need help from color correction experts

Hi, i need some help about a color correction workflow.
This is the situation:

20 second TV spot, captured in HD uncompressed 10bits in Final Cut.
Edited in final cut in the same color space.
Postproduced in After Effects, for some effects (a window chromakey, a "post" digital LCD) and color corrected in After Effects too.

Then, rendered again uncompressed and took it to Final to add sound and mastering for broadcast. And, surprise… The color is not the same I see in After Effects…

So as I was mastering from Final Cut to a tape I decided to slight re-color correct in Final. In the vectorscope the signal was out of range in the white, i assume it was the bigger dinamic range of the uncompressed footage. It automatically set to the right level when I put the timeline in Prores.

Finally, as the spot was for broadcast SD PAL, I change the settings to a PAL timeline… and of course… the color changed again (rec709 to rec601 I assume…)

So, what is the right way to color correct for broadcast with these tools and don´t get mad with all these color changes? Which is the best and safe way to be sure that what you see is what you´ll get?

Thanks!!:)

auto grab framerange from input node

hi i create a gizmo, where on creation time, i want to grab a framerange info from its input node (the input can be any nodes). So to get the framerange (first and last), i try to put code to the ‘nuke.addOnCreate’ or ‘nuke.addOnUserCreate’ where the code is something like this :

nuke.thisNode().input(0).firstFrame()

but this give me error : ‘NoneType’ object has no attribute ‘firstFrame’. Anyone has any idea ? the firstFrame() should be available, but for whatever reason i can’t fetch it. The goal is i want my gizmo to simply fetch the framerange of any nodes which is directly connected to my gizmo. Let say my gizmo has parameters : ‘start’ and ‘end’. I want ‘start’ to be reset to whatever its input firstframe and ‘end’ will be reset to its input lastframe. I want to set them AUTOMATICALLY when i create my gizmo.

thanx

3d max mental ray render

Hi, let check out 3d max mental ray commercial product renders,i hope it help u guys……enjoy

I’m developing new tool for FX artist.

hi guys.

I began a startup in the visual effects industry.

The purpose of this project is to develope an application for sculpting and painting particle animation (e.g. fire, smoke) like doing ZBrush.

Functionality:

a. import/export maya particle (current platform is maya)
b. sculpting and painting (like following image)

I’m not completed this project.

what do you think about this idea? good idea? bad idea?
or Do you know other software which have this type functionality?

Thank you
lyouta Koduka

Autodesk Matchmover Help

Hey 1st time poster but in need of help, im using matchmover at the moment and have selected an area in the track window as shown in the attached image, can any of you guys tell me how to unselect it completely, its stopping me from tracking points and playing the actual footage, its really fustrating and i would really appreciate the help. thanks in advance

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Nuke 6.2 to Net work render

Hi all,

i am new to this forum Nuke we are using fist time and deadline 4.1sp1 in this NukeX6.2v1 trying to do network render,

please I need some clarification

1)nuke needed any separate render node installer (with nuke package or anything i have to download and install )if it’s with nuke package please tell how to go forward ????

2)any option is there to switch 0n nuke inter face (like a fusion allow network render)

please help me out in this

uppi 😮

FLAME ARTIST / MEXICO CITY

THE FILTER FX IS LOOKING FOR A FLAEM ARTIST to come to live to Mexico for a period of time.
PRINCIPAL DUTIES AND RESPONSIBILITIES:
• Composites images and creates visual effects
• Able to provide visually creative solutions to directors and VFX Supervisor
• Able to supervise shoots where appropriate
• Able to lead teams of compositors and animators (in conjunction with CG Supervisor)
• Works with directors, VFX Supervisors, Editors and CG Supervisors to facilitate production of elements in preparation for compositing

EDUCATION, EXPERIENCE AND SKILLS REQUIRED:
• Strong creative and design skills
• Ability to work directly with directors, clients, VFX Supervisors and animators to solve complex compositing issues
• Problem-solving and strong organizational skills
• Fluent knowledge of Flame operations (UNIX commands)
• Solid working knowledge of Flame (and Nuke is a plus)
• Must be able to learn new technology as it relates compositing and CG
• Minimum of 5 years experience in related work
• Overtime may be necessary to meet deadlines

3Ds max mental ray product renders

Hi, Check out mental ray Perfect Product Renders in 3d max with soft shadows,natural studio lighting .use photometric lights (mr sky light) and skylight.download project file 4mb

Youtube & Vimeo wrappers.

Hey.

does the Vimeo and Youtube wrappers work. ive tried to embed some video video and it kept saying the video is no longer available.

also noticed that most resort to link to the hosting site than to embed the video.

i dont know if this is a reveling issue. just wanted to bring to your attention.

Latest Toyota Vois.

Ive been working on this shot in my freetime. please tell me what u think.

Apps used. 3DSMax, Nuke, Photoshop

and no color correction was added. this is the raw video.