using of PNG in movies?

is it safe to use PNG file format in composting.

COMPOSITOR-ART???

HI i am 14 years old. To be a VFX Production Coordinator do you need to have an art in any sort? I am rubbish at art, but i dont want that to stop me into going into vfx. 😡

XML text

please tell me how to fix this code…if its possible at all.

<Text VAlign="bottom" VPosition="15.21">THE CHRONICLES</Text>
<Text VAlign="bottom" VPosition="05.26">OF WUSHU MASTERS</Text></Subtitle>
<Subtitle SpotNumber="0002" TimeIn="00:00:43:229" TimeOut="00:00:47:229"
FadeUpTime="0" FadeDownTime="0">

TC has 3 digits at the end…….

flame wont read the xml at all either. pls see the attached xml
i have edited the header to incl aspect depth etc etc

It is a doc as the file upload wont allow .xml

many thanks

Attached Files
File Type: doc xmlasdoc.doc (140.5 KB)

Is After Effects used on any big feature films???

From what I know, it is an incredible ‘jack of all trades’ package that can do some truly amazing stuff. But I don’t think it has the ‘sexiness’ factor of other more industry standard more expensive programs.

But I know a lot of people have a soft spot for it.

Is it ever used on the big hollywood feature films (even just a little)?

CrazyTalk Animator 1.0 Released

Bring actors to life with automatic facial animation & innovative puppeteering motion. Drag & drop to build sets with scenery and …

Motiva Colimo 1.0 Released

Now available the final version of COLIMO for programs based on Mental Ray (Max, Maya, XSI) and Modo501

Nuke 6.2 Released

Nuke is a powerful compositing product that delivers unparalleled speed and a first-class feature set that is unrivalled in the de…

Engineer – Santa Monica, California

MPC

MPC is one of the world’s leading postproduction facilities creating high-end digital visual effects for the advertising, music, television and feature film industries. The company works with and continually invests in new technologies, and a key part of the organization is the Systems team that develops and maintains the infrastructure on which all the visual effects are created.

There is currently a vacancy for the position of Engineer. Reporting to the Chief Engineer, this role offers the successful candidate unlimited potential to advance technical skills, offers experience with state-of-the-art technology and opportunity to learn from specialist digital media colleagues.

The Engineer works in collaboration with VFX Supervisors, Compositing Supervisors, 3D Animators and Production staff to advise management and clients on the development of visual effects solutions from pre-production through final shot delivery.

Primary Responsibilities include:

  • Ensure systems run reliably and perform as required
  • Work with the team to design, develop and implement/install software tools and programs to achieve the desired functionality of the production stages
  • Work with the Systems team to develop tools and systems to increase efficiency of the systems infrastructure
  • Identify upcoming requirements, recommend and implement solutions
  • Provide technical support for VFX Artists using mainly Linux workstations
  • Take ownership of and assist the team with various evaluation, installation, development and decommissioning projects
  • Keep abreast of latest developments in data based workflows, knowledge of audio and video systems, Autodesk products as well as working practices of high-end commercial postproduction
  • Artist support: oversee deployment of workstations, calibration of monitors, general IT issues (email, Internet accessÂ…)
  • Manage preventative maintenance schedules
  • Act as an expert resource on equipment issues
  • Work with Producers, Artists and Operations to understand individual projects and advise on strategies to streamline services and achieve client objectives within budget and technical limitations

Knowledge, Skills and Experience:

  • BachelorÂ’s Degree in Computer Science, Computer Engineering. Electrical Engineering or equivalent
  • A minimum of 3 years UNIX/Linux, Mac OS X and Windows system administration experience
  • Knowledge of programming with C/C++ and scripting languages such as Python, bash, tcsh, and Perl
  • Understanding of technologies such as MySQL, NFS, Apache, Subversion and RPM
  • Engineering level knowledge of standard CG and compositing applications (Maya, Houdini, Mental Ray, Flame, Nuke Â…)
  • Experience with render farms and queuing systems
  • A good grasp of storage and networking concepts and techniques, computer hardware and operating system
  • Able to develop and enhance any aspect of the production and editing systems
  • Integrate off the shelf and custom applications into production pipelines
  • Excellent communication, people skills, and team working skills
  • Capacity to manage a busy workload with high productivity

The above are minimum requirements. Resumes from more experienced candidates are welcome. Compensation and responsibilities will depend on experience/qualifications.

EOE M/F/D/V

If you are interested and meet the above qualifications, please send resumes to:TDP.Recruitment@technicolor.com

Help on a tracking shot.

I’m trying to do this 3d track on a shot and I don’t know where to proceed from here. I filmed two actors walking up to the edge of a bridge overlooking a city. I more or less successfully tracked the shot in Synth Eyes creating a garbage matte for the actors etc. to the point where a test cube looks like it’s sitting pretty decent in the scene.

Now what I want to do is replace the scenery past the bridge withe a matte painting. This will probably have to be a 3d matte painting because I want to have the camera fly out from the bridge into the matte/background as a transition from the last filmed frames.

I know I’ll have to roto out the actors for each frame they’re over the background but my question is how can I line up and properly project my background in conjunction with my footage in Maya?

Forgive me if my explanation is confusing and thanks in advance for any replies.

How do i…

01.If i tracked a shot in PFTrack, How do I bring that shot in to nuke and link a tracker point or points to a mask and where do I go from there to do a color pass?

02.Also would like to know how to emulate police lights onto a shot, got some people standing around, I want to make it look like theres a cop car off to the side of the cameraman, not in the shot, but near it enough to where the lighting is all over the subjects

new to nuke…