MTV Classic

Not sure if I’m late to the party on this one, but I really like the live action element of these MTV Classic spots, by Sven Müller. Very minimal and weird (which is always awesome in my book) but they totally tell the right stories.

Before and after in Nuke

Hi,

just one short question:

is it common to do these before-after switches as seen in many showreels (like http://vimeo.com/16592561 at sec 19) directly in nuke? Probably in something like final cut, am I right?

If it’s common to do it in nuke: how is it done?

Thanks in advance! 🙂

Carson Magazine

David Carson finally took matters into his own hands and started his own magazine. Can’t wait for my first issue.

RotoFactory Now Hiring for Northern California Offices- Multiple Positions

Visual Effects in the Wine Country
Multiple Positions


RotoFactory, located in the beautiful Sonoma County Wine Country, is now accepting applications for upcoming projects! RotoFactory is one of the world’s leading post production facilities creating high-end visual effects for both film and television.

We are seeking the following qualified candidates for our Northern California Offices for current and future projects:

3D-Stereo Compositors
Primary responsibilities and skill-sets:

  • Perform all tasks associated with the compositing process: incorporating roto, matte extraction, layering of elements, color correction, 2D and 3D tracking.
  • Integrate cg elements and matte paintings into live action or CG Animated plates.
  • Take creative direction from leads and/or stereographer.
  • Present work clearly in dailies and respond to supervisors in a timely fashion.
  • Work with other 3D Artists to convert 2D media into high quality Stereoscopic 3D in a timely manner.
  • Must have thorough knowledge and ability to use After Effects or node based compositing system, as well as Photoshop.
  • Familiar with Rotoscoping, particularly Silhouette and Mocha Pro.
  • Excellent understanding of stereography.
  • Ability to understand and interpret the creative requirements in order to create an accurate representation of stereoscopy.
  • Ability to take direction and structure working practice so that design changes can be efficiently made.
  • Desire to learn from others and to take on increasingly challenging shots.
  • Must have excellent communication skills.
  • Must be able to accurately view 3D images.
  • 2-4+ years of previous experience in VFX compositing, 6+ months of stereo conversion experience.

Compositors
Primary responsibilities and skill-sets:

  • Able to composite shots effectively.
  • Good understanding of color, photography, film, and light.
  • Experience with digital film pipelines.
  • Ability to take direction and implement needed design changes.
  • Desire to learn from and teach others to expand skill-sets.
  • Previous rotoscoping/painting experience a plus.
  • Able to composite shots effectively.
  • Node based or After Effects compositing ideal.
  • Stereoscopic expertise a plus.
  • 2-4 years of previous experience in feature film compositing required.

Rotoscope/Paint Artist
Primary responsibilities and skill-sets:

  • Frame by frame rotoscoping to live-action plate elements.
  • The ability to create photo-real clean plates and track them onto live action plates.
  • Ability to effectively hand-paint on live action plates when needed.
  • An understanding of HD and Film grain and how to replicate it on clean plates.
  • Solid tracking skills in a 3D or 2D tracking package. Knowledge how to export and use this data in a compositing package.
  • A creative and proactive attitude to the task at hand.
  • To organize their time, collaborate, and effectively communicate with their supervisors and colleagues.
  • To stay positive and creative in the chaos of the production environment.
  • An understanding of movement essential.
  • Must have some technical understanding of a 3d software package.
  • Must have a great eye for detail.
  • Experience in Silhouette Fx critical, After Effects, and node based compositing, a plus.
  • Stereoscopic expertise a plus.

Senior Match-Movers
Primary responsibilities and skill-sets:

  • Must be able to reproduce exact camera moves within a computer environment.
  • Understanding of photography and the effects of different lenses on perspectives.
  • Artist, animator or camera operator experience is a plus.
  • Advanced knowledge of Maya.
  • Must have the ability to work under tight deadlines, and possess excellent problem solving skills.
  • Good written and oral communication skills including strong interpersonal skills.
  • Experience in gathering information on location for Match movers.
  • Maintains an expert level of knowledge about current developments in match-move tools for computer graphics, especially in areas that relate to the film industry.
  • Must have a willingness to improve skills, be detail-oriented and to work efficiently within a production environment.
  • Stereoscopic expertise a plus.

Please contact Liz Crawford lizc@rotofactory.com with your resume and a link to your online demo reel.

Thank you. RotoFactory is an E.O.E.

Project Overview: Turkish Airlines

Taylor James expertise was able to produce this striking image by combining CGI and photography with creative direction & retouching…

Particle FX Artist

Ingenuity Engine is currently seeking a Particle FX Specialist to work on projects in February and March that require particle development and shot integration. Must be able to work on site and know 3ds max, fume fx, plfow, and rayfire. Please send applications to jobs@ievfx.com.

lock mouse point of color inspector

Hi is there a way in fusion 5.2 to lock the color inspector on a point? would be really good for color correction, rather than constantly trying to find the pixels again… Currently have the color inspector up on the subview but I can find any info on this … I think photoshop has a similar function where you can lock several points on the screen and see the color info

Thanks for any help

New system configuration for vfx ?

hi! everyone i want buy a new system with good config and my budget is 60 to 65 thousand .softwares nuke ,fusion .
which motherboard is best for our purpose AMD,INTEL or ASUS ?
graphic card ATI or Nvidia ?:confused:

thx

After Effects Compositor – Vancouver, BC

Entity FX North, located in Vancouver, B.C., is now hiring for the tv series “Smallville”. We are looking for a strong intermediate to senior level After Effects Compositor. We are looking for individuals who enjoy a fast-paced production environment and work well in this setting. Entity FX North offers a competitive salary and creative work environment right in the heart of Yale Town.

Requirements:
· Must have production experience with After Effects
· An impressive reel with a written breakdown
· A self-starter with strong technical experience, have a creative flair, and an ability to organize and prioritize your work
· Artists will be responsible for taking a shot from start to final, creating temp composites, 2D tracking, assembling green screen composites, and incorporating 3D elements
· Strong problem-solving skills


· Vancouver based applicants only.

Interviews will be held in Vancouver.

Please send on-line demo reels to:
resumesnorth@entityfx.com

**No phone calls please**

FX Artists – DreamWorks Animation

DreamWorks Animation is currently looking for FX Shot Artists at both our Glendale, CA and Redwood City, CA locations.

* Designs & creates images, elements & effects
* Responsible for coding & providing support & documentation for tools created
* Solid understanding of Maya to be used for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics & particle instancing/flocking
* Develop EFX systems & use EFX Systems developed by other animators
* Creatively solve problems & work with other departments to achieve goals of art direction
* Solve minor problems independently
* Strong artistic vision & ability to be creative
* Strong sense of design & composition
* Strong understanding of Animation & how things should look, feel & move
* Some experience writing scripts and/or programming is preferred
* Ability to multi-task on multiple shots
* Prioritize tasks
* Work on shots independently & efficiently
* Patient, willing to answer questions & mentor other artists
* Stays abreast of current technologies & attempt to implement them effectively

Job Requirements:

* 2-3 years of experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects
* Must have strong visual and technical skills
* Ability to work collaboratively in a high-end software and production environment
* A strong background in computer programming, preferably in C or C++ and UNIX
* An understanding of physical dynamics and natural phenomena is key

To apply:
Please send your resume, reel and reel breakdown to:
DreamWorks Animation
1000 Flower Street
Glendale, CA 91201
Attn: FX Artist

Or to apply online, please send your resume and reel breakdown along with your website to: jobs (at) dreamworks.com. Please use "FX Artist – Your Name" as the subject line of your email.

www.dreamworksanimation.com