paint interpolation ( like shake)

So I was looking around in the forums and found part of my answer in this thread:

rotopaint:
– freehand style rotopaint like i found in adobe illustrator (one curve per frame, as you don’t have to maintain the same amount of control point)
– fill color : i want to be able to fill color like photoshop does (doesn’t have to be raster, i once see vector can do this like in retas pro- software for cartoon animation)
– roto stickiness behaviour (again like illustrator ) : so spline can snap.
– option for auto tangent adjustment (like in shake) : while moving control point , the adjacent control point is auto adjusting its tangent respectively.

– animation paint (like autopaint in flame or interpolation in shake)
– why can’t i set parameter before doing roto/painting

My question is: Has this been addressed? Is the rotopaint node capable of a paint "interpolation" like shake?

If not, is there a good workaround to animate my paintstrokes? :fingerscr

Thanks all. 🙂

High Temp on phenom 965

i bought a pc with following config.
Pro:-phenom 2 965 x4 3.4Ghz black edition
Mother board:- msi dka 790 gx
RAM:- 4GB kingston DDR3
cab:- cooler master 690.
Graphics card:- ATI ASUS 5850

i am facing some problem with the temprature of cpu.
it idles at 45c to 50c and when i start rendering in maya or after effects, it goes upto 80c – 90c. and it is pretty noisy than my last pc( athlon). the avg temp when i work on maya is about 55c to 65c.

are these temps common? or what could be the problem? i am afraid my pc will get some permanent damage by this. so please can someone advice me on this?

by the way i am a bit new to this hardware stuff so if any detail is missing pls tell me.

Rainbow CGI is looking for production assistants

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Strange edge with my ZBlur

Hi,
I currently working on blue screen project
We use blue screen element on card in the nuke 3D environnement

I have some trouble when i use the zBlur node. I try to control the depth between my front element and the others with my depth pass from the scanlineRender.
So i adjust the knob to have my front element sharp and my back blurred.
All is working except that i have a strange stroke around my front element.(i think it’s everywhere but not visible with the depth blur). It’s not a black or color stroke like in a wrong premult. It’s when my element is sharp there is not a smooth transition with the other elements (or cards).
I hope to be clear enough and will try to upload a screenshot of my problem
thanks for your answer
b

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Making-Of

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Roto’d my subject, now I want to turn him into smoke…

I have some good 2k smoke vids, lots of them. I’m trying to figure out how to do this. Any help would be appreciated. I have read/watched every tutorial I can find. I don’t think I know what to search for.

Why doesnt this place have a live chat room?

Has it ever? Can we get one?

Stereoscopic footage

Hello everyone,

I decided to improve my skills in Matchmoving (and reel) and try learning Stereoscopic Matchmoving.

However, shooting my own stereoscopic footage isn’t possible. So, I was wondering… Is there any source online where I could download Stereoscopic footage for free (3 or 4 second long shots would do!) to practice steresocopic matchmoving?

I found some websites with really good matchmoving footage, but most of them aren’t particulary cheap so…

So, if anyone can help me out with this one that would be brilliant! Thanks 🙂