i use Fusion for compositing and post-production.
I have a 3D sequence exported in EXR format with ObjectID inside.
Can someone tell me how to connect a Fusion particle emitter to a specific object/part in the scene ? (basically a tracking task but need be very precise)
I need to connect some smoke FX to a wheel.
There is faster and better method/pipeline ?
Thanks in advance to anyone who can reply.
Bye
I read a lot on here about people striving to work in feature film production houses and all the pros/cons that come along with it. My first question is – what sort of (non freelance) opportunities are out there for either compositing or motion graphics in smaller-medium sized places? It’s a very general question but what I mean is that I don’t seem to read much about anything else other than how to get into feature films etc – aside from obviously not working on big Hollywood movies are there good/bad things about relatively smaller houses – pay, number of positions, roles, training, etc?
My second question is possibly related to the first one. Are there plenty of (again non freelance) opportunities out there for people with good general skills (eg 2d composite and motion graphics) rather than going down a very specific path? Again pros and cons?
In my previous (unrelated) career I worked at a very large prominent firm in a specific role, and always wondered if I was more suited to a smaller more intimate workplace with a more general role.
Thanks for any advice.
The normal workflow is : from fcp 29.97fps, go to nuke @29.97 too, do the fx then send back to fcp @29.97, finally convert to dpx @24fps. How about converting 29.97 to 24 inside Nuke then do the effect @24fps so i will have fewer frames to work on , for example : rotoscoping 1 sec will have about 5 frames difference between these 29.97 and 24. Is it a good idea to do converting inside Nuke? also the footage is interlaced so i need to separate the fields. Any suggestion ? Does Nuke have good tools to deal with this conversion ( i found couple of plugins/tool , like fiedskit by Diogo etc) or need to do it outside Nuke ? i didn’t hear any good before version 6. Or any better workflow? there will be no change in resolution (HD 1920×1080), the blow up to film res will be done outside this workflow (optical) so no need to worry about it.
Thanx a lot.
Budget: $1,000
Skills: Your own packages
Contact:
The Darkening is an American psychological horror film that is a Hitchcock throwback with tones of H.P. Lovecraft due to be completed June 27th. You can see more details here:
http://www.thedarkeningmovie.com
www.readamovie.com
We’re currently are in preproduction and would like to discuss the sfx prior to production start (June 11th). Need a convincing swirling and dark vortex and the development of the darkening dark force cloud.
We have connection with Lions Gate and other West Coast production/distribution companies so this movie will be distributed.
This is an opportunity for a sfx artist to work on a truly original horror film and get their work seen worldwide.
Budget is $1,000 total. Email
jackyoung1981@cox.net if interestedGener8 is Hiring a VFX Editor!
Posted in: The Job LotOpen Positions: 1
About G83D
G83D is an industry leading developer of stereoscopic 3D solutions and technologies. We have developed advanced proprietary software and patented technologies, resulting in a highly economical and superior quality stereoscopic 3D solution. With endorsements from James Cameron and Lightstorm Entertainment, we believe that converting existing 2D films into 3D versions will give movie lovers an enhanced experience viewing their favourite films.
Overall Purpose and Objective
The VFX Editor provides editorial needs for Stereoscopic (3D) Conversion projects. Integral in breaking down and maintaining all edits from initial turnover through final delivery for feature length conversion projects.
General Duties & Responsibilities
- Ingest and Process Client plates and related assets into asset management system.
- Breakdown all shots in Scratch for full length feature to verify frame-for-frame accuracy.
- Rebuild the edit in Scratch, the primary editorial program used for stereo edits and reviews.
- Run daily shot review sessions / Client presentations.
- Responsible for driving client presentations, and keeping shots well organized and labeled to ensure a smooth review.
- Update all scene and reel edits in timely manner with latest shots.
- Create a stereo edit of each scene with direction from client and Stereographer regarding initial stereo parameters per shot
- Preps and organizes client deliveries per required specs.
- Preps and organizes asset deliveries to subcontractor vendors per required specs.
- Works closely with the Production, Stereographers and Supervisors, in tasks to ensure shots are scheduled and delivered on time.
- Perform basic IO / Data functions with computer based file management. Linux shell commands.
- File import / export from ftp, DVD’s, Firewire, LTO3 and SCSI raid drives.
Requirements
- At least two (2) years of relevant work experience
- Highly organized and detail oriented, with the ability to multi-task in a dynamic environment.
- Customer service oriented with the ability to motivate within a team environment.
- Ability to self-manage workload to meet deadlines.
- Must have excellent communication skills.
