from solid state to fluid

hey guys,

so far i have only modelling and a little bit of animation eyperience in maya and for the next project i’m trying to clash a stone to a wall and in the moment of the impact it should transform to a fluid and colorize the wall in the original colour of the stone.

under which subject or topic can i find some tutorials, what is the right definition of this type of animation? fluids? deformation?

thanks in advance!
greetings

Motion Editor @ MPC London

Description

MPC are currently seeking experienced Motion Editors to join our Crowd, Pre-vis, Layout & Animation teams.

The successful applicants will have a range of responsibilities from cleaning motions from our motion-capture system and re-targeting them onto a variety of different creatures for use in pre-vis and layout stages of production, to creating cycles for use in our crowd system ALICE, through to helping organise and run larger, more comprehensive motion-capture shoots for a number of exciting upcoming feature films requiring large scale crowd simulation

Primary Responsibilities:

· Maintain & ensure correct setup & calibration of motion capture equipment

· Ensure all data & reference material is stored neatly, following the file structures in place

· Capture, solve, clean & re-target motions ready for use in all stages of production, from early previs and layout, through to final shots to be used in both hero animations & within crowds

· Create clean and usable cycles for use within our crowd system ALICE.

· Help organise and run large scale motion capture shoots both internally and externally.

· Use the crowd system to bring in motions and perform simple layout tasks when/if required.

· Deliver on schedule to meet deadlines, and work under pressure if required.

· Ability to communicate effectively with Leads, and work collaboratively as part of a team.

· Help improve & develop the motion capture pipeline and work-flows within the company

Experience and Skills:

· Experienced user of MotionBuilder, essential

· Experience with Blade, particularly scripting in Blade, advantageous

· Facial capture experience, advantageous

· Previous CG production experience in feature films, broadcast or games.

· Intermediate-Advanced level user of Maya, or similar 3D package a bonus

· Mel and/or Python scripting ability is desirable, particularly within MotionBuilder & Blade

· Good eye for realistic movement, behaviour and layout both in individuals and crowds/groups.

· Good computer skills, some UNIX/Linux command line skills useful

· Familiarity with MASSIVE or other crowd simulation packages would be beneficial, but not essential.

· Experience with the setup & calibration of Optical Motion Capture Equipment, essential

To apply please check our website out and apply online – http://www.moving-picture.com/index….uitment.htmlor
Any other questions please mail millie-c@moving-picture.com

FX TD @ MPC London

Description

Summary:
FX Technical Directors gather a variety of 3D assets produced by our Layout and Animation departments and use our cutting-edge proprietary toolset to create particle, rigid body, fluid, cloth, fur and hair simulations. Once approved, these are cached to disk. We then either apply lights and shaders using our in-house lighting toolkit to produce the final rendered image, or release the caches back into the pipeline to be lit and rendered by members of our Lighting department.

Primary responsibilities:
• Develops innovative, believable and beautiful solutions to challenging and complex problems.
• Uses an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena.
• Produces test and often final renders of FX elements for a shot.
• Creates working test composites for review by the supervision team.
• Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard.

Experience and skills:
• Proven experience in feature, commercials or broadcast visual effects production (or plenty of raw talent if you’re a recent graduate), with a showreel to back this up. Experience in live action FX work preferred.
• Thorough understanding of techniques and technologies relating to physical simulation in computer graphics.
• Good understanding of the entire visual effects process: shooting, layout, matchmoving, modelling, texturing, rigging, animation, FX, lighting and compositing.
• A basic understanding of physics: newtonian mechanics is the bread and butter of FX work.
• An eye for visual effects work: the ability to analyse an image and determine what needs to be done to improve it, in terms of both aesthetics and believability. The ability to blend art and science in the pursuit of superlative visual effects.
• The ability to think clearly and creatively under pressure.
• Good proficiency with Autodesk Maya, our primary 3D package.
• Strong scripting skills, in MEL, Python or preferably both. C/C++ programming and shell scripting abilities are also valuable.
• Working knowledge of Pixar’s PRMan renderer preferred, although experience with other renderers may be considered.
• Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a solid understanding of the compositing process.
• Good computer skills, particularly with the UNIX/Linux command line.

To apply please check our website out and apply online – http://www.moving-picture.com/index….uitment.htmlor
Any other questions please mail millie-c@moving-picture.com

Crowd TD @ MPC London

Description

MPC are seeking experienced TDs with a background or interest in Crowd simulation, procedural animation or motion capture to join our Crowd team. The successful applicants will use ALICE, MPC’s proprietary Maya-based crowd layout and simulation toolset, to populate cities, choreograph battles, wrangle herds and generally inject multitudinous life into a number of exciting upcoming feature films.

