Flame Artist Reel

Helo! This is my new online Reel – Comments are welcome 🙂

http://www.vimeo.com/24861537

Cleiton Wiggers Werncke

Thanks!

createNode then deleteNode

so below is my script. It works but only by assuming that the ReadGeo created by the script is named "ReadGeo1". Most of the time that works fine but you can see where it has a potential for undesired results. What I want it to do is create it, get the info it needs from it, then delete it; or maybe it doesn’t need to create it at all and there is a way to just get the info I need.
Any thoughts?

FYI: This is a small part of a much bigger script so if it seems pointless, that’s why

Code:

def warningPrompt():
    p = nuke.Panel("Warning")
    p.addMultilineTextInput('warning', "This can take several minutes. It is strongly recomended that you start from an empty nuke scrpit.")
    p.addButton("Cancel")
    p.addButton("Continue")
    if p.show():
        print 'ok'

        MyFBX = nuke.getFilename( 'select your FBX' , '*.fbx' )
       

######## The problem Starts Here ########

        nuke.createNode('ReadGeo2', 'file %s' % MyFBX)

        getRange = (nuke.toNode('ReadGeo1').knob('fbx_node_name').numValues()+1)
        nukescripts.node_delete()
        print getRange

warningPrompt()


stablise a shot. What do you use?

Hi everyone,

I currently have a shot to track and I was thinking of stabilizing it first before tracking.

So the approach I know of is to do a camera track in Nuke and the reverse it. Another way is to use F_Steadiness which uses 4 corner pin to pull the image to get a stabilized footage.

Which would you guys use to stabilize before you track? And also, do you stabilized first before you track or would that be more of a aesthetic choice sometimes?

Hope to hear from anyone! Thank you. 🙂

Jason

What programs to which part of the pipeline?

I have red about different programs now, but i never have had a clear understanding of what belongs where in the pipeline of a productions.

So here comes the semi-retarded question:
What do actually belongs where? What is used to incorporate 2D animation into a larger shot? What is used for the final editing of a movie?

WIP – “The White Board”

First of all, I guess introductions are in order since I’m new here. My name is Milton, I’m currently ending my final graduation year here in Portugal in Cinema and Video Studies, and one of my late passions has been working on film post-production, namely color grading and compositing.

Most of what I’ve learned however came from reading and watching a lot of online source material like tutorials and such, meaning I’m still very “green” in this field.
However, having been experimenting and working a lot with home recordings and softwares like Adobe After Effects, Mocha and a short two month foundation course in 3D Max, I managed to get myself a position as Chief of Post-Production on two of this years’ graduation short-films (in order to complete our graduation, we have to work on five 8 min. short films).

One of such projects is (for now) called “The White Board”, and it’s a retro-sci-fi sort of flick set um in a world where emotions are illegal, and literally sucked in from the eyes of people in order to contain them. For me this has been a challange, for in each shot of this 7 min. long film I have to essencially mask and darken the actresse’s eyes or give them a glowing blueish tone by the final scenes.

I’m gonna be posting some shots to showcase the work I’ve been doing. For this one, a quick insert shot of a scene where a machine is sucking an emotion through an eye, I used AFX CS4 for Compositing, and Avid DS Nitris for Color Correction.

Sorry for the lenghy post and equaly boring introduction.

Also, sorry for my terrible english!

http://vimeo.com/24898920

Lo res 3D Setup

Hi, I am a new user and have been comping a shot with a lot of crowds and a 3d FBX cam exported from a tracking software. I can’t figure out why my footage placed on cards in the scene look low res when I am working but render fine with a write node. Tried switching from proxy mode, all aliasing is fine, the project is HD size-Can anybody give me the heads up on this?

Luma Pictures – Digital Coordinator

LUMA PICTURES, located in Santa Monica, CA. is looking for a Digital Coordinator to add to our talented team for a number of high profile upcoming projects. We pride ourselves on providing a challenging work environment with plenty of room to stretch your wings and grow.

RESPONSIBILITIES
– Coordinate various departments (Asset / Anim / Comp / Lite / FX / etc)
– Review all incoming notes for department relevance and distribute as needed
– Track/manage notes, receivables, artist tasks and assignments
– Walk the floor, gather artist needs, follow up on action items
– Manage render farm priorities
– Evaluate incoming media and discuss/qualify with supervisors
– Take notes at internal and client meetings
– Set up Cinesync sessions

QUALIFICATIONS
– Strong work ethic
– Meticulous attention to detail
– Solid time-management skills and ability to multi-task
– Exceptional organizational and communication skills
– Positive attitude and effective interpersonal skills: authoritative but approachable
– Proactive with inferring and communicating priorities from available information
– Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines

