After Effects only VFX compilation

Just a collection of the stuff I’ve been working on over the past week.
I’m new to After Effects, so be nice. I know a lot of the effects are from Video Copilot tutorials, so there’s no need to tell me 😛

I guess I just wanted to test out some effects before I started incorporating them into actual shorts. Thanks to everyone who takes the time to watch my video 😀

PFtrack: Aligning Geometry in multiple Shots

hey,

I have to track an animals head. Its the same animal in diffrent Shots from diffrent angels.

After Solving i set the Eye distance to the real measured distance. Then I export to Maya, there I align the same head wich the animator will use to the solved pointcloud. After I aligned it, I create a Loactor so he can just constrain his Rig to it, so it will match.

I find this workflow pretty complicated and undhandy, doing it for all Shots. Is there a way to align the head automatically to the solved points, so I dont have to match it in all Shots manual?? If someone has an better Workflow or tipps i would be very pleased 🙂

thanks in advance
LOUIS

Energetic Under Armour Spot

Nice Shoes has once again teamed up with The Vault, this time to add VFX and color to a visually explosive Under Armour spot.

Knob names

Hello everybody, I’m quite new in nuke scripting and i’m facing this problem: how do I know knob names? and their values?
For example, I want to get the value of current zoom value inside Viewer1.
I know I can access the viewer using

nuke.activeViewer()

I found an example on the net that uses

nuke.activeViewer().node()[‘channels’].setValue(‘depth’)

this one sets the current viewer’s channels on "depth", and you can actually see the knob changing its value on the viewer.

Let’s say I want to access the zoom: what is its name? what are its properties? How can I find one knob’s name by myself?

Thank you very much, help is much apreciated

Lens Distortion for Projections???

Hey guys,

I need to rebuild a scene in 3D from various pictures that were shot on-set and by using project mapping retexture the whole thing – the aim is to create a more interesting camera move than the one that we got on the shoot.. Now my question is how do I go about it correctly..?

My first thought was to undistort the plates, then import them to the 3D package, match the cameras position and remodel the whole scene. Now I found that matching camera is really tricky especially for wider shots. If I use undistorted plate it seems that I won’t be able to match them perfectly because the 3D camera will introduce its own curvature..

Any tips and/or suggestions would be highly appreciated on this topic..

Best Regards

Sehsucht

Sehsucht is hiring Creative Directors, Art Directors, and motion designers — freelance and in-house, with a preference for in-house. I’m told they’ll take care of your relocation expenses too. Hop on down and join thee Germans.

Look Dev 2-4 Month Commercial Project in Oregon

Send me your reel, day rate and availability to be in Portland Oregon. Great place to spend the summer!

www.laika.com

jgreen@laika.com

Sr. Matchmover/Layout Artist

SPIN VFX TORONTO IS ACCEPTING APPLICATIONS FOR A:

Sr. Matchover/Layout Artist

SPIN VFX Toronto is located at:

620 King Street West
Toronto, Ontario
M5V 1M6

A Sr. Matchmover/Layout Artist recreates the sets, objects and camera motion of a shot in a 3D software environment to match the live-action background plate images.
RESPONSIBILITIES:


– Create sets, proxy props and other models based on supplied set data and/or other available survey information.

– Include proof of scale in virtual layout setup.

– Set up virtual camera from data sheets and track camera motion.

– Matchmove objects/characters to match the action in the live action plates.

– Render track / matchmove over supplied plates for approval.

QUALIFICATIONS:


Experience with Maya, PF Track, or other high-end 3D Tracking software packages is essential.

– Visual effects experience in feature films or episodic production is desired.


– Onset experience an asset.

Required Start Date: ASAP

Remuneration: $40,000 – $55,000

This is a six month contract with possibility of full-time for the right individual.

Salary to be discussed during the interview process.

To apply, please submit a cover letter and resume with a link to your online website / portfolio to toronto-resume@spinpro.com.

Hardcopy reel submissions to:
SPIN VFX TORONTO
ATTN: RECRUITMENT DEPT.
620 KING ST. WEST
TORONTO, ONTARIO, CANADA M5V 1M6

No phone calls or drop-ins please.

Sr. Lighter TD

Spin VFX Toronto is accepting applications for:

Sr. Lighter TD

Spin is located at:

620 King St West
Toronto, ON
M5V 1M6

Software Requirements: Renderman, Maya

Qualified applicants should have a minimum of 3-5 years Renderman experience.

This is a full-time position to start as soon as possible.

