How to render Proxy OBJs?

Hello friends,

How do we render a Polygon object as an OBJ file with less resolution? Currently my polygon (a terrain) has many faces and I want a proxy OBJ model out of it to use in Nuke for camera projection.

Is there a way we can do this in Maya? In Vue there is an option for "resolution" when exporting OBJ’s.

Hope I made sense. Kindly let me know.

Tried the Reduce Polycount inside of Maya, but it is messing up the geometry

No Responses to “How to render Proxy OBJs?”

Post a Comment