How to Get Smooth view in NUKE?

When the image is zoomed then the pixels r starting to be boxes. How to prevent this problem in nuke?

Help Anyone?

Hi All!,

I am currently studying Visual Effects at the University of Glamorgan, Cardiff, Wales.

I have reached a point in my course where it has become necessary to find industry contacts, as well as produce a case study, documenting the day to day work of a Visual Effects house of our choosing.

I wondered if there would be any possibility of one of you answering some questions about the Visual Effects industry?

Obviously, I understand you are all under tight deadlines, and this may not be a possibility.

I look forward to hearing from you guys,

Thanks in advance.

Gareth Pugsley
gareth.pugsley@hotmail.co.uk

Nuke camera export scale issue

Hi,
I’m hoping someone can help me here…
So I’ve been using Nuke’s inbuilt CameraTracker a lot recently and love how quickly I can achieve a solid track on the majority of footage. However, getting that tracked camera (along with placement geometry) into a 3D app always seems to result in a miniature scene :confused:

So I’ll export the scene from Nuke as an FBX file using the ‘WriteGeo’ node. I then import that FBX file into Cinema4D or Houdini and bring in the cam, geometry and animation. The resulting scene is really tiny. I can drop in a standard sphere and have to scale it to around 1-5% of its original size, otherwise it engulfs the entire scene. It’s honestly like comparing a beachball to a golf ball (the latter being the scene).

Is this normal? Or is there a step I’m missing out, or an option I’m not selecting somewhere?

It’s driving me up the wall tbh 🙁
Any advice is greatly appreciated.

Thanks in advance.

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Interior Design (My Livingroom)

Hi everyone

I just wanted to show what im doing at the moment, it is a scene of my livingroom in my apartment in Sweden. I have not started with the lightening yet and the textures are not really finished. But feel free to come with suggestions.

http://img694.imageshack.us/i/render02t.jpg/

Gentleman Scholar


Upgraded from a quickie, we felt that Santa Monica based design studio, Gentleman Scholar, needed a closer look and a proper introduction.

Scholar is a collaboration between veteran Executive Producer, Rob Sanborn and Director/ Designer Duo, William Campbell and Will Johnson. Campbell and Johnson, have known each other since their days at the Savannah College of Art and Design. They first collaborated professionally at Superfad, where they met and worked with Sanborn.

Their work showcases a wide range of design from live action to fully animated CG. Their newest include a live action Chevron campaign,  an in-house short film called “Ike’s Kream,” and a haunting collaboration with director Sandro Miller and John Malkovich with “Butterflies.” Keep these guys on your radar!

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Posted on Motionographer

First Matte painting ,

Everything is painted except the rocks ,, and their not matted in good enough, Help plz,:) not to sure where to go from here, also not sure about the light rays :confused: , this is far from done ! , still laying down base colors, critiques plz on this WIP

Thankyou

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Airplane Propellor Motion Blur with Vectors?

Hi all, I am wanting to add motion blur on a spinning propellor in a shot i am working on. now i’ve been using a plane with an animated texture on it, and it KIND OF works, but i’d really like to use the actual geo for the motion blur.

now i know real 3D mb is expensive to render, so i am looking into vector motion blurs, but i don’t quite understand it, it seems like it’ll work but i don’t know how to properly render out a vector pass from maya to make this work. and what’s worse is that since it’s SPINNING the motion blur has to be accurate 3D wise, not 2d.

I did a little test through fusion using the i think mv2d toxic render pass from maya (i rendered in exr btw), and using the vector blur tool in fusion, and i get this:

http://vimeo.com/20585809

it KIND of works, but then the edges of the blades are really screwed up, it’s not blurred correctly, and it’s a straight line the motion is circular so edges should be circular too (well that’s what i am assuming), and overall doesn’t look too good to be used.

I tried using the reelsmart motion vector plugin, but i don’t even know how to use that thing.

so i ask you all this: how do i properly render out a motion vector pass for a shot like this (a shot with a propellor spinning at rapid speed and at the same time the camera changes angles)? and how do i use it in fusion? do i really use this vector blur node in fusion that seems to have no customizable settings? or is there another node or plugin i can use?

thank you all in advance