Remuneration: $65,000.00 to $80,000.00 per annum

To apply, please submit a cover letter and resume with a link to your online website/portfolio to:

toronto-resume@spinpro.com

Hardcopy reel submissions to:

SPIN VFX TORONTO
ATTN: RECRUITMENT DEPT.
620 KING ST. WEST
TORONTO, ONTARIO, CANADA
M5V 1M6

www.spinpro.com

Due to the number of anticipated responses, only qualified applicants will be contacted.

NO PHONE CALLS OR DROP-INS PLEASE.

cmiVFX Releases SideFX Houdini Hip Tricks Volume 4 Training Video

cmiVFX Releases SideFX Houdini Hip Tricks Volume 4 Training Video
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (June 29, 2011) – cmiVFX launches its latest training for the SideFX Houdini premiere digital visual effects animation software package. If three were not enough, we come back with the highly anticipated fourth, killer sibling, for the series! What can you say when you have a team like cmiVFX and Varomix? Simply awesome! We guarantee that you will be using this little bag of tricks for a long time to come. We take a lot of the initial problem solving out of so many of the sought after looks for film and television post production so that you can get your projects done in a quick efficient way. With 3, larger than normal projects, we will educate and entertain you to the very end. cmiVFX is truly proud to bring you "Hip Tricks Volume 4".

Here at cmiVFX we maintain a current training library for the latest versions of popular software titles. When it comes to high end CG and VFX training, there is only once choice… cmiVFX!

Don’t forget about the cmiSubscription plan! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training History for only $299 USD, and if you were a subscriber, this New Training Release would already be in your account. This video is also available a-la-cart in our brand new HTML5 player system.

Short Description
Welcome to the highly anticipated "HIP Tricks" Volume 4 video, created by CMIVFX and Varomix. A partnership like no other, this joint venture shows the true camaraderie that builds a solid CG pipeline. There is a reason that cmiVFX stands alone in the high end market…. IT’S NOT FOR THE FAINT OF HEART! We will work with ANYONE that has some fantastic techniques to offer… whether it is a student half way around the world, or another training company that wants to work with us on a video title. We hand pick together the brightest, most exciting people to make the best training the world has to offer. This time we get deeper and deeper into Houdini combining different techniques to get awesome results. Just sit back, relax and enjoy the show!

||||||||||||||||||||| Houdini HIP Tricks Volume 4 ||||||||||||||||||||||
http://store.cmivfx.com/tutorials/vi…ricks+Volume+4

Realtime Motion Graphics Driven by Music
Houdini is a totally awesome app, and this time will create a scene driven by music. (A highly requested tutorial lesson by our customers) SInce we built this project in Houdini, you can setup the final cmiVFX project to use any audio files you choose while taking full advantage of the procedural workflow. This could be used for live events, visualizations, or just to animate and deform objects based on certain sounds, like a speaker pounding to the sound of the bass drum. This would surely open a huge door of possibilities for anyone with the cmiVFX project file.

Hungry Metal Eating Termites
This awesome effect, seen in movies, is surely a delight to see and to create. We use many areas of the Houdini application, and focus on making them work together to achieve this fantastic effect. We put the artist back in control, which is crucial in a feature production environment, allowing for the customization of our effects breakdowns to be used in part or whole in your pipeline. When you’re done with this lesson you’ll have inside knowledge of how many effects are done in production, and you’ll gain knowledge to develop on other similar effects for your own custom looks.

Space Shooter Game v0.01
Again I close this volume with a game done inside Houdini, although Houdini is not a game environment or engine, we again testify that Houdini CAN DO ANYTHING. In a production environment, it might seem that this would be horse play, but if you could create the proper logic, Houdini could play itself to solve even more complex shot effects. In this video the game is a bit more complex. We now have a variety of players, enemies and bullets, which creates a bit more depth and complexity. We achieve this mainly with the support of Particle Operators (POPs), which is a great environment for this kinds of complex behaviors. Again, this just proves that Houdini can tackle anything you throw at it, and that you can have fun and explore new possibilities inside the magical world of Houdini and how it can automate effects such as digital on screen content for film and televisions portrayal of PDA’s, smart phones, computer screens, holograms and heads up displays.

Alvaro Castañeda
Alvaro Castañeda, best known as "Varomix" is a 33 years old CG Generalist TD. He lost a little of his self back in 1993 at a Jurassic Park screening, and that totally changed his life. Toy Story finished the job in 1995 – there was no turning back!. He started his way in 3D back in 1998, first using 3ds Max, then Cinema4D and finally in 1999, he met Maya 2.0. Since then he has done CGI for print, web, TV, Film, DVD, I guess anything that has pixels in it!. He started using Houdini in 2002 shortly after Side Effects launched the Houdini Apprentice Program. He had also done on-set VFX Supervision and DOP Assisting.

Project Contents
All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

This video is available today at the cmiVFX Store: http://store.cmivfx.com/

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.