Medieval Flail with hair Rig
Posted in: MayaI’ve been trying to get this Medieval Flail simulation to work, and I’m trying it with a hair simulation rig. I’m using Maya 2011.
I have the chain working but I can’t get the ball to be part of the simulation! I can’t attach it to the end of my chain.
Y modeled the chain (combined all the links), I have joints on it, made a CV crv and make that one a Hair, then I’m making an IK Handle and using that Hair as the IK curve, so when I shake it the chain reacts to the shake, but I just can’t get the ball (right now a simple sphere) to follow the last link of my chain.
Any ideas? :radar: