Starting a Production Company

Okay im in currently am studying Electronic Media and Raymond Walters College in Ohio. E Media is basically everything from web design to graphic design to animation, photography, and cinematography. It is a descent program and we have had many students get offered jobs from big tv stations such as ESPN and MTV. i havent yet taken video production classes but i know the basics. I know what your thinking its a dumb idea for me to do this. Well i am 19 now and have been using photoshop since i was in the fifth grade so like when i was like 10. I know animation, photography, and graphic design. I think i know enough without school to do this and i already have a list of clients "whom im producing music videos for free to get my name out there" despite my lack of a video portfolio. Basically what I need to know is what equipment I will be needing.

What I have

  • 24 inch iMac "2 generations before the iseries processors. the last one they made with a black plastic back.
  • first i series maxed out Macbook Pro 17"
  • Canon 7D
  • around 7 lenses
  • Final Cut and CS5 master collection
  • friends

I think that should be a sufficient start right?:D

What i need to know is like things like Raid drives are they needed or what? Any advice on what else i would need would be greatly appreaciated.

Im thinking about names i have a really really clever name that im trying to get LLC on it or something not sure about the legal jazz yet.

Which is another thing i could need help with.
Any examples or starter tips for legal documents i would need?
I know this is more of a vfx site but i figure everyone here will still be able to help or does some input and ideas my way.

Thanks,
Patrick

Just if your curios to my superstar client
youtube : zac adams
Thats all old stuff his new songs for the album are done in a studio and sound amazing if you like his stuff he could use the support on itunes thanks everyone again.

Merging projections

Hi,

I’m currently trying to project two images of one head ontop of geometry by the 3dproject node, but I don’t really know how to merge them (did try it with apply material and merge material, but this didn’t work out as expected)

see my script below. Thanks in advance for you help guys

Experienced Storyboard/Comp Artist

i’m a freelance illustrator living in brooklyn. i have over ten years of experience working on commercial storyboards, short films, music videos, and feature length films. check out my stuff at: nickmanske.tumblr.com. i can work with anyone, and no deadline is too deadly. let’s make some art!

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Lighting and Compositing Demoreel

just finished my demo reel and looking forward to get back into field. I am particularly interested in Lighting and Compositing.
Please visit my website
http://www.kijovfx.com

Criticism and Suggestions are welcome!!!

Digital Texture Artist

SPIN VFX TORONTO IS RECRUITING FOR A FEATURE FILM

Spin VFX Toronto is accepting applications for:

Digital Texture Artist

Software requirements include:

Autodesk Maya, Nuke, Photoshop, Z-Brush, Mudbox

Spin VFX Toronto is looking for a Senior Digital Texture Artist to join our Toronto office located at:

620 King Street West
Toronto, Ontario
M5V 1M6

With an emphasis on the aesthetics and techniques of photo-realistic effects, the texture artist will be responsible for creating photo-real texture and relevant maps. These will be rendered using established industry tested rendered software and proprietary renderers.

A strong understanding of real world materials is essential and must be demonstrated in the work on your reel.

Texture artists work closely with the modeling, shading and lighting artists. Therefore a thorough knowledge of each discipline must be demonstrated.

As a texture artist you must:

. be able to perform rough composites of your assets in Nuke
. have the ability to demonstrate proficiency in creating photo-realistic textures
. help establish suitable working techniques for the members of your team
. work in conjunction with the production team (producer, VFX Supervisor,
CG supervisor) to establish schedules and technical requirements
. work in partnership with lighters and compositors to ensure shots are delivered to the very highest standard

Requirements include,

. successful completion of a Visual Effects diploma from a recognized Institution
. strong artistic skills
. a traditional arts background with emphasis on photo-realistic character
work and environments would be an asset
. formal training in Autodesk Maya texturing methodologies
. working knowledge of multi-pass rendering, lighting, matchmoving and NURBS modeling

Salary: $55,000.00 – $65,000.00 per annum

This is a full time position to commence April 25, 2011.

To apply for this position, please submit a cover letter and resume with a link to your online website to:

toronto-resume@spinpro.com

If you are submitting by mail, please send info and DVD to:

Spin VFX Toronto
620 King Street West
Toronto, Ontario Canada
M5V 1M6

www.spinpro.com

Demo reels must include a shot breakdown that indicates exactly what aspects of the shot were your responsibility.

Canadian residency only please.

Due to the number of anticipated responses, only qualified applicants will be contacted.

No phone calls or drop-ins please.

Luma Pictures – Digital FX Sup.

Luma DFX Supervisor

LUMA PICTURES, located in Venice Beach, CA, is on the hunt for an experienced supervisor who has a substantial track record of leading teams technically and artistically through complex visual effects for film. A great eye and stellar problem solving skills are a must. Luma attracts some of the best in the business and many of the talented artists who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging environment with plenty of room to spread your wings and be your best.

Extensive production experience in all the following areas:
layout, animation, modeling, texturing, rigging, fur/hair, cloth, effects, lighting, and compositing.
Must have an exceptional eye for taking shots from conception to final.

Evaluates the creative requirements of a project, determines their technical implications, and makes high-impact operational decisions.

Expected to be attentive to emerging industry technologies and production techniques, and determines practical applications for these advancements in order to improve production.

Strong aesthetic sense; demonstrates ability to make creative and aesthetic judgment calls quickly and under significant pressure..

Ability to manage time and balance priorities, often amidst the pressures of busy, deadline-driven production.

Ability to communicate effectively with a wide variety of personalities, both written and verbal.

– must understand anatomy and perspective
– proper modeling and texturing techniques
– knowledge of rigging
– an eye for timing and animation
– complex shader network design and setup
– lighting, rendering and optimization
– capable of executing complex multi-layered comps
– fluent in NUKE and advanced 3D compositing techniques

Ultimately, the successful candidate has extensive production experience, the ability to identify both current and potential technical challenges, and the ability to command high-level technical strategy across a potentially large (feature-film) production team.

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs11@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Digital FX Sup". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

Attention: Recruiting – Digital FX Sup
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

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