ROTO JOB – 51 Images

Thanks. Job closed!

light house arial view

hi! every one,
This is vijay. well i’ve done this work for first time & willing to know the comments on this work. So, plz let me know the comments frankly on this work, bcz i’m excited to learn more & good things . so, plz let me know the above…

http://www.youtube.com/watch?v=tQIzXqNx-yk

freelance roto artists required..

hey i have a big project to work on..so, i need some good roto artists to work on that..Mail me your resumes at vipin.maac2010@gmail.com and tell me about your rates also

Maya road crack tutorial.

Hi All!
I did a short video tutorial about creation ground crack effect. It’s a not standard way of using maya nCloth system. Enjoy
http://vimeo.com/23062589

UK Recruiting Trip – Method / CIS

Method / CIS will be in London interviewing potential candidates for work in the UK-LA-NY and Vancouver. We are actively seeking:
Flame Artist (NY/LA)
Nuke Compositors (All Locations)
Compositing Supervisors (NY/LA/Vancouver)
FX Artist/Leads (Houdini/ Maya) (LA)
Technical Directors (All Locations)
Vray Lighters (LA)

Method Recruiting will be conducting interviews from Monday May 9, 2011 through Friday May 13, 2011. If you are interested in learning more please send reels/resumes to:
recruiting@methodstudios.com

Please correspond to schedule interviews and don’t forget to follow us on LinkedIn and Face Book.

Cheers,

Method Recruitment

FX Animation Supervisor – Method Studios-LA

Based in Los Angeles, with locations in London and New York, Method is a leading post production facility providing a full range of visual effects services.
As an artist driven company Method is built around an exceptional team of VFX professionals who have created award winning visual effects for Feature Film, Commercials and Music Videos.

Recent feature credits for Method include; “Nightmare on Elm Street”, “Sorcerer’s Apprentice”, “Let Me In”, “Life as we Know it” and “Gulliver’s Travel”.
Current shows in production include, “Captain America”, “X-men”, “Cristiada”, “This Means War” and “Wrath of the Titans”.

Duties and Responsibilities
• Supervise the FX team and mentor artists to ensure the creation of high quality FX.
• Responsible for directing the overall FX quality in shots and conducting rounds to determine which shots are ready to show to Director.
• Conduct script breakdowns for FX and develop appropriate schedules to work with available resources and to prioritize tasks.
• Work with CG Supervisor to determine which technology will be required to meet the needs of the FX department.
•• Collaborate with other departments and supervisors to resolve technical problems.
• Proactively communicate any information about FX to other departments as necessary.
Qualifications
• Bachelor’s degree in Computer Science or related field or equivalent work experience.
• Advanced knowledge of particle systems and fluid dynamics in Maya and/or Houdini.
• Expertise in compositing theory, concepts, and techniques. Nuke experience a plus.
• Knowledge of surfacing, modeling, lighting, and rendering in CG.
• 6+ years of production experience with 2+ years in a lead or supervisory role on a feature film.
• Strong communication, interpersonal, and multi-tasking skills.
Reels/Resumes can be sent to:

method-la-recruiting@methodstudios.com

Creative cow tutorials for free download

Hey pals this is arun from india. I have a blog http://aruntuts.blogspot.com

That blog is about downloading videocopilot tutorials and products for free. Even creative cow Aftereffects tutorials.

I got many visitors to my site and i was happy with their support. To make that more activated i recently created a forum.

I haven’t got much acquainted with forums and being this my 1st forum i need some supporters to begin with.

So I request you all to visit my forum and give your support and active participation like here.

You can visit my blog and from there you can reach my forum link. You will find lots of important features in my blog. Its only for AfterEffects.

If you wanna give direct visit to my forum it is http://aruntuts.freeforums.org/
Please contribute everyone. Thanks.

Support Needed

Hey pals this is arun from india. I have a blog http://aruntuts.blogspot.com

That blog is about downloading videocopilot tutorials and products for free. Even creative cow Aftereffects tutorials.

I got many visitors to my site and i was happy with their support. To make that more activated i recently created a forum.

I haven’t got much acquainted with forums and being this my 1st forum i need some supporters to begin with.

So I request you all to visit my forum and give your support and active participation like here.

You can visit my blog and from there you can reach my forum link. You will find lots of important features in my blog. Its only for AfterEffects.

If you wanna give direct visit to my forum it is http://aruntuts.freeforums.org/
Please contribute everyone. Thanks.

Need Support from Each and Everyone

Hey pals this is arun from india. I have a blog http://aruntuts.blogspot.com

That blog is about downloading videocopilot tutorials and products for free. Even creative cow Aftereffects tutorials.

I got many visitors to my site and i was happy with their support. To make that more activated i recently created a forum.

I haven’t got much acquainted with forums and being this my 1st forum i need some supporters to begin with.

So I request you all to visit my forum and give your support and active participation like here.

You can visit my blog and from there you can reach my forum link. You will find lots of important features in my blog. Its only for AfterEffects.

If you wanna give direct visit to my forum it is http://aruntuts.freeforums.org/
Please contribute everyone. Thanks.

Working with Motion Vectors…

I’ve been trying to think of how to do this for awhile and am not having any luck.

Basically I want to analyze some footage, get motion vectors and isolate only the areas that are moving in the Y direction.

The RSMB vectors don’t look like it isolates Y movement that well. I can extract the vectors from the OFlow node, but I don’t think the color info relates to direction of movement, just the length and direction of the lines.

Any one want to help? Am I missing something with the RSMB color data?