I think a case could be made that Buck did the best work of 2010.
Just one example of their awesomeness is this piece for Google EBooks.
Thank you and Merry Christmas!
Posted in: Site FeedbackI wanted to say thanks to all the people on VFXtalk. I’ve been lurking and perusing the forums and the site itself for almost 2 years now. I first learned about this site back when I started school and they asked all of us students to find some VFX resources online.
I thought boo what could come of that?
And well here I am.
I don’t say much but when I do say something hopefully it is useful and helpful to anyone that receives my crits or comments. I’ve also been helped by the many people that go through the site.
I’ve seen the ups and downs of the website, from the challenges that seem to come in and out like wraiths, and the hordes of illiterate (or at least they come off as one) people trying to ask us their one liners.
But through it all I’ve stuck around because this place still is the best for me to poke around here and there and just learn reading about all the issues you people get yourselves into.
To all the admins and mods and owners, I know you guys all work your jobs and still put the time into doing stuff like this for the community so please accept my deepest thanks!
Merry Christmas everyone and I hope you enjoy the holidays with your families and friends and if you are alone well I’m sorry to hear that 🙁
But cheer up next year is not that far away ^_^
PFTrack – RMSE
Posted in: Matchmoving SoftwareI think I am right in thinking that the RMSE is a great tool for seeing spikes and problem areas and giving you a ‘first look’ at a track to see if it is heading in the right direction but when do you start placing things in the scene and trying them out?
vray light cache and 2 sided mtl question
Posted in: MayaI am experimenting with the 2 sided material in vray. I am trying to make a slightly transparent curtain. I have a 2 sided material with two identical white base materials. My main issue is when i add a little opacity to the base materials my light cache takes forever to render. Is this normal? Ive tried refraction instead which renders quick but looks crappy and gray. Also the curtain geo has a little thickness to it .
Thanks for any info