Medieval Flail with hair Rig

Hi there!

I’ve been trying to get this Medieval Flail simulation to work, and I’m trying it with a hair simulation rig. I’m using Maya 2011.

I have the chain working but I can’t get the ball to be part of the simulation! I can’t attach it to the end of my chain.

Y modeled the chain (combined all the links), I have joints on it, made a CV crv and make that one a Hair, then I’m making an IK Handle and using that Hair as the IK curve, so when I shake it the chain reacts to the shake, but I just can’t get the ball (right now a simple sphere) to follow the last link of my chain.

Any ideas? :radar:

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