MPC Interview on Robin Hood – Call For Questions

[NEWS=”http://www.cgnews.com/wp-content/uploads/robinhood-small.jpg”]27616[/NEWS]VFXTalk are happy to announce that next up in the VFXTalk Master Interviews is world renowned post production and visual effects facility The Moving Picture Company (MPC). This month you will have the opportunity to quiz overall VFX Supervisor Richard Stammers on MPC’s work on the Ridley Scott epic Robin Hood. Stammers worked closely with Universal’s VFX Producer Allen Maris to achieve a wide range of visual effects including CG armies, CG boats, digital environments and CG arrows.

MPC leads the world in post production and visual effects for the Feature Film, Advertising, Digital and Television industries. Based in London, Santa Monica and Vancouver, MPC works on some of the most exciting commercials and feature films produced in the world today. Recent and memorable MPC creative work has included spots such as Nick Gordon’s Cadbury; ‘Spots V Stripes,’ Michael Gracey’s Evian; ‘Skating Babies,’. Feature film work that MPC is proud to have worked on in past months includes; ‘Prince of Persia,’ (Mike Newell) ‘Robin Hood’ (Ridley Scott) and ‘Clash of the Titans,’ (Louis Leterrier) and they are currently revisiting earlier work on the next outings for both the Narnia and Harry Potter franchise.


Robin Hood

In 13th century England, Robin and his band of marauders confront corruption in a local village and lead an uprising against the crown that will forever alter the balance of world power. And whether thief or hero, one man from humble beginnings will become an eternal symbol of freedom for his people. (Universal Pictures, 2010)

Academy Award winner Russell Crowe and visionary Director Ridley Scott reunite for the untold story of the man behind the legend. In an age of oppression and shameless tyranny, an outlaw becomes the unlikely hero that saves a nation and inspires generations to fight for freedom. Scott’s Robin Hood is an adventurous tale of epic proportions, portraying the story of the man behind the legend that is Robin Hood…


MPC Work on Robin Hood

MPC completed 570 shots for Ridley Scott’s Robin Hood, creating a wide range of visual effects including CG armies, CG boats, digital environments and CG arrows. MPC’s Richard Stammers,the overall VFX Supervisor for the show, worked closely with Universal’s VFX Producer Allen Maris to achieve the finished results.

One of MPC’s main challenges was to create the invading French Armada and the ensuing battle with the English army. A CG fleet of 200 ships and 6000 soldiers were added to the 8 practical boats and 500 extras used in principal photography. MPC used Alice, its proprietary crowd generation software to simulate the rowing and disembarkation of French soldiers and horses, with all water interactions being generated using Flowline software. The defending English archers and cavalry where also replicated with CG Alice generated clips and animated digital doubles. MPC relied predominately on its existing Motion Capture library for much of Robin Hood, but a special mocap shoot was organised to gather additional motion clips of rowing, disembarking troops and horses.

MPC’s digital environment work was centred on two main locations; London and the beach setting for the French invasion and final battle. A combination of matte painting and CG projections were used to recreate the medieval city, which featured the Tower of London and included the original St. Paul’s Cathedral and old London Bridge under construction, in the city beyond. The production’s football field sized set provided the starting point for MPC to extend vertically and laterally, and in post production alternate digital extensions were also created to reuse the set three times as different castle locations. Each extension was a montage of existing castles chosen by Ridley Scott and production designer Arthur Max. For the beach environment, MPC had to create cliffs that surround the location, and were added to 75 shots.

MPC was also responsible for creating the arrows for various sequences on the film. Practical blunt arrows were used in production where ever possible, but most shots presented safety issues so digital arrows were animated instead. Arrows were added to over 200 shots, with 90% of these being handled by the compositing team using Shake and Nuke. MPC developed proprietary 2D and 3D arrow animation tools to assist with the volume of arrows required.


Speak to Richard Stammers at MPC!

So now here is your chance to ask overall VFX Supervisor Richard Stammers about MPC’s work on Robin Hood. Gain insight into the processes that they used, the difficulties that they encountered, and the final shots that MPC was most proud of! This call for questions will be open for two weeks and will be closed at the end of working play on 12 October 2010.

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Post your Questions!
We will be taking questions for two weeks before sending them over to MPC. Please try to focus your questions on the areas of the film covered above. You can also ask Richard Stammers general questions related to tools, MPC work and their workflow!