Crowd TDs must be flexible and adapt too many different requirements within the same system, including bipededs or multipeds, winged or finned, humans, animals or fantastical creatures.
Primary Responsibilities:
• Produce realistic animation: ranging from several individuals to several thousand autonomous agents, using standard Maya techniques in conjunction with a sophisticated simulation framework.
• Have a solid understanding of the crowd pipeline from start to finish.
• Ability to help setup the basic pipeline needs for the show and address of other departments such as Lighting.
• Participate in dailies and desk rounds, and willingness to take direction as well as work independently to address feedback and problem solve.
• Deliver on schedule and meet deadlines, and work under pressure if required.
• Ability to communicate effectively with Leads, and work collaboratively as part of a team.

Experience and Skills:

• Broad working knowledge of 3D and 2D generalist skills, including aspects of modelling, layout, animation, scripting, lighting, fx and compositing, and an ability to work closely with people in related disciplines.
• Previous CG production experience in feature films, broadcast or games.
• Intermediate-Advanced level user of Maya, or similar 3D package.
• Mel and/or Python scripting ability is invaluable, C++, Lua or similar programming experience advantageous.
• Good eye for realistic movement, behaviour and layout both in individuals and crowds.
• Familiarity with simulation techniques and technology, not just in crowds but also cloth, physics & fluids.
• Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a good understanding of the compositing process.
• Good computer skills, particularly with the UNIX/Linux command line.
• Familiarity with MASSIVE or other crowd simulation packages would be beneficial, but not essential.
• Experience with development of intelligent particle/crowd/flocking systems is an advantage.
• A general understanding of the whole visual effects pipeline and familiarity with standard 3D and 2D tools is also very beneficial.

To apply please check our website out and apply online – http://www.moving-picture.com/index….uitment.htmlor
Any other questions please mail millie-c@moving-picture.com

Mid and Senior level 3D Maya Generalists

Job in London, Apply Now

2D senior animater and 2D drawing artist

Job in India, Apply Now

Rotoscoping – how this thing affect the performance ?

Ok, this is just my curiousity. If someone ever really work with tons of nodes…. i mean really using a lot of nodes, I want to know how my workflow will affect the performance. So i’d like to focus on rotoscoping. I ussually masking the clip using 2 nodes : attach a clip to a merge node , set mode to ‘in’ then pipe the a rotopaint node into B-input of the merge node (this is the first method). That way i can get the same result compare to using just single rotopaint node, apply directly to a clip then set the proper parameter (this is the second method). For me the first one offers greater flexibility and easy to read compare to the other which have benefit of using just single node (less proccessing??).

I was shake user, so there’s why i ‘m familiar with the first method ( where the second method is not an option in shake). How this affect performance in a hugh project since i’m using 2 nodes, compare to other method with single node. Should i change the workflow? Or maybe technically or internally they’re just exactly the same in REAL cpu proccessing? Any real experience on this ?

…… btw i have a very simple question in head, just another thing…. why Nuke won’t give me warning when rendering to existing files? any good reason?

thanx.

Two free tickets to the F5 Festival in NYC.

UPDATE: The tickets are gone! Thanks for playing.

The good folks at Motionographer and the F5 Festival have given me 2 tickets to the aforementioned creativity festival being held in New York on April 15-16.

As I’m stuck in Sydney though I thought I’d offer them up to any of my readers who will be able to attend.

The tickets are valued at $480 each, and include:

– Two full days of inspiration, learning and networking
– Re:Play Festival – An international showcase of cutting-edge film and design
– Drink tickets
– Admittance to the Official F5 After Party

So if you’re able to attend, and want two free tickets, send me an email.

Audio post production [Freelance]

I am looking for quality projects to cooporate as a freelance in audio post production (Dialogue editing,sound design – sfx design,noise reduction,mixing). I am a sound engineer and I own a studio with Pro tools and other pro equipment. If anyone interested may be contacted me at: 360soundlab@post.com
Please feel free to contact me if you have any questions

Roto + Card, Need some hints :D

Hi there !

Here is my first topic, and my first try to do something in Nuke. I’ve got a lil background in after effect though.
Here is my noobish problem :
– I have a single image.
– I make multiple roto, to isolate some part of the image (building, sky, etc)
– I’d like to make a projection of each of those part, so I put it on card.

But I have an issue, it seems that each of my card are in some screen mode. I don’t want this, I’d like to have it straight, without any mode.

Here is a screen of my Nuke,

Btw, if you have any recommendations, feel free to add it in your comment! I’m a total newbie, so It’ll be very appreciated 🙂

Cheer,
ek.