Maya animator/compositor

A London based studio is currently looking for a Maya animator/compositor.

Principal role as a Maya generalist needed with proven solid ability, hard working and organized. Sometimes working alone or leading small teams of full time or freelance operators.

You also need to be able to prove ability in compositing 3d and live action using either Shake, Nuke or AfterEffects. 5 years experience plus. All round ability for small studio where you will model, animate, light and render your own work.

You will also need to have knowledge of studio systems ( Mac ), pipeline and distributed rendering using Qube. London based applicants only please. Full time position.

http://www.smoothdevil.com/index.php?page=job&job_id=1142

closes: 1 Nov 2010

noob questions , nuke v6.1 ?

Pardon my ignorance…

1) When viewing through a 3D camera POV, how can I lock interactive pan/zoom/track movements to transform the selected camera position (like Maya) ?

2) How do I align a group of selected nodes in nodegraph ?

3) Is there a way to create a viewer buffer that contains an incremental history of previous buffers, and perhaps a way to add notes, time stamp and save these buffers to an .exr ? For progressive swatch comparisons.

4) How do I search and replace text strings in a nuke script ?

5) Is there a way to echo interactive commands as python in the script window ? For cut/paste use in building python scripts.

6) Is there a node/panel/palette where I can drag two color picker swatch samples and make a mathematical difference calculation (e.g. add/multiply) between two colors ?

Thanks for any replies,
M.

nuke.activeViewer().frameControl(i) docs wrong?

So, I’m trying to write a script that will provide a menu item for playhead control, but the only documentation I can find for nuke.activeViewer().frameControl(i) seems to be wrong. E.G. passing 2 should advance one frame, but instead it advances by half of the increment.

I’ve googled around, but all I can find is this incorrect info.

Any thoughts?

Plugin development on the Mac?

Just wondering what people are using for doing plugin development on the Mac?

I’m used to Xcode for original Mac apps, iPhone devleopment and things like After Effects plugins but the Nuke NSK is setup for standard make files so all the things like organizing files, having reference document links and setting breakpoints in the text files are gone.

Any advice on building and moving the built plugins to .Nuke and debugging?

Thanks.

Modeller/rigger needed for Christmas video

I am after a freelance modeller/rigger to build a simple Santa Claus to be animated in Maya. Character designs will be provided.

Rhythm & Hues Studio – Help-Desk / IT Systems Support

Two time Academy Award winner for Achievement in Visual Effects and three time recipient of the Scientific and Technical Achievement award, Rhythm & Hues is uniquely poised for the demands of the highly competitive visual effects and character animation industry.

At the heart of Rhythm & Hues’ success is its more than 20 year commitment to creating quality entertainment in a quality work environment.

A few current and upcoming feature projects include amongst others, "Yogi Bear", "Hop", "Red Riding Hood", "X-Men: First Class".

Position: Help-Desk / IT Systems Support

Department: Systems Operations

Position Summary:
Help-Desk / IT Systems Support is responsible for the daily performance of the company’s computer systems including various flavors of Linux servers and workstations, Macintosh and PC workstations. This position will also provide technical assistance, support and assist computer users with hardware and software questions.

Shift Info:
7:00am to 4:00pm
10:00am to 7:00pm
4:00pm to 1:00am
11:00pm to 8:00am

Responsibilities:

  • Assist users with hardware, email, network, peripheral problems and troubleshooting.
  • Perform backups and restores; maintain tape library and database; update online database.
  • Monitor disk usage.
  • Assist in writing tools and the maintenance of the operations manual and procedures; make recommendations and enhance procedures to increase productivity, organization and efficiency.
  • Perform regular maintenance on computer hardware.
  • Monitor the entire studio computer network.
  • Maintain a clean and safe work environment.

Required Skills:

  • Understanding of various Linux variants, HTML, Macintosh and PC workstations.
  • Excellent communication and interpersonal skills.
  • Willingness and ability to learn quickly.
  • Exceptional organizational skills.
  • Ability to work independently on assigned projects.
  • Conscientious, able to work independently, as well as in a team environment.
  • Ability to work in a fast-paced, high-pressure environment.
  • 3 years of college or equivalent post-high-school CS education or experience.
  • Must be able to lift 20 lbs.