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To ask a question just reply to this post by hitting the reply button below – and feel free to ask multiple questions if you like. This call for questions will be closed on 12 October so get some good questions posted as quickly as possible, and we’ll gather them and forward them to MPC!



*Because this thread may contain spoilers from the movie, it is recommended that you go see the movie before proceeding further!


Related Links:

www.robinhoodthemovie.com
www.moving-picture.com
MPC Press release
MPC Podcast
MPC Breakdown

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Nuke cache problems (RAID)

Hi!

Having some reeeeally troubling issues with my RAID-setup and Nuke caching…

I have a 2010 Mac pro with 1 system disk and 4 7200rpm WD Caviar Black disks soft-raided (striped, 256k) which I’m trying to use as cache storage.

When doing disk speed tests I’m reaching 402 / 405 mb/s read and write speed wich SHOULD be enough for 10bit 2k DPX files (right?)

However, I’m only reaching speeds around 11fps when I’m playing a sequence back in the viewer, this is with one read node and nothing else in the script.

I’ve tried different Raid block sizes, but 256 is the fastest option so far.

This is what bothers me the most at the moment: When I set up my OS disk as cache disk, I’m reaching playback speeds at 15fps easily. Makes me want to kill myself, I didn’t get a 4 disk RAID for nothing 🙁 🙁

I’ve also tried having my source material on my OS disk, caching to my RAID, and vice versa.

I even tried 2 disk raid for source material and another 2 disk raid for cache, but I get even worse results then :/

Help anyone !!

EDIT: Forgot to mention that the playback of 2k 10bit DPX files in DJV is almost flawless (around 23-24fps at the first playback)

Aston Martin DB4 GT Zagato

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Creating Seamless Texture

In this video tutorial artist will show you how to use Adobe Photoshop to create a seamless and tileable texture which is helpful …div class=”feedflare”
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VFX sequence

Hey there!

I have been recently been asked to re-create this sequence at home and am trying to get some opinions on how best to tackle it?

http://www.youtube.com/watch?v=VrVdCkKxty4

I’m guessing that the nightcrawler is on a seperate plate then composited onto the live action of the guards and backgroud so when the crawler vanishes there isn’t just a hole in the background. What I’m not sure how to acheive is the camera matching so they both run in time together? I’m sure they used some kind of automated camera control rig… I can’t think of another way to acheive this with home equipment?!?!

Any advice wold be great,

Cheers

Lighting TD (Maya/Nuke)

A London based studio has an urgent requirement for a Maya Lighting/ Nuke guy to start ASAP. This is to work on a Medical Animation. Candidates must be able to start ASAP, and work on-site in London.

Candidates must be exceptional at the following:

• Textures and shaders
• Understanding particles (inc nParticles)
• Preparing scenes for render including setting up occlusion and depth maps
• Compositing those images in Nuke

http://www.smoothdevil.com/index.php…ob&job_id=1450

closes: soon

Monsters GT for Nuke/OFX

GenArts Monsters GT for Nuke, Fusion, Toxik and Scratch
GenArts Monsters GT provides Nuke, Fusion, Toxik and Scratch artists with over 50 one-of-a-kind visual effects plug-ins, including physics based particles, fluids, fire, smoke and other natural phenomena, time-based feedback effects using optical flow based motion estimation, and a selection of artistic effects. Designed to complement GenArts Sapphire’s industry-standard everyday tools, Monsters GT features GPU acceleration, precise control of effect behavior, and the highest image quality available to maximize your productivity and creativity. Greater Creativity
Contains over 50 unique effects including a variety of stunning effects, such as Smoke, Trails, LightLeak, Particles and Fire.
Superior Image Quality
Monsters GT delivers full floating point support that provides the highest image quality possible.
Enhanced Productivity
Features an intuitive user interface providing excellent control as well as GPU acceleration for lightning-fast render speeds.

http://www.genarts.com/product/monst…e-ofx/purchase

:D:D:D

Nuke FR/ENG instructor needed !

Hi,
We, Elephorm, a french company specialised in CG and VFX training courses, are looking for an instructor who is specialised in Nuke.

We would like to find a french one and maybe an english one localised in england or europa.

Don’t hesitate to contact me by MP.

Regards.