Particle distance from mesh?

Hi!

I am new to this forum and it looks like a good place to be for discussions like this. Im from norway and usually hangs on a local forum www.3dhue.com

But i thought i would find som more experience realflow users in this forum.

Im using Realflow 5 and i am supoosed to drop a big detailed object down in te water slowly.

What i want is for the particles to slide between the pipes and in to the model. so that when i drag i up again particles will fall out and make foam mist and so on.

Im using the hybrido function.

As you can see, the mesh collision is way to big.

Real flow 5 crashing… help mee..

Hi,

I am using real flow 5 and I am dealing with real wave and splashes.

Whenever I saved the scene and closed it, next time when I opened and press simulate or reset the scene is crashing.

when I delete the geometry which i imported from maya and press reset or simulate its working.

So every time I opened the scene file I have to delete the geometry and import it agian in order to continue the simulation.

Any solution for this problem….. Pls help me out…

charan….

Pic format

Dear All,

single pic format file not supporting in nukex 6.0 v7 32bit.. i have tried a lot what to do. then i have attached simple test file also. can any one give a solution for this….. thanks in advance…………..:confused:

Attached Files
File Type: rar test.rar (18.1 KB)

Problem importing RF-bin into Maya

Hi,
I’m very new to RF and have a problem i’ve been trying to figure out..

Problem is when importing a bin-mesh into maya.. only looks like a cube.

Have created a test in RF with a bowl, a circle emitter (makes sure it is checked in the export central), gravity, and a volume cube. After it is simulated i create a "Particle Mesh (standard)" (makes sure that too is checked in the export central). Hit the build Mesh button, then play.

Don’t think there are more things to do here but.. from the tutorials i have read there should be lots of files in the Mesh-folder.. but i only get one..

And when i go into Maya and to the RF-Plugin, hit the "import Bin-Mesh" then create the mesh.. it only turns into a solid cube, no matter what i do in RF it is always the same cube, in size and everything..

If someone know what the problem might be? if i forgot to do something important or have any other suggestion what it might be? then i would be very happy if you could explain to a newbie like me what to do =)

//media

Lead Tracker – Luma Pictures

Luma Pictures is an artist centric feature film VFX studio located a few blocks from the beach off of Abbot Kinney in Venice, California. We maintain a unique culture with an amazingly talented staff and are always on the lookout for exceptional people for full time and project positions. We are looking for a Lead Tracker.

Responsibilities
• work with animation and modeling departments to ensure accurate camera track
• problem solve and predict potential problems related to scene setup and continuity
• accurately reconstruct 3D geometry based on photographs

Qualifications
• mastery of core 3D principles rotation, translation, scale, gimbal lock
• thorough understanding of 3D camera principles lenses, distortion, parallax, camera projection, overscan, cornerpins
• artist must be well versed with Maya, Boujou, Matchmover, Syntheyes, PFTrack or other tracking software
• artists must be able to take direction and work in a team oriented environment, great communication skills are a must
•
• Email applications should include (jobs10@luma-pictures.com)
• cover letter
• resume
• reel breakdown
• link to online reel/portfolio

Or snail mail your reel as quicktime on data DVD to:

 Attn: Recruiting (Lead Tracker)
Luma Pictures
 248 Westminster Ave
 Venice, CA 90291

What to do if employer doesnt pay you?

i spent 60 hours (paid hourly) working on this project for my new employer .

he got the finished video and stopped answering my calls and emails

then told me to go ahead and sue him he has the best lawyer in LA

. my first thought was to take my shot gun to his house and remove his head from his shoulders . but il save that for when all other options are gone .

has anyone been threw this before and what did you do and how did it all work out ? any info would be appreciated

Character Modeling/Texturing Artist

Luma Pictures is looking for a Character Model/Texture Artist

LUMA PICTURES, located in Venice Beach, CA. is looking for the best Character Model/Texture artist out there to add to our talented team for a number of high profile upcoming projects. Luma attracts some of the best in the business and many talented who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging environment with plenty of room to spread your wings and be your best.

RESPONSIBILITIES:
– polygonal modeling of organic creatures/objects/terrains/ from photo reference
– optimization of UV’s for maximum efficiency
– developing multilayered photo-real textures for use in multipass rendering

QUALIFICATIONS:
– Artist must be well versed with Maya and Z-Brush skills are a plus
– Artist must have an understanding of pipeline based productions and multi-pass rendering methods
– Artist must submit show reel demonstrating their ability to model and texture photo-real creatures, characters or environments
– Artists must be able to take direction and work in a team oriented environment, great communication skills are a must
– Relocation assistance may be available subject to negotiation

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Character Model/Texture Artist". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

Attention: Recruiting – Character Model/Texture Artist
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

Tracking Artist

Luma Pictures is looking for a Tracking Artist

Responsibilities
• work with animation and modeling departments to ensure accurate camera track
• problem solve and predict potential problems related to scene setup and continuity
• accurately reconstruct 3D geometry based on photographs

Qualifications
• mastery of core 3D principles rotation, translation, scale, gimbal lock
• thorough understanding of 3D camera principles lenses, distortion, parallax, camera projection, overscan, cornerpins
• artist must be well versed with Maya, Boujou, Matchmover, Syntheyes, PFTrack or other tracking software
• artists must be able to take direction and work in a team oriented environment, great communication skills are a must

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Tracking Artist". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:
•
• Attention: Recruiting – Tracking
• Luma Pictures
• 248 Westminster Ave
• Venice, CA 90291

• Submitted materials will not be returned and no phone calls please.
• www.luma-pictures.com

Yum Yum

Yum Yum are Beth Algieri and Jonny Plummer, two directors / designers with a common passion for creating new and exciting things.

Professional Services Account Manager

Company: Southpaw Technology, Inc.
Location: Los Angeles, CA

Southpaw Technology Inc., a leading provider of production asset management solutions to the media and entertainment and enterprise markets, is looking for a Professional Services Account Manager.

As the Professional Services Account Manager you will have project delivery responsibility for large media, entertainment and enterprise accounts. You will be able to set project objectives and milestones and manage their delivery with all stakeholders. You will report to the COO/SVP Sales.

Job Description

· Create and manage project plan.
· Have the ability to balance technical and business objectives.
· Be able to manage Client expectations and negotiate compromises if justified.
· Gather requirements and use cases for product enhancements.
· Have experience in enterprise software applications markets and specifically Digital Asset Management and Creative Production Pipelines.
· Strong team player with the ability to balance tension between creative, production and engineering teams.
· Be an exceptional communicator and leader with the ability to remove complexity in favor of clarity in order to provide a clear direction.
· 5+ years experience in the software, media and entertainment markets.
· Willingness to travel worldwide.
· BS/BA in Business or Engineering.

About Southpaw Technology, Inc.

Southpaw Technology Inc. provides production asset management solutions to the media & entertainment and enterprise markets. Available as a web-based solution for Mac OSX, Windows and Linux, TACTIC combines all the functionality teams, departments and companies need to keep digital productions on track and on budget, including asset management, project management, workflow management and communication tools. For more information, please visit www.southpawtech.com.
Southpaw Inc. is an Affirmative Action, Equal Opportunity employer (M/F/D/V) that values the strength that diversity brings to the workplace.