supervise motion graphics shots

i am a freelancer motion graphics artist and my client want something like this

http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=DuYRgkO90js&feature=feedf

i have to supervise the shooting and make the all animation…
what are the key things that i should do on set?(I’ve never supervised a shot EVER)
my client said that he doesn’t wanna the camera to move, so i guess i don’t need any tracking, except for hands and thing that will interact with the actor…
so i need at least some info to have a good camera match

The list of the things I think I need are basically those:

1-Shot lens grid

2-Camera info:
fstop
lens
shot duration
fps
shutter
filter

3-set info
distance to actor
actor height
light positions

so far that’s all…

is there anything that i should add , on my "on set to do list"??
Thanks

RyyS – “Ride Your Way” VFX reel

Hi,

It’s been 2 weeks since the premiere of my friend’s newest BMX movie … and here’s a very short mini VFX reel of some shots I had the pleasure to work on. So enjoy and feel free to comment 🙂

http://www.vimeo.com/21407637

oh, and if anyone’s interested enough, here’s the whole thing:

http://www.vimeo.com/20333784

over and out,
Martin

3ds max Particle flow

http://www.youtube.com/watch?v=N_TBgQPk-bI&hd=1



Hi want to share 3ds max particle flow logo animation project file, To create this effect i used 3ds max Particle System,I hope guys it may help you. Sample Video


Suggestions on Extending a makeup line through a shot

Hey guys,

Im currently working on a movie for a company, Ive already done a few shots, and this ones not particularly hard, i just want some suggestions on some ways to go about doing it.

The movie is a zombie movie.

THE SHOT:
A zombie is chasing the main character into some water – either the make up artist missed some, or the zombies pants got lower from the weight of the water – but he is shirtless and is covered in makeup to make it look like his flesh is green and decayed and dead… zombie-like. The problem is that there is about an inch band around his waist before the pant line that has no makeup, and is just regular skin.

My job is to extend this decayed flesh look down.

USED:
Nuke 6.2
Pixel Fudger gizmos

Unfortunately i cant post any pictures or footage etc for obvious reasons… but heres what ive tried.

I love the Pixel Fudger plugins – I tried using the filler (basically just blurs in the edges of a mask. for this shot. As a 1 frame test i rotod the area that needed to be covered, used the edge blur inward, did some sharpening and color correction, and added a procedural noise to texture it like the surrounding flesh. This worked BEAUTIFULLY… for one frame. The problem is no matter how tight and specific you roto, even if its every frame, you get this ugly crawl in the blue because of the colors its blurring in. ANOTHER problem with this is that the noise, being a full project sized still, and the zombie is moving across frame, it animates through the flesh. Obviously this can be fixed somewhat easily but i didnt bother to put in the time, as this method Doesn’t seem to work well enough, thinking on a result to time consumption basis.

Anyone have any other suggestions?
I would just be interested to hear them and see what i can work out.

ALSO before someone suggests it 0 I tried using a luma key for a matte, but the flesh isnt much brighter than anything else, and changes color, so despite color correction and luma level tweaking, it doesnt cover the whole area i need, without introducing stuff i dont want.

(applicable software at my disposal – Maya, Nuke 6.2, syntheyes, pf track, mudbox, photoshop. We have more but i dont think things like houdini are particularly useful here xD)

How to create stills or freeze frame from footages loaded?

i’ve been years using combustion but damn seriously i still have no idea how to create a still image out of footage.. a freeze frame. 😀 (without having it to be rendered output and save a single TGA file)

any idea to share? please helpp..

thank you soo much

3D Inorganic Modeler

We are looking to hire a 3D Inorganic and Product Modeler. The job responsibility will be to create high detail 3D models in 3ds Max.

very heavy xdcam EX footage inside Nuke

I don’t understand why, but i got a footage , it’s .mov using codec : xdcam EX 720p25 (1280×720) which is in fact can be played really smooth on my mac, scrubbing the quicktime player is very-very light. Absoultely i can play it in realtime 25 fps without any problem. But when i brought that clip into Nuke , hell…. what’s wrong? it’s very heavy in the viewer, i can’t even click at any frame position to get the picture. It took seconds just to refresh until i can see the frame in the viewer. Anyone can help? The time taken to refresh just doesn’t make my sense. Tried to turn on proxy, and downrez in viewer, it doesn’t help much…. Any idea ?

thanx

F5: Ticket giveaway and 10% discount code

F5 has been generous enough to pass us two tickets to the upcoming NYC fest this April 15 – 16. In turn we are giving them away to the first person to email contact@ventilate.ca with the subject line F5 Please. [Sorry all gone ] Also here is a discount code for 10% off […]

Milk.se + Waytion: Elkedjan

New work from Swedish agency Milk; TV ads for Elkedjan. Here is the first of 9 spots airing on swedish television. Production was completed by Waytion.

Grasshopper Reps

Toronto based Grasshopper Reps launched yesterday, an emerging photographer’s collective. Featuring an award-winning roster of four Canadian photographers, Grasshopper was established to serve the advertising, editorial and design industry needs while fostering burgeoning talent.