cutout by alpha

id like to mask an object by its alpha or by material ID…
but i allways get those pixels around my objets…

is there an other way to get this working..?

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Digital-Tutors Release Exciting New Training

[NEWS=”http://www.cgnews.com/wp-content/uploads/digital_tutors_whatsnew_thumb.jpg”]NEWS [/NEWS]Digital-Tutors have announced a unique and exciting release in the introduction of the Beginner’s Guide, a free fundamental learning series for new artists that takes an introductory look at essential 2D and 3D terms, definitions and guidelines

In addition the respected industry training company can offer 8 production-based courses that go several steps beyond a novice level, that are for Digital-Tutors subscribers only. Adding to the excitement is the announcement of the largest free online CG training site. Digital-Tutors are now providing hundreds upon hundreds of high-quality, complimentary videos to learning the basics of CG.

Digital-Tutors New Training Programmes:

  • Beginner’s Guide – An All-New Series of Introductory Training

  • Beginner’s Guide to CINEMA 4D

  • Beginner’s Guide to Maya 2011

  • Beginner’s Guide to Shading Networks in Maya 2011
  • 
Beginner’s Guide to Animation in Maya 2011

  • Beginner’s Guide to Rigging in Maya 2011

  • Beginner’s Guide to Modeling in Maya 2011

  • Beginner’s Guide to Nuke 6.2

  • Beginner’s Guide to Image Editing in Photoshop CS5
  • 
Beginner’s Guide to ZBrush 4

View all: http://www.digitaltutors.com/09/trai…beginner_guide

Subscriber Exclusive – New Production-based Courses

  • Creating a Handgun in ZBrush 4

  • Presentation Techniques in ZBrush 4

  • Building a Logo for a Law Firm in Illustrator CS5
  • 
Creating a Grunge Concert Poster in Photoshop
  • CS5
Exploring Animation Principles in Maya 2011: Staging

  • Exploring Animation Principles in Maya 2011: Solid Drawing
  • 
Exploring Animation Principles in 3ds Max 2011: Solid Drawing
  • 
Utilizing Shading Networks in Maya 2011

View All: www.digitaltutors.com/09/training.php

RELATED LINKS:
Have a subscription? Sign in: http://www.digitaltutors.com/09/my_account.php
Interested in a membership? Visit: www.digitaltutors.com/09/pricing.php

http://www.digitaltutors.com/09/trai…beginner_guide
www.digitaltutors.com/09/training.php
http://www.digitaltutors.com/09/trai…=9999&view=all

Contact Digital-Tutors at www.digitaltutors.com

MPC LA Recruitment Roadshow March 8 – 10

[NEWS=”http://www.cgnews.com/wp-content/uploads/mpc_small_thumb.jpg”]30611[/NEWS]After a successful European and Australian tour last year, MPC’s recruitment team are getting ready to set off to the glitz and glamour of Los Angeles for another round of talent scouting. On March 8 – 10, MPC’s Recruitment Team will be in Downtown Los Angeles to once again find a host of creative, talented and overall exciting individuals to join the world-leading VFX company.


And with 2011 already extremely busy with shows including Harry Potter and the Deathly Hallows: Part 2, X-Men: First Class, Pirates of the Caribbean: On Stranger Tides and Sherlock Holmes 2 as well as newly confirmed projects; John Carter of Mars; Wrath of the Titans, 47 Ronin and a new Ridley Scott project, there really is no better time to join MPC! 



So…If you think you fit the bill and have the drive, passion and talent to work for MPC, why not visit the MPC Recruitment Team on March 8 – 10.



Simply email at rectruitment-roadshow@moving-picture.com with your CV and reel and MPC will reply with an invitation with the exact time and venue. 

In the meantime, you can also keep up to date with all MPC recruitment news at www.moving-picture.com/jobs, or follow MPC on Twitter (mpc_vfx) or become a fan on Facebook.

RELATED LINKS
www.moving-picture.com/jobs

Tron title shader

Here one more Movie title shader in 3ds max,in mental ray.

www.m9fx.com



Reach for the Sky: MPC goes full circle

Reach for the Sky: MPC goes full circle

Mpc_sky_featured

Scenes of Monument Valley, New York City, the English countryside, a distant space station and a vast icescape were brought to life as a continuous shot by MPC in a recent stereo piece for Sky Movies. Here’s my interview at fxguide with MPC’s 3D supervisor Duncan McWilliam about shooting the 360 degree pan with a stereo rig, creating worlds and then stitching it altogether.

