LEAD STEREOSCOPIC VFX COMPOSITOR WANTED

LEAD STEREOSCOPIC VFX COMPOSITOR WANTED

Our boutique VFX and Post house located in Burbank, CA is seeking a lead VFX Compositor with stereoscopic experience. We are looking for a candidate to work with us for a short term feature film project (2-3 months). This could lead to a permanent position.

KEY RESPONSIBILITIES:
– Determines the best tools, techniques, and work flow for shots and communicates this to the artists on staff.

– Leads stereoscopic reviews with clients and communicate creative notes and technical direction on all VFX shots to artists.

– Perform all tasks associated with the compositing process: roto, matte extraction, layering of elements, color correction, 2D and 3D tracking, etc.

– As we are a small business excellent organizational, technical problem solving and communication skills is a must and your ability to be flexible in order to meet deadlines will be required.
*
REQUIREMENTS:
-At least 3+ years working as VFX artist with extensive working knowledge/experience using After Effects and and Nuke.

-At least 1+ years working on stereoscopic features with demonstrable experience working in a stereoscopic vfx pipelines

-Strong and clear communication and management skills – both written and verbal.

-A proven sense of both artistic and technical abilities.

-Ability to work on flexi-time to meet deadlines and when technical issues arise.


To apply, please submit a cover letter, resume with a link to your online website/portfolio to: 

institutionjobs@gmail.com



Due to the number of anticipated responses, only qualified applicants will be contacted.



NO PHONE CALLS OR DROP-INS PLEASE.

Pay commensurate with experience

No parallax occuring in imported camera

Hi,

I got a camera setup exported from Maya to Nuke and built my card-setup around it. First thing I noticed was, that I have to dolly VERY FAR out of the scene to see my camera at all. Seems like the export created a very big scene.

Now the problem: I can’t get my setup to work with parallax. There is a sky card very far in the background, but it makes the same movement like my foreground. What could be the reason for that behaviour?

I think the problem might be the enormous size of the scene. How can I scale down my scene without losing my camera-move?

I attached a script…please take a look at the movement that starts around frame 55.

Attached Files
File Type: nk Nuke_V01.nk (13.8 KB)

F5 RE:PLAY FILMS 04

This week’s RE:PLAY films come from Alexander Gellner and David Wilson. Fellas, take it away…

ALEXANDER GELLNER – “HOW TO GET IDEAS”

“I was thinking a lot about concepts of creativity and the exploitation of ideas. On the one hand, you can’t really steal ideas, only share them. To make a solution public and enable collaboration, raises the potential of one small idea and things can build on each other. The whole CreativeCommons movement is based on this concept. But in a competitive, entrepreneur driven environment, sharing may not be perceived as the ideal and the value increases by being the sole vendor of one idea/solution.
The famous “I drink your milkshake” scene in “There will be blood” finally gave me a visual shorthand for this paradox. I used collage technique instead of my usual lineart, because collage art is unapologetic about appropriating and building on work that other people have made for you. ”

DAVID WILSON – “LIFE AS AN INDEPENDENT ASTRONAUT”

“I didn’t want to start with a blank piece of paper on this one. In fact, I decided to step away from my desk completely and start with some fabric, card, scissors and glue, and I made this space suit. The process of doing and making is very therapeutic for me. Over the few days that it took me to create the suit, I developed the character of who lived inside it. Developing the script and costume side-by-side made a lot of sense to me, and was refreshing to start from a different angle. Ultimately, the life of John Barlow, our Independent Astronaut revolves around the importance of inner peace and finding acceptance.”

Posted on Motionographer

Stereo Painting Gizmo Request

Is there a gizmo that someone can please create where I can paint in one eye- and it would automatically offset correctly and paint in the other eye?

I’ve tried different creating different gizmos and I really cant think of how to make it- some scripting might be required

Unwrapping with 3ds Max

In this video tutorial we are going to unwrap a model using Xrayunwrap plugin for 3ds max, it is a really nice plugin and will spe…

Short Film: Loom

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MachStudio 2 Pro Free

See how MachStudio Pro can help you explore and refine your creative options in real-time in full cinematic quality within a true …

Vray lighter

A Santa Monica based studio is currently looking for a Vray lighter to join its US based team.

Responsibilities

• Expert knowledge of V-Ray
• Help maintain lighting pipeline/work flow as dictated by project
• Ensure work is of the highest possible quality
• Good knowledge of maya and use of V-ray within maya
• Understand how to properly economize renders while still achieving required quality
• Work closely with the artistic leads to ensure creative direction is achieved
• Thorough understanding of linear workflow
• Be able to work with lighting artists to provide guidance and assist in problem solving
• Commercial / Feature Film experience required
• Advanced understanding of lighting and advanced shading networks
• Good balance between artistic and technical skills
• Advanced knowledge of Fusion or similar node based compositing package
• Be able to properly assess appropriate balance of lighting and compositing for a given shot
• Knowledge of modeling, animation, FX and surfacing a plus
• Able to communication effectively to people across all disciplines, and with various levels of experience
• Must be detail oriented and organized, possess strong communication skills, and be able to handle a variety of tasks in an efficient manner.
• Must possess exceptional problem solving skills.
• Works in a collaborative manner and follow direction as required
• Must be a team player and perform well under tight deadlines

http://www.smoothdevil.com/index.php?page=job&job_id=1648

closes: 23 Jul 2011

Rigger

An Santa Monica US based studio is currently looking for a Rigger to join its team.

Duties and Responsibilities:

– Used to various use of commercial and proprietary tools to create character rigs
– Work with modeling department and animation department to create characters
– Integration of characters and rigs into the production pipeline
– Create User Interfaces and tools that assist animators
– Works in partnership with R&D programmers, Animators, Lighting TD\’s to ensure shots are delivered to the very highest standard
– Provide support to character rigs throughout production
– Write scripts that automate character production
– 3+ years work experience.
– Solid knowledge of rigging systems.
– Comprehensive knowledge of Maya.
– A reel demonstrating a both control systems and complex deformations.

http://www.smoothdevil.com/index.php?page=job&job_id=1646

closes: 23 Jul 2011

sea divide???

HI,
need idea for how to do the sea dividing like in TENCOMMANDMENTS RED SEA in realflow
http://cgpersia.com/2011/05/orbaz-pa…bit-16095.html