cutout by alpha
Posted in: NUKE from The Foundrybut i allways get those pixels around my objets…
is there an other way to get this working..?
is there an other way to get this working..?
In addition the respected industry training company can offer 8 production-based courses that go several steps beyond a novice level, that are for Digital-Tutors subscribers only. Adding to the excitement is the announcement of the largest free online CG training site. Digital-Tutors are now providing hundreds upon hundreds of high-quality, complimentary videos to learning the basics of CG.
Digital-Tutors New Training Programmes:
View all: http://www.digitaltutors.com/09/trai…beginner_guide
Subscriber Exclusive New Production-based Courses
View All: www.digitaltutors.com/09/training.php
RELATED LINKS:
Have a subscription? Sign in: http://www.digitaltutors.com/09/my_account.php
Interested in a membership? Visit: www.digitaltutors.com/09/pricing.php
http://www.digitaltutors.com/09/trai…beginner_guide
www.digitaltutors.com/09/training.php
http://www.digitaltutors.com/09/trai…=9999&view=all
Contact Digital-Tutors at www.digitaltutors.com
And with 2011 already extremely busy with shows including Harry Potter and the Deathly Hallows: Part 2, X-Men: First Class, Pirates of the Caribbean: On Stranger Tides and Sherlock Holmes 2 as well as newly confirmed projects; John Carter of Mars; Wrath of the Titans, 47 Ronin and a new Ridley Scott project, there really is no better time to join MPC!
So…If you think you fit the bill and have the drive, passion and talent to work for MPC, why not visit the MPC Recruitment Team on March 8 – 10.
Simply email at rectruitment-roadshow@moving-picture.com with your CV and reel and MPC will reply with an invitation with the exact time and venue. In the meantime, you can also keep up to date with all MPC recruitment news at www.moving-picture.com/jobs, or follow MPC on Twitter (mpc_vfx) or become a fan on Facebook.
RELATED LINKS
www.moving-picture.com/jobs
Reach for the Sky: MPC goes full circle
Scenes of Monument Valley, New York City, the English countryside, a distant space station and a vast icescape were brought to life as a continuous shot by MPC in a recent stereo piece for Sky Movies. Here’s my interview at fxguide with MPC’s 3D supervisor Duncan McWilliam about shooting the 360 degree pan with a stereo rig, creating worlds and then stitching it altogether.
http://julianvanmil.com/demo-reel-2011/
hope you enjoy it.
I have recently been asked to create a small project where various coins are coming out of a tap. I have used Maya rigid body dynamics in the past, but I have recently been very impressed with RealFlow when I used it in a different fluid simulation. I am thinking about giving RealFlow rigid body simulations a go for this project to see what results I get.
My questions are:
a. Has anybody tried both Maya and Realflow for rigid body simulations?
b. If so, were there any advantages or disadvantages to each piece of software in this area?
c. Which one do you prefer using for this type of work?
Any responses would be greatly appreciated. Thank you in advance.
Ian
BENT Image Lab is currently accepting applications for Compositing/VFX Department Head Staff
Job Description:
Bent Image Lab is looking for a Department Head of Compositing and VFX for its growing slate of animated commercials and TV shows. Applicants must be experienced in Adobe AfterEffects, Nuke and familiar with Photoshop.
Principal Duties and Responsibilities
Qualifications
Applicants should have a minimum of 5 years professional experience. Seamless integration and an eye for detail is a given. You will be required to work to tight deadlines, be very organized and need to have a positive hardworking attitude.
Please include your current location and your willingness to relocate.
BENT IMAGE LAB is a hybrid animation laboratory and live action production studio where award-winning filmmakers, artists, storytellers, animators, and designers come together to create projects for a diverse clientele. The studio stretches the boundaries of concept and design. It is a laboratory where exploration and play go hand in hand. We are located in Portland, Oregon.
This is a staff position with some benefits.
Salary is commensurate with experience. References required.
All submission must state what position you are applying for in the subject line of your email.
Submit reels and resumes to info@bentimagelab.com and/or:
Ken Bryan
Studio Manager
Bent Image Lab
2729 SE Division St.
Portland, OR 97202
No phone calls please.
Experience in a Max to Vray pipeline is a huge plus!
Please contact :