PLUSES
– Understand basic compositing and editorial concepts (After Effects / Final Cut / Avid)
– Experience with databases (File Maker / Sequel Pro)
– Mastery of OSX environment
– Experience with budgeting, breakdowns

SUBMISSIONS
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs11@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Digital Coord." Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: Recruiting – DIGITAL COORD
Luma Pictures
1424 2nd Street
Santa Monica, CA

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

Cinesite creates First Class visual effects

Cinesite creates First Class visual effects

London, UK, June 10, 2011 – Cinesite, one of the world’s leading film visual effects houses, has completed more than 115 visual effects shots for Twentieth Century Fox’s X-Men: First Class, which hit cinemas last week. Among the effects Cinesite created were a retro version of the Cerebro Room, Azazel’s fight sequences, a military parade in Red Square and Washington, DC devastated by nuclear war.

Directed by Matthew Vaughn, the prequel takes the viewer back to the beginning, before Charles Xavier (James McAvoy) and Erik Lensherr (Michael Fassbender) took the names Professor X and Magneto, and when they were two young men discovering their powers for the first time. Before they were archenemies, they were the closest of friends, working together with other Mutants to stop the greatest threat the world has ever known. In the process, a rift between them opened, which began the eternal war between Magneto’s Brotherhood and Professor X’s X-Men.

Shot anamorphically on Kodak 35mm stock, the film has a distinctive 1960s retro look and feel to reflect the era it’s set in. Cinesite’s visual effects supervisor Matt Johnson, 2D supervisor David Sewell and 3D supervisor Anthony Zwartouw worked closely with the production’s overall visual effects supervisor John Dykstra.

To create a 1960s version of the Cerebro Room, which was shot against a 360-degree green screen, Cinesite created a CG dome and composited shots of Xavier wearing the Cerebro helmet. This had hundreds of wires coming out of it, as well as set tracking markers that had to be removed. Anamorphic lens flares and other optical looking effects were added in keeping with the 1960s feel.

For the mind view state that the helmet creates enabling the wearer to locate mutants, Cinesite added fluid simulations and physical smoke elements to create auras around characters shot against a blue screen. Virtual cameras pulled the final shot together and time warp effects were added.

The demonic mutant Azazel (Jason Flemying) has teleportation abilities and uses his tail as a weapon, lifting and throttling his enemies and wielding other weapons. Cinesite created CG teleportation effects leading into his fight sequences. His tail was modeled and animated using Maya and tracked into the live-action shot. Tracking was particularly complex due to the fast pace with which he teleports in and out of scenes. Fluid simulations were used to create the wisps of smoke and fire that surround him.

The 1960s military parade through Moscow’s Red Square is entirely computer generated. Matt Johnson and visual effects photographer Aviv Yaron spent a week in Red Square capturing hundreds of HDR stills from different angles and at different times of day, to be used as a basis for modeling and texturing, and to be projected in Nuke to create a full CG virtual set. An army of CG Russian soldiers was created using Massive to populate the scene, along with highly detailed CG tanks and missiles.

For the Washington, DC scene, the Hero mutants were shot on a plinth against a green screen. Cinesite camera tracked the action and created a panoramic matte painting of a Capitol Hill ravaged by nuclear war. A 3D layout, smoke and fire were added along with a mutant army – created using Massive – in front of the White House.

“Working on X-Men: First Class gave us the opportunity to do some of the most complex compositing we’ve done yet. We’re all about creating seamless effects, and our Red Square shots are a great example of our ability to produce invisible visual effects. We also enjoyed the challenges that the Cerebro Room brought. There are subtle references to previous X-Men films in the mind view state which we hope hardcore fans will spot,” said Antony Hunt, managing director of Cinesite.

About Cinesite
With one of the largest and most comprehensive facilities in Europe, Cinesite’s visual effects team has the capacity and creativity to produce all manner of effects, both digital and physical, for feature films and broadcast projects of all scales. Their award-winning team of highly talented visual effects artists take filmmakers’ ideas and turn them into spectacular cinematic reality.

Cinesite is currently working on Harry Potter & The Deathly Hallows: Part 2 (Warner Bros.) and John Carter of Mars (Disney/Pixar).

For more information please visit www.cinesite.com.

-ends-

My First Short Film – “A Radical Change”

broadcast limits vs nice blacks

Hi all,
I do understand broadcast limits however, I am very confused.

For example, if I needed the blacks to be crushed to create the desired effect of the image.

Then, if I were to set the black level to broadcast specs, the black would get washed out, they would go right back to the original level.

How can I keep the "Crushed look" AND remaining broadcast safe?
Or is that an oxy moron? 🙂