Job as a Compositor in Mumbai

CURRICULAM VITAE

Name : Shashank Omprakash Tandle
Present Address : Sai Chandra Chs.
2nd Floor, 204/A
Stn. Rd. Kalwa [W].
Dist: Thane, Maharashtra.
Mobile No. : 9833410647
E-Mail Id : shashank.tandle412@gmail.com
Date of birth : 04/12/1989
(Fourth December Nineteen Eighty
Nine).

Languages Known : Marathi, Hindi, English
(Read, Write & Speak).

QUALIFICATION :
Qualification Xii(Commerce) Passed

PERSONAL INFORMATION :
Marital Status : Single.
Religion/Caste : Hindu/Bhavsar.
Hobbies : Watching Cartoons &
Listening Music & Surfing.

CAREER OBJECTIVES :
3D Modeller, Compositor & VFX Artist.

PROFESSIONAL QUALIFICATION :

Course Name : Animation.

Specialization : 3D modelling, Graphics,
Editing, Compositing & VFX.

DECLARATION :
I solemnly declare that the information provided here in the curriculum vitae is true as per my knowledge & belief.

(Shashank Tandle)
Date :

mMy first 3d compositing

Compositing and Tracking was done by me. Both 3d models and editing by my friend. 2d car at the last also by me.http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=aGmPSb71JLM
http://www.youtube.com/watch?v=aGmPSb71JLM

Smoker from the future.

Below is something i have been working on my freetime. Please let me know what u think..

Please watch the HD

cheers

Help with Approach to project.(person smoking)

I would like to make a video of a person smoking.Using particles for smoke in houdini.

it will be Live action footage of a persons face,with some stylized smoke coming out of his mouth (possibly slow motion)

I would like the smoke to interact with the persons lips,and nose as it comes out.

How would I approach this?,is it worth modelling a head and tracking it to the live action face,and then using that to make the smoke interact with the face..Or does anyone have a better (or simpler) solution?

I have attached an image of the effect i’m going for.

thanks in advance for your help.

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Computer Specs for heavy simulations? (houdini)

Hi,i’m not new to computer graphics,but I am fairly new to whats going on inside your computer.heh. I come from an animation/modelling background.I have recently taken an interest in particle/fluids and would like to take it more seriously.

Right now I have:

Win7-64bit (recently upgraded)
Intel Core 2 duo
6 GB Ram (recently upgraded from 2gb)
Nvidia Gforce 8600 GT graphics card
ASUS P5W Deluxe motherboard.

I was wondering if this is enough to render millions of particles for short student tests ,15secs maybe (apprentice)

If not what should I look into for the future? and with my current specs,what could I do improve performance in the meantime (until I gather money for the real deal)

I know I may need to get a whole new setup in the future,if someone can point me in the right direction that would be great.

I will be using mostly houdini (for particles)

thankyou for your time.

Weird Selection

Okay so I just downloaded Maya 2011. I just came from Maya 2008 so I’ve yet to discover many of Maya’s new features. I created a box and told Maya to select faces and when I pull the geometry’s face, it seems like a soft selection effect. The face highlights with a yellow border and then gradually fades to a red color. How do I turn this off? I just want one face to move, not the whole piece of geometry.

Senior After Effects Compositor/Generalist for 3D conversion & Compositing

GENERAL DUTIES AND RESPONSIBILITIES:
Strong understanding of stereoscopic imagery to diagnose visual disparities from conversion.
Overall very strong knowledge of After Effects.
Fast paced production savvy problem solving.
Teach and mentor Junior compositors/generalists.
Work closely with producers, stereographer and stereoscopic supervisor.
Help trouble shoot production pipeline issues.

QUALIFICATIONS:
Software knowledge requirments: After Effects, Syntheyes or PFtrack. Ability to use Nuke, and a 3D application such as Maya or 3Ds Max is a big plus.
Previous Film production experience.
Good at paint, cleanplate/wire rig removal.
Ability to communicate effectively with Team and producers as well as manage junior artists.
Experience with hand paint and “procedural” or “comp” paint a plus.
Knowledge Mocha Pro, Silhouette and Photoshop is a plus.
Strong interpersonal and communication skills.
Positive attitude and ability to work well within a team under tight deadlines.
Dependable and flexible.
Takes direction well.
Exercises close attention to detail.
Knowledge of Stereoscopic 3D Conversion a plus.

Onsite work only.
Facility is located in Westlake Village, California 91361.

Submission Process:
Send an email to yael@stereoscopicfx.com
Subject Line should be the desired position.
Include resume, salary requirements, and shot contribution list in the body of the email and a link to online Demo reel.

Maya Modelers

Speedshape Venice is seeking maya high poly modelers for a current broadcast project.
The project begins immediately and will end approximately March 7th.

Please reply to

connor.meechan@speedshape.com

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