Texture-Replacement

I’m currently trying to replace a street surface with a random texture.
But it’s very hard to match the perspective with just the transform node.

Is there a better way to warp the texture to match? What is common?
Just rotate and skew?

edit:

result:
http://vimeo.com/19311360 pwd: nuke

Creature Animator Maya

Ogrefish.gmbh is seeking a creature rigger/animator.

the story is about deep sea creatures and
the movements are quite complex.

the creatures need to be rigged and animated.

because its an independent documentation we’ve low budget –
but if you would like to proof your skills and need
a reference product this would be a good chance.

if you’re interested, please mail to office@sundesign.tv
you’d receive a treatment and everything else needed.

thanks for your time,

Richie Pichler
sundesign.tv
ogrefish.gmbh

Height and Depth pass in maya

hi friends .. can u plz tell me how to create Height and Depth shader in maya
i tried this tute… but…
http://thepaintedpixel.blogspot.com/…ng-part-i.html

EXR to attachable files list

Am requesting that the EXR file format be added to the allowed file format list. Its messy now to zip or rar the exr files and then have the user decompress them..

true,.. exr files are big. but those only get uploaded once in a while.

pls consider.

pp

Height and Depth Sheder

hi friends anyone plz tell me how to create height and depth shader in maya
i tried to create it from the following tute .. but its not working for me ..
http://thepaintedpixel.blogspot.com/…ng-part-i.html

particles texturing for google logo using Autodesk combustion

this is my first compositing us the particles in combustionhttp://www.youtube.com/watch?v=http://www.youtube.com/watch?v=2IgiDFYfMgI

DOF problem in Nuke

hi friends plz any one can tell me how to use Zblur in nuke
i have a beauty and depth pass .. plz help ..

Zoic Studios LA seeking Sr. Level Nuke Compositors

Zoic LA is seeking Sr. Level Nuke compositors for our busy commercial department.

the ideal candidate must poses a superior level of CG integration experience, work well in a fast paced (quick turn-around) environment, and able to execute creative directions in a team environment. (Preferable someone with an established track record in commercial, and episodic world. )

please email 1. Resume. 2. Demo Reel. and 3. Breakdown!!! (must) to jobs@zoicstudios.com with subject title: "AE Compositor"

no phone calls, and the greater Los Angeles area only.

thank you

Does anybody have a good grasp of Ocula using Nukex and more specifically correlating

Does anybody have a good grasp of Ocula using Nukex and more specifically correlating roto

I’ve been plugging in an O_Solver followed by a O_DispartyGenerator then rendering out the disparity, the left eye, just on its own (not embedded into the plate), then plugging that into a PaintRoto or Roto node, making a roto shape in the left eye, do the roto required either by keyframes and applying trackers or by keyframes alone, then using the correlate to generate the right eye.
When I apply a tracker to a roto shape I usually apply it to a ‘folder’ inside the ‘ root’ folder in the node and then generate the roto shapes inside that tracked folder.

How do I know if I have a good ‘solve’ or ‘ disparity map’ ? How can I make them better? What are the settings to be watching? Are there any good tutorials I can watch/read?
Why are my results so random?

vfx and compositing Reel

This is my first vfx and compositing Demoreel..

I hope it like

http://www.vimeo.com/15830113