I would like to change the x,y values from the tool center key. But i can’t figure it out. All the other things like Clipname or Size is pretty easy but getting the right Key and especially setting the values is a bit confusing via GetAttrs() and SetAttrs().
Would be happy about some ideas 🙂
greetings:)
Houdini artists needed
Posted in: The Job LotRender Problems
Posted in: NUKE from The FoundryA paid position.
This can be work for hire, fulltime staff, short term freelance, one time payment….as long as money changes hands it is classified as a legitimate job.
No freebies or "it will look good on your reel" posts will be accepted any longer.
If you post a freebie in the Job Lot it will be deleted and you will be warned. Do it 3 times and you will be banned.
This may sound harsh, but it will benefit everyone. For starters we want legitimate job opportunities to not be afraid to post here….if this site becomes another Mandy they will be!
Secondly I want our members to check here first for job opportunities! If all the posts are offering by way of compense is a sandwich and a bottled water it becomes discouraging to even take the time to look.
For now I will just be keeping an eye on the forum when I have time. If it continues I will make it so all Job postings will have to be approved before they will be displayed. If any members notice one of these slip past us, please report it and I will take care of it.
Thanks for understanding…here’s to a better tomorrow!
To create the effect, a variety of plaster forms simulating Simon Cowell’s legs, torso and head were detonated at high speed (1000-1500 fps) and shot on the Zoic Studios Stage.
A week later on a London sound stage, high-speed principal photography captured multiple angles of Simon Cowell, both static and spinning on a turntable, against an all-black environment with heavy backlight.
Additionally, Simon Cowell was 3D scanned to provide high-resolution textures for the eventual 3D model of his full body. Autodesk’s Maya was then used to fracture and explode the 3D model.
The compositing challenge was to integrate all the live-action elements from the explosion shoot, principal photography, and CG passes of Simon’s fracturing shell, individual body parts, and various “X” shapes, to create the illusion of Simon being formed from the ground up. The results were premiered during the Super Bowl and online via social media.
Zoic is an award-winning Digital Studio involved in producing high-end visual effects and animation for feature films, episodic television, commercials, videogames, and interactive media.
Spanning from visual effects, to live action production and specialty shooting, Zoic Studios’ imprint can be seen on “V”, “Human Target,” “Fringe”, and “True Blood”, spots for ESPN, Killzone 2, Mountain Dew, NASCAR, and Tour de France, as well as numerous gaming projects for EA, Activision, Pandemic and Sony. Zoic Studios has offices in Los Angeles and Vancouver.
TOOLS
Autodesk Maya & Flame
Autodesk’s Fracture-FX Plug-In
The Foundry’s Nuke
CREDITS
Client: FOX Broadcasting Company
Joe Earley, President, Marketing & Communications
Michael Vamosy, SVP, Design
Brian Dollenmayer, SVP, On Air Promo Creative
Dean Norris, SVP, Marketing & Special Projects, Special Ops.
Barry Alexander, VP, On Air Promo Creative
Justin Owens, VP, Broadcast Design
Julio Cabral, Creative Director, On Air Promo Creative
Golareh Safarian, Director, Special Projects & Production, Special Ops.
Production Company (US): Three (ONE) O
Executive Producer: Elaine R. Sibert
Director: Norry Niven
Production Company (UK): Park Village Productions
Executive Producer: Nikki Chapman
Senior Producer: Kate Phillips
Line Producer: Mikey Levelle
Visual Effects: Zoic Studios
Creative Director: Andrew Orloff
VFX supervisor: Doug Ludwig
CG Supervisor: Andy Wilkoff
Executive Producer: Gina Fiore
Head of Production: Barbara Genicoff
VFX Producer: Erin Hicke
Compositing Supervisor/Flame compositor: Chris Irving
Lead Compositor: Jon Chesson
Compositor: Johnny Renzulli, Rodrigo Dorsch
3D team: Lochlon Johnston, Chris Barischoff, Eric Rosenthal
VFX coordinator: Andrew Gilson
Zoic Stage – Production manager: James Turek
Zoic Stage Special Effects Supervisor: John Stirber
Zoic Stage – Director of Photography: Barry Walton
Zoic Engineering and Render Support: Saker Klippsten, Mike Romey, Paul Ghezzo, An Dang, Jason Bueno, Ramzi Daouk and Marshall Huffman
3D scanning Company: 4Dmax
3D fracture software provided by Fracture-FX
RELATED LINKS
www.zoicstudios.com
Im not talking of complicated networks in realtime but just footages in realtime..
Im looking for the following config
core i7 950
AMD x6 1090T
Xeon Quad Core 2.6GHz nehelem
4GB of RAM
any recommendations please…
Legend 3D’s patented 2D to 3D conversion technology seamlessly enhances filmmakers’ storytelling, deepening their connections with audiences through pixel perfect™ 3D. Legend 3D’s conversion process integrates sophisticated technology with skilled artistry, offering filmmakers incredible flexibility to create an immersive 3D experience for the audience. Legend 3D also offers a competitive salary and benefits package for our employees in addition to an outstanding work environment.
Qualified candidates interested in a challenging and crucial role with a cutting-edge company located in a beautiful area of Southern California should submit their resumes to Marc Shea (mshea@legend3d.com) in Legend 3D’s Recruitment Department. Subject line must read “Compositors”.
Legend 3D is an equal opportunity employer.
Modellers @ Double Negative
Posted in: The Job LotWe are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows, Paul, Captain America: The First Avenger and Attack The Block.
* Job Title: Modeller
* Department: 3D
* Location: London
* Reports To: Head of 3D
Key Purpose of the Job
To create highly detailed models suitable for use in visual effects work for film, that cover a wide range of organic and non-organic objects.
Needs To Do
The modeller will need to work very closely with the texture painters, shader writers, look development artists and the riggers to generate models that are suitable for feature film work. The models may be organic in nature, such as various creatures or characters, or they may be models of rigid objects such as cars, buildings, props or sets. They will need to make use of a wide range of reference materials. Models may need to be created from scratch or from scans, reference photography, maquettes, miniatures or other set models. They will also have to work closely with their leads to determine an appropriate level of detail for any given model. It will also be important to work closely with the riggers to produce models that meet their work flow requirements, and with texture painters to determine the optimal UV layout for a model.
Needs To Know
* Strong spatial awareness and a good sense of form, scale and proportion
* A very keen eye for detail
* A full working knowledge of modelling in any one or more of these packages: Maya, XSI and Cyslice
* Ability to work with packages such as Mudbox or Z-brush are an advantage
* Polygon and sub-division surface modelling. Knowledge of NURBS modelling is not generally required, but a plus
* How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing
* A good knowledge of Linux would be an advantage. Familiarity with Windows useful but not essential
* When to model detail or have the the detail added through the shading, by liasing with the shader writers and look development artists
* At least 1 years experience in feature films would be beneficial. Experience in other areas of visual effects (TV, Games) will also be taken into account
Needs To Be
* Meticulous
* Team oriented
* Able to learn in house work flows and methodologies
* Able to adapt to changing requirements or briefs
* Resourceful
Measures of Performance
* On time delivery
* Show continuous improvement
* Ability to deliver any required model at an appropriate level of detail and realism, which fits smoothly into the pipeline of a show
If you are interested please apply online at www.dneg.com/jobs
We look forward to hearing from you!
Chris Burnett
Posted in: UncategorizedChris Burnett is Los Angeles based graphic designer currently attending CalArts. Make sure to take a look at this young and upcoming designer’s amazing body of work.