New film / new music!

Dear all, I have just finished a new animation music film.
Hope you enjoy it!

Vimeo: http://www.vimeo.com/16505815
Youtube: http://www.youtube.com/watch?v=3JgKekNG8FI

Thanks a lot

Roger

Company 3 Makes a Slam Dunk for Converse

Post production facility provides VFX, finishing and color grading for iconic ad

New York, NY – Award-winning post production house Company 3 recently completed work on "The Procession" for Converse via ad agency Anomaly NYC for the company’s fall 2010 brand campaign. The commercial, which broke nationally September 26, pays homage to the legends of Converse’s past, present and future, showcasing the iconic Star Chevron mark and giving a nod to the company’s connection to the worlds of sport, music and culture which has helped define the brand for decades.

Gritty and raw, the :60 spot was directed by award-winning filmmaker Antoine Fuqua of Anonymous Content. The ad stars basketball legend Julius "Dr. J" Erving; Carlos Arroyo of the Miami Heat; musicians Jim Jones and Doug E Fresh; legendary ball-handler God Shammgod and Harlem streetball player Adrian "A-Butta" Walton; Converse skaters Kenny Anderson, Sammy Baca, Rune Glifberg and Eli Reed; all set to the thunderous "Hello Operator" by alternative rock band The White Stripes.

Tom McCullough at Company 3 NY provided VFX and compositing for the spot, recreating the celebrated basketball classic with Dr. J with matte paintings, background replacement and crowd duplication. Color grading was performed by colorist Tim Masick, and editing handled by Lucas Eskin from sister company Beast.

"A lot of creativity and effort went into this project," McCullough said. "Although the spot was very labor-intensive, it was exciting to be able to recreate this iconic moment in basketball history, and we’re incredibly pleased with the results."

"Another great Company 3 experience," commented Andrew Loevenguth, Anomaly’s head of production. "There’s a reason we keep coming back to Company 3, and with people like Tom McCullough and Angela Lupo working on our projects, anything is possible and nothing is impossible."

About Company 3
Company 3 is a comprehensive post production facility for features, commercials and music videos. Known for our creative color artistry, pioneering technology and global reach, Company 3 is trusted to deliver a quality product every time.

Company 3’s incredible talent roster includes John Bonta, Sean Coleman, Siggy Ferstl, Billy Gabor, Dave Hussey, Tim Masick, Victor Mulholland, Stephen Nakamura, Mike Pethel, Tom Poole, Rob Sciarratta and Stefan Sonnenfeld. Recent commercial projects are campaigns for Audi, BMW, Heineken, Nike, and others. Recent feature film credits include "Alice in Wonderland," "Robin Hood," "Prince of Persia: The Sands of Time," "The Hurt Locker," "A Single Man," "Public Enemies" and "Star Trek." Company 3 www.company3.com is an Ascent Media www.ascentmedia.com company.

Media Contact:
Jennifer Wolfe
jwolfe@ascentmedia.com
818-260-6237

Oliver Vernon

Boujou 5 ground plane question

I’m just learning this program, and I have a shot that tracked well in boujou and works great for some compositing and particle work I am doing in After Effects.

I was going to play with the footage in a 3D app, but my ground plane seems off. In boujou, when I go to the 3D view, the ground plane is pretty spot on, and all my track points sit right on top of it.

In 2D view, the ground plane is close to the right orientation, yet it hovers a good deal above the actual ground plane?

Why are these two so different, and will it make any difference when I head into the 3D app (3dsMax).

Lead NUKE Compositor in LA

LEAD NUKE COMPOSITOR
2G Digital Post is looking for an experienced LEAD NUKE COMPOSITOR to join our team for a feature film. Position is from late November/early December until February.

IDEAL CANDIDATE SHOULD:

  • have 5-7 years experience working in features with at least 3 years experience in NUKE
  • have a firm understanding of workflow pipelines including, but not limited to, file directory structures, file formats, naming conventions, automation tools, and scripting
  • be able to collaborate with Producer to establish looks and ensure the project’s timely completion
  • be able to work, thrive, and collaborate within a team atmosphere
  • be able to take shots to completion without support staff
  • employ creative and effective problem solving techniques

Please email vfxjobs@2gdigital.com with a link to your reel and resume.
LA based ONLY need apply.

VFX jobs in India

Does anyone know of a good site with VFX jobs in India?

I know the vfx industry is highly social and you often need a connection to get into a good company, but there must be a good site to see what’s out there. In my browsing I haven’t been able to find any sites with a lot of vfx listings.