Julian van Mil – New reel

here’s my new reel for 2011

http://julianvanmil.com/demo-reel-2011/

hope you enjoy it.

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MENTAL RAY – RENDER PASSES INTRODUCTION

Hello everyone,
one of the ways I found to help me study certain tools or softwares, is to take notes or memos that could help me later. Initially I liked to write down all the tips and tricks I would learn from video tutorials or books, in a small black book but I have been noticing that the creation and sharing of pdfs has help me a lot more. I’m saying this because the potential comments and critics have an more positive effect in the learning process. I love to share what I can because I’ve learned a lot in this forum and this is my way to say thank you. Please upgrade to Acrobat X for you to see and download this pdf.
Here is the link:
http://www.treed-lab.com/mentalraysection1and2.pdf
You will not find any advanced stuff here, this is just like an notebook that I created to guide myself, hope you find it useful.
Cheers

Maya Or Realflow For Rigid Body Simulations?

Hey guys,

I have recently been asked to create a small project where various coins are coming out of a tap. I have used Maya rigid body dynamics in the past, but I have recently been very impressed with RealFlow when I used it in a different fluid simulation. I am thinking about giving RealFlow rigid body simulations a go for this project to see what results I get.

My questions are:
a. Has anybody tried both Maya and Realflow for rigid body simulations?
b. If so, were there any advantages or disadvantages to each piece of software in this area?
c. Which one do you prefer using for this type of work?

Any responses would be greatly appreciated. Thank you in advance.

Ian

Compositing/VFX Department Head

Position: Compositing/VFX Department Head

BENT Image Lab is currently accepting applications for Compositing/VFX Department Head – Staff

Job Description:
Bent Image Lab is looking for a Department Head of Compositing and VFX for its growing slate of animated commercials and TV shows. Applicants must be experienced in Adobe AfterEffects, Nuke and familiar with Photoshop.
Principal Duties and Responsibilities

  • Supervise team of staff and freelance compositors and roto artists.
  • Support Head of Production and Producers in recruiting and scheduling artists for jobs.
  • Troubleshoot technical and management issues for studio.
  • Provide technical and creative support for bidding process.
  • Manage the ongoing R&D for the studio for VFX and compositing.
  • Responsible for the finishing of shots requiring any of the following skills: 2D and 3D tracking, lighting, rotoscoping, compositing and keying.
  • Working with a variety of elements, from motion graphics to CG to live action to FX to stop motion animation, sometimes all in one shot.
  • Provides visually creative and timely solutions to directors
  • Communicates with other VFX staff and departments on status of composite work
  • Able to manage time effectively and give accurate assessments of the workload and the time required to complete tasks.
  • Provide preliminary and final color correction for spots.

Qualifications

  • 3+ experience as a lead or Department Supervisor, preferably on commercials.
  • 5+ years professional experience in Adobe After Effects and Nuke
  • Photoshop experience
  • Proficiency in film and video broadcast standards, and video and graphics formats
  • Proficiency in color grading.
  • Must be highly organized, and have the ability to juggle several jobs at once in a highly efficient manner
  • Very strong interpersonal skills and communication skills a must.
  • Prior animation experience a plus
  • Experience with building a Nuke pipeline a plus.

Applicants should have a minimum of 5 years professional experience. Seamless integration and an eye for detail is a given. You will be required to work to tight deadlines, be very organized and need to have a positive hardworking attitude.

Please include your current location and your willingness to relocate.

BENT IMAGE LAB is a hybrid animation laboratory and live action production studio where award-winning filmmakers, artists, storytellers, animators, and designers come together to create projects for a diverse clientele. The studio stretches the boundaries of concept and design. It is a laboratory where exploration and play go hand in hand. We are located in Portland, Oregon.

This is a staff position with some benefits.
Salary is commensurate with experience. References required.
All submission must state what position you are applying for in the ‘subject line’ of your email.

Submit reels and resumes to info@bentimagelab.com and/or:

Ken Bryan
Studio Manager
Bent Image Lab
2729 SE Division St.
Portland, OR 97202

No phone calls please.

Max Generalists needed

Speedshape Venice CA. is looking for 3Ds Max generalists for a broadcast project starting immediately and ending March. 15th.

Experience in a Max to Vray pipeline is a huge plus!

Please contact :

connor.meechan@speedshape.com