Match Moving
Posted in: The PadI’m Balendu. I’m a UG final year vfx student. I’m doing a dessertation paper about the topic "The history methods and significance of match movin in virtual set production and set extension".
I want to know the history of match moving in virtual sets and set extension and What are the factors to be considered on that. ?
Pls Help me..
Regards,
Balendu
Cinema 4D | Xpresso Volume 1
High Definition Training Videos for the Visual Effects Industry
Princeton, NJ (September 24th, 2010) cmiVFX launches its latest training video in Cinema 4D, Xpresso Volume 1
This tutorial is designed to learn the basics of accessing Cinema 4D’s backend with Xpresso and C.O.F.F.E.E. (Cinema’s own programming language). Opening up the backend of a program as fee as Cinema can be like entering a whole new rabbit hole, an intimidating task to say the least, but we this video will help you to make sense of all the nodes and networks and get you on your way creating complex animations controlled by a single slider, or even time itself. cmiVFX breaks down each tool one by one with fast and easy chapter references designed for even faster muscle memory. cmiVFX continues to deliver the training and content you need, quickly, efficient and affordably.
When it comes to high end CG and VFX training, there is only once choice… cmiVFX! This video is available today at the cmiVFX store for a Special Introductory