- Resourceful with a solid troubleshooting approach to technical difficulties.
- Proficient skills in Final Cut Pro and/or AVID.
- Strong understanding of standard Production pipelines is a must.
- Strong Mac and Linux knowledge.
- Must be disciplined, focused and action-oriented.
- Must be able to think and act strategically and execute flawlessly.
- Excellent written and verbal communication skills are essential.
- Signal level troubleshooting of video, audio and data throughout the facility.
- Support of the Video I/O department for file based media processes.
- Create and maintain operating procedures and documentation.
- New equipment installation including system design, equipment specification, wiring and documentation.
- Assist with setup and calibration of color critical displays.
- Prompt response to end users requests.
Submission Process:
If you are interested in this position, please submit your resume and cover letter to recruiting@gener8.com.
Gener8 is Hiring an VFX Editor!
Posted in: The Job LotOpen Positions: 1
About G83D
G83D is an industry leading developer of stereoscopic 3D solutions and technologies. We have developed advanced proprietary software and patented technologies, resulting in a highly economical and superior quality stereoscopic 3D solution. With endorsements from James Cameron and Lightstorm Entertainment, we believe that converting existing 2D films into 3D versions will give movie lovers an enhanced experience viewing their favourite films.
Overall Purpose and Objective
The VFX Editor provides editorial needs for Stereoscopic (3D) Conversion projects. Integral in breaking down and maintaining all edits from initial turnover through final delivery for feature length conversion projects.
General Duties & Responsibilities
- Ingest and Process Client plates and related assets into asset management system.
- Breakdown all shots in Scratch for full length feature to verify frame-for-frame accuracy.
- Rebuild the edit in Scratch, the primary editorial program used for stereo edits and reviews.
- Run daily shot review sessions / Client presentations.
- Responsible for driving client presentations, and keeping shots well organized and labeled to ensure a smooth review.
- Update all scene and reel edits in timely manner with latest shots.
- Create a stereo edit of each scene with direction from client and Stereographer regarding initial stereo parameters per shot
- Preps and organizes client deliveries per required specs.
- Preps and organizes asset deliveries to subcontractor vendors per required specs.
- Works closely with the Production, Stereographers and Supervisors, in tasks to ensure shots are scheduled and delivered on time.
- Perform basic IO / Data functions with computer based file management. Linux shell commands.
- File import / export from ftp, DVD’s, Firewire, LTO3 and SCSI raid drives.
Requirements
- At least two (2) years of relevant work experience
- Highly organized and detail oriented, with the ability to multi-task in a dynamic environment.
- Customer service oriented with the ability to motivate within a team environment.
- Ability to self-manage workload to meet deadlines.
- Must have excellent communication skills.
- Resourceful with a solid troubleshooting approach to technical difficulties.
- Proficient skills in Final Cut Pro and/or AVID.
- Strong understanding of standard Production pipelines is a must.
- Strong Mac and Linux knowledge.
- Must be disciplined, focused and action-oriented.
- Must be able to think and act strategically and execute flawlessly.
- Excellent written and verbal communication skills are essential.
- Signal level troubleshooting of video, audio and data throughout the facility.
- Support of the Video I/O department for file based media processes.
- Create and maintain operating procedures and documentation.
- New equipment installation including system design, equipment specification, wiring and documentation.
- Assist with setup and calibration of color critical displays.
- Prompt response to end users requests.
Submission Process:
If you are interested in this position, please submit your resume and cover letter to recruiting@gener8.com.
Automech Exhibition promo 2010
Posted in: Gallerythis is a TV promo i did since a year ago for cars exhibition … i hope you like it.
Match move & nuke
Posted in: NUKE from The FoundryI am drawing a blank when it comes to match moving this scene:
it’s about 10 seconds into the video. He is standing on the ledge and a the cam is doing a fly over to expose the ground.
http://www.youtube.com/watch?v=j5-yKhDd64s
Now,
I’m guessing that they used a crane over head on a green screen
and match moved it. Then added a 3d scene to it.
But my question is this:
How would you do this shot and use BOTH live action shots WITHOUT a motion control camera?
For example,
What would be the best way to composite this if you have footage of the roof looking down & a green screen fly over? I know nuke has that 3d composite thingy going for them but I never tried it. 🙂
I’m wondering does anyone know of any plugins for AE or tutorials for post motion blur with vector passes?
Or do you guys prefer to render the Motion blur in your 3d package? we do that right now but the rendering times are outrageous, thats why we got RSMB but it looks awful…any suggestions would be very appreciated.