyone, including those on slower mobile networks. “We kept the file size fly-sized, and the result is our smallest interactive Doodle ever – even snail networks can load it in seconds.”

For the Doodle, engineering is done by Jacob Howcroft with Mark Ivey doing the additional engineering. Matt Cruickshank is the art director and Leon Hong is the additional sound designer. Project management and production were handled by Greg Capuano and Perla Campos.

Google wishes: “Whether you’re enjoying the tournament at a snail’s pace or bowling faster than the beat of a hummingbird’s wings, here’s hoping you hit it out of the park this summer!”

Here are samples of Google’s test animation and development designs:

The post Google Doodle welcomes ICC Champions Trophy 2017 with its pest cricket game appeared first on AnimationXpress.

Groupama Safest Route connected in France

Groupama, an insurance company in France, has launched Le Trajet Le Plus Sur, (The Safest Route), a free road safety platform based on government data relating to road accidents. Online at LeTrajetLePlusSur.fr and a mobile app, the Safest Route platform is able to generate and compare two itineraries in just a few clicks, providing the fastest route, traditionally suggested by GPSs and the safest route, one that is statistically the least dangerous. Drivers can see the difference in travel time between the two routes and choose one with full knowledge. For example, in Paris, to get to Gare de Lyon from the Eiffel Tower, the fastest route would take 19 minutes and accounts for 129 more accidents than the less dangerous route (24 minutes). The Safest Route project is being promoted with film, radio and print advertising, and dedicated digital terminals will become available at participating Groupama locations allowing members to test this new service.

Groupama Safest Route poster - bed

Groupama CEO Thierry Martel says: “I am thrilled with the launch of the LeTrajetLePlusSur.fr platform. This innovative tool is a down to earth example of Groupama’s pioneer and mutualist spirit. We are constantly listening to our members, looking for solutions to make their daily lives easier. LeTrajetLePlusSur.fr is the answer to a road safety need that was identified. One of those everyday things that concerns many people! Now our ambition is to make this service available to all, members of Groupama and nonmembers alike, and hope that it can be recommended by road transport professionals, integrated into the future updates of leading GPS brands… to benefit road safety for all French people.”

Safest Route Open Data

In order for this service to be reliable and effective, official government data pertaining to traffic accidents for the past seven years have been mapped in with their precise geolocation. All accidents leading to personal injuries requiring both police and firemen intervention were included. Based on statistics, an algorithm was developed from this data, identifying the roads that are less likely to experience accidents as long as they do not add more than 20% additional driving time on average to daily trips. It is a collaborative website; each user is encouraged to save their trip and share it on various social media platforms. More drivers using the safest route will improve everyone’s safety.

Groupama Safest Route poster - bed
Groupama Safest Route poster - Smoking
Groupama Safest Route poster - Hurry
Groupama Safest Route poster - Waiting
Groupama Safest Route poster - Insured Road

Safest Route Credits

The Safest Route campaign was developed at Marcel, Paris, by CEOs Charles Georges Picot and Pascal Nessim, creative chair Anne de Maupeou, chief creative officers Dimitri Guerassimov and Fabien Teichner, creative director Remy Aboukrat, copywriter Gaetan du Peloux, art director Youri Guerassimov, digital art director Eulalia Bartolomeu, managing partner & CSO Nicolas Levy, partner Blandine Mercier, project managers Valentin Moreau and Lucas Sengler, strategic planner Sarah Lemarie, PR officer Nathalie Roland, social media manager Nicolas Plasmondon, account director Alexandre Kobylko working with Groupama communication director Sylvain Burel, brand director Antoine Stattner and communication manager Perle Sun

Safest Route technology was developed at Marcel x ETO by CTO Louis Da Silva, UX director Vincent Mayol, front end developers Diono Corbel, Paul Vanlerberghe and Eric Beaufol, back end developers Charles Coulais and Edgar Lacouture, technical manager Maximilien Borne.

Filming was produced at Prodigious and Kuest Prod by director Manu G. Cuesta (Kuest Prod), editor Mikael Arslanyan (Prodigious), motion designer Mikael Arslanyan (Prodigious), sound producers Boris Nicou, Boris Jeanne, Thomas Corbel and Elodie Siliart (Prodigious), sound engineer Fabien Cornec (Prodigious). Voiceover on radio was Ombeline de la Teyssonière.

Print ads were produced at Prodigious by photographer Alain Cornu, art buyer Flore Silberfeld, producers Constance de Gourlet and Suzanne Pereira Dias, retouching team David Verduci, Quentin Le Roch, Mathieu Andrieu and Karine Villalon.