How to render Proxy OBJs?
Posted in: MayaHow do we render a Polygon object as an OBJ file with less resolution? Currently my polygon (a terrain) has many faces and I want a proxy OBJ model out of it to use in Nuke for camera projection.
Is there a way we can do this in Maya? In Vue there is an option for "resolution" when exporting OBJ’s.
Hope I made sense. Kindly let me know.
Tried the Reduce Polycount inside of Maya, but it is messing up the geometry
VFX Compositing Showreel
Posted in: Demo Reels!Najeeb__VFX_Showreel from najeebcreatives on Vimeo.
Chemical Brothers – Salmon Dance
Posted in: 3d animation, Animazione 3d, cg, Chemocal Brothers, Dom&Nic, Framestore CFC, Gods of Design, Motiongraphics, Salmon Dance, Stranieri, video musicale, Video MusicaliQuesto video ha già qualche anno, ma è sempre un piacere riguardarselo.
E’ stato realizzato dal duo di registi Dom&Nic e da Framestore CFC per il pezzo Salmon Dance dei Chemical Brothers.
CG Portfolio: Christophe Bouchet
Posted in: 1Vue 9 Infinite and xStream Launched
Posted in: 1My animation and vfx works
Posted in: The Padhi friends.. here is my blog’s link
http://myanimationandvfxwork.blogspot.com/
there you’ll find my whole work
like animation, visual effect reels, compositing, editing etc..
i’ll update my blog as soon as i complete my new work..
—————–
Regards
Yogendra Nagre
curfrm = nuke.frame()
newcurfrm=curfrm+1
nuke.frame(newcurfrm)
so when user press this button, it wil jump 1 frame ahead (same like ‘next frame’ function button). So pressing 10 times will jump to 10 frames. It’s so easy. But i have tried this code , type in the script editor like this :
x=1
while x<11:
nuke.toNode('framecontrol').knob('nextframe').execute()
x=x+1
so i’m just confused why this doesn’t work well, suppose to jump 10 frames , but i got only 1 frame jump. I inspect , this has something to do with nuke.frame() which has delay in processing??? so fast iterate/loop is too fast for nuke.frame() to follow?? this is wierd. Try to modify code like this :
x=1
while x<11:
nuke.toNode('framecontrol').knob('nextframe').execute()
message('jump')
x=x+1
now it’s working fine, it jumps 10 frame as we also have to close every single pop-up window of course, i just simulate this to give ‘delay’ for the script so the nuke.frame() can ‘follow’. Well, i don’t know exactly what happen. Anyone can help me. I don’t know it’s bug or something wrong with my code? any issue with cpu core? If someone can give some good explaination?
pftrack – failed frames
Posted in: Matchmoving Softwareall my user track are green an it jus fails im using a cannon vixia hfm30
with 1920×1080 captures. any thoughts as to what i can do to prep before i shoot. thanks
I am currently having a strange behavior of Fusion using the "Open File / Save File" option.
Every time I create some favorites (see Attachment) they are just saved
within the current Fusion "session". As soon as I restart Fusion – they are vanished.
Sooo…I am just curious if anyone else had such problems within Fusion 6 so far?
First I thought about having some wrong write-permissions of a folder or a file…but either I tried to change to wrong folders/files-permissions or the problem is somewhere else.
Would appreciate If someone could give me a hint about that…
Thanks.