Luma Pictures – Mesh/Texture Lead

__________

– Modeling/Texturing Lead
(focusing on environmental and hard surface modeling and texturing)

Luma Pictures is looking for Modeling & Texturing Lead

LUMA PICTURES, located in Venice Beach, CA. is looking for the best 3D Environment artists out there to add to our talented team for a number of high profile upcoming projects. Luma attracts some of the best in the business and many artists who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging workplace with plenty of room to stretch your wings and be your best.

RESPONSIBILITIES:
• digital paintings of photo realistic environments based on concept art and photo reference
• model environments and props for UV texturing
• set up scenes for camera projection
• develop multilayered photo-real textures for use in multi-pass rendering

QUALIFICATIONS:
• well versed with Maya and Photoshop
• Z-Brush, Mudbox or Bodypaint skills are a plus
• have a solid understanding of VFX production pipelines and multi-pass rendering methods
• demonstrated ability to create seamless photo-real environments
• excellent written and verbal skills are key
• relocation assistance may be available subject to negotiation

SUBMISSIONS:
ONLINE SUBMISSIONS PREFERRED. If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com. Please make the email subject "ATTN: Recruiting – 3D Environment Artist". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: 3D Environment Artist
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

knob auto updating

I’m trying to create a script for rendering stereoscopic views. The script detects a bunch of stuff in the node tree and creates separate write nodes for the left and right eye views.

The trouble I’m having is my testing artists have requested that I make the views auto-update if the filename is changed. I originally thought I could do this with a tcl expression but the problem is, in the required naming convention, the left eye view needs a "-L" at the end of the filename and the right eye view needs a "-R". So I somehow need to copy all of the information from leftWrite.knob(‘file’) excepth the last 11 characters. That isn’t so difficult but I’m having trouble getting it to update automatically. Is there any way to make the file knob in the right eye view write node update itself (minus 11 characters) whenever the file knob in the left eye view write node is changed?

PS Forgive my script if it seems daft, I’ve only been using python for a week. :confused:

Code:

def typeFinder(current, target):
    dependent = nuke.dependencies(current)
    if (len(dependent) > 0):
        for n in dependent:
            if (n.Class() == 'Read') and (len(nuke.channels(n)) > 1):
                path = n.knob('file').value()
                Ftype = path[-3:]
                target.knob('file_type').setValue(Ftype[:3])
            else:
                typeFinder(n, target)
               
def colorspaceFinder(current, target):
    dependent = nuke.dependencies(current)
    if (len(dependent) > 0):
        for n in dependent:
            if (n.Class() == 'Read') and (len(nuke.channels(n)) > 1):
                readColor = n.knob('colorspace').value()
                target.knob('colorspace').setValue(readColor)
            else:
                colorspaceFinder(n, target)

def stereoWrite():
    current = nuke.selectedNode()
    folderName = ''
    nameInput = ''
    panel = nuke.Panel("Render Path")
    panel.addFilenameSearch("Please choose a folder to render to:", folderName)
    panel.addSingleLineInput("Please input a name for the rendered files:", nameInput)
    panel.show()
    folder = panel.value("Please choose a folder to render to:")
    name = panel.value("Please input a name for the rendered files:")
    if (folder == ""):
        nuke.message("Please specify a render folder.")
    if (name == ""):
        nuke.message("Please specify a file name.")

    leftWrite = nuke.nodes.Write(name = 'Left Eye View')
    leftWrite.knob('channels').setValue('all')
    colorspaceFinder(current, leftWrite)
    typeFinder(current, leftWrite)
    extensionL = leftWrite.knob('file_type').value()
    leftWrite.knob('tile_color').setValue(4278190335L)
    leftWrite.setInput(0, current)
    leftWrite.knob('views').setValue('left')
    leftWrite.knob('file').setValue(folder + name + ".%04d-L." + extensionL)
    dependentL = nuke.dependencies(leftWrite)
    for n in dependentL:
        x = n.xpos()
        leftWrite.setXpos(x - 100)
        y = n.ypos()
        leftWrite.setYpos(y + 75)
   
    rightWrite = nuke.nodes.Write(name = 'Right Eye View')
    rightWrite.knob('channels').setValue('all')
    colorspaceFinder(current, rightWrite)
    typeFinder(current, rightWrite)
    extensionR = rightWrite.knob('file_type').value()
    rightWrite.knob('tile_color').setValue(16711680L)
    rightWrite.setInput(0, current)
    rightWrite.knob('views').setValue('right')
    rightWrite.knob('file').setValue(folder + name + ".%04d-R." + extensionR)
    dependentR = nuke.dependencies(rightWrite)
    for n in dependentR:
        x = n.xpos()
        rightWrite.setXpos(x + 100)
        y = n.ypos()
        rightWrite.setYpos(y + 75)