Desired Skills:

  • Scripting and programming experience (Perl, c/c++, sh/csh).
  • Familiarity with most basic system administration tools and processes.
  • Experience with Unix software and processes.
  • Familiarity with networked/distributed computing concepts.
  • Database experience (Informix or MySQL preferred).
  • Interest in computer animation and special effects.
  • A degree or certificate in computer science or a related field.

Submission Requirements:
Please send cover letter & resume by mail or email to:

Rhythm & Hues, Inc.
Recruiting Department
Re: Help-Desk/IT Systems Support
2100 East Grand Avenue, Bldg A
El Segundo, CA 90245

recruitment@rhythm.com
Re: Help-Desk/IT Systems Support

www.rhythm.com

Rhythm & Hues Studio – Production Manager / Production Accountant

Two time Academy Award winner for Achievement in Visual Effects and three time recipient of the Scientific and Technical Achievement award, Rhythm & Hues is uniquely poised for the demands of the highly competitive visual effects and character animation industry.

At the heart of Rhythm & Hues’ success is its more than 20 year commitment to creating quality entertainment in a quality work environment.

A few current and upcoming feature projects include amongst others, "Yogi Bear", "Hop", "Red Riding Hood", "X-Men: First Class".



Position: Production Manager / Production Accountant

Department: Features

Position Summary:
Rhythm & Hues is hiring Production Managers to support the Visual Effects Producers. This critical role is responsible for assisting the Producer in all financial aspects of the show.

The Production Manager will have exceptional attention to detail, excellent organizational skills, and the ability to prioritize and multi-task. Visual Effects production or financial experience is required. This position is for project based employment and is based in Los Angeles.

Responsibilities:

  • Assist Producer in bidding, estimating & analyzing all aspects of visual effects work.
  • Track show costs, EFC’s.
  • Approve timecards, purchase orders, invoicing.
  • Prepare financial presentations and reports.
  • Uses multiple technical applications including excel, word processing, proprietary database, spreadsheets, email, and other technical applications.

Required Skills:

  • Solid working knowledge of excel. Excel performance test administered in interview process.
  • Accounting or Bidding background.
  • Two plus years related experience with proven office administration skills.
  • Visual Effects industry experience.

Desired Skills:

  • Excellent oral communication and interpersonal relationship skills.
  • Strong writing skills including proper use of spelling, grammar, and proofreading.
  • Strong problem solving skills.
  • Excellent follow-up and follow-through skills.
  • Ability to work with a variety of projects with multiple deadlines.
  • Bachelor’s Degree preferred.

Qualified candidate please email or mail a cover letter and resume to:

Rhythm & Hues Studios
Recruiting Department
re: Production Manager / Production Accountant position
2100 East Grand Avenue, Bldg A
El Segundo, CA 90245

recruitment@rhythm.com
re: Production Manager / Production Accountant Position

www.rhythm.com

Fusion Renderman – Raytraced Shadows

I’ve compiled eyeons RIB Plugin from the SDK and added a crude raytraced shadows implementation.

So here a mini FusionKraft.
This is a crosspost from http://www.pigsfly.com/forums/index….t=0#entry26219

Cheers,

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Fashion World’s First 3D Ad Camapign

Advertising in stereoscopic 3D just became a whole lot sexier, the fashion world\’s first-ever 3D campaigndiv class=”feedflare”
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Applying bumpmap to imported .obj

I am trying to apply a bump map to an imported .obj but I am having little luck. I read a thread on how to apply bump maps but they all seem to relate to displacegeos and relight.

The problem with displacegeo is we’d need to subdivide the CVs on the geometry too much to get the articulation 3D is achieving in maya with a bump map and it strikes me that if he’s given me the .obj as he made it, I should be able to then extrude it the way he’s doing it within Nuke, since he apparently can’t export the .obj with the bump map projection baked in.

The problem with relight is that I don’t seem to have it. I have relightsimple with NFX but that doesn’t work in my version of nuke since the last update.

The thread I am referring to is here:

http://www.vfxtalk.com/forum/bump-ma….html?p=103346

It is quite out of date now I guess because of all the updates, as is the NUK210 fxPhD course I keep looking thru for help.