Forgot to mention, the naming convention follows the following pattern:
"path" / "clip_name" ".%04d" "stereo extension" "file type extension"

WIZZdesign & Collectif des Gobelins Destroy With Todor & Petru

France continues to kill it in the music video world as seen in this latest piece of greatness, an un-offical video for The Thunderclaps called Tudor Petru. In collaboration with WIZZ, this animation collective (Remi Bastie, Nicolas Dehghani, Jonathan Djob Nkondo, Nicolas Pegon and Jérémy Pires) are still students at the powerhouse that is Gobelins.

Having worked with WIZZ on Jesus 2000 last year, they came in with their footage and camped out for two months to create one of the more captivating and energetic pieces of live-action and 2D mixed-media I’ve seen it quite sometime.

WIZZ has also recently joined Blacklist’s roster, so keep a look out for more great work from them!

“Todor & Petru”
The Thunderclaps ft Orifice Vulgatron, Ghetto, Shameless, Deadly Hunta
Judgement Day (Ejectorseat Records)
Directors: Remi Bastie, Nicolas Dehghani, Jonathan Djob Nkondo, Nicolas Pegon and Jérémy Pires
Prod co: WIZZ Design
DoP: Léo Chéron
Assistant: Guillaume Tomasini
Compositing: Philippe Valette
Flame: Micha Sher
Producers; Francois Brun, Matthieu Poirier
PM: Karine Takooree
Prod coordinator: Clara Delpierre

Posted on Motionographer

Skoda Gets Mean With MPC

[NEWS=”http://www.cgnews.com/wp-content/uploads/skoda_small_thumb.jpg”]28266[/NEWS]Fallon’s Chris Bovill & John Allison were the creative minds behind Skoda’s latest spot, Mean Green Made of Meaner Stuff, directed by Nick Gordon. A petrolheads fantasy featuring the construction of the twin charged petrol engine with a supercharger and turbo Fabia vRS.

Starting with a nod to its predecessor “Cake”, it suddenly transforms into a metal rendition of “My Favourite Things”. This car is built from altogether meaner stuff.

The spot was produced by Angus Smith at Fallon and Sally Campbell at SomeSuch & Co. MPC provided the post, creating the CG snake engine, robot arm, bone chassis and extensive compositing.

MPC’s team led by Rob Walker worked closely with the Director to ensure all the necessary elements were captured in the live-action shoot. While the shoot was taking place in Prague, MPC’s Concept artists were exploring different treatments for the CG elements.

The snake engine needed to look like an engine yet be able to come alive as convincing snakes. The final design used a mix of realistic snake textures combined with metallic/engine textures to create this illusion.

The Robot Arm was required to unfold and extend up to 60 feet to allow the car to be painted in a very precise and dynamic way. The bone chassis was created using digital matte painting, sticking very closely to the design of the actual chassis yet introducing elements of skulls and bone imperfections for the scavenging vultures.

Once the concept was signed off the 3D team was responsible for modeling, texturing and animating the snake engine and robot arm using Maya and Mental Ray. MPC’s 2D team worked on Flame and Nuke to integrate these elements into the live action plates.

The footage was enhanced in post to help the technicians make the various components that form the final car. Smoke, sparks, heat haze and the laser eye beam was also added in post. The spot aired in the UK on 1st November 2010.

The Moving Picture Company (MPC) is a world leading post production facility creating high-end digital visual effects and computer animation for the feature film, advertising, music and television industries. A wholly owned subsidiary of Technicolor, MPC is based in Soho – London, Santa Monica – CA and Yale town – Vancouver.

CREDITS
Director: Nick Gordon
Agency: Fallon
Agency Producer: Angus Smith
Creatives: John Allison and Chris Bovill
Production Company: SomeSuch & Co
Producer: Sally Campbell
DOP: Mattias Montero

Post: MPC
Post Producer: Julie Evans
VFX Supervisors: Rob Walker and Jake Mengers
VFX Team: Chrys Aldred, Andrew Brooks, Remi Cauzid, Maurizio de Angelis, Spiros Kalomiris, Carsten Keller, Adam Leary, Jake Mengers, Jorge Montiel, Mikael Pettersson, Christophe Plouvier, Rob Walker
Telecine: Jean Clement Soret

RELATED LINKS:
www.moving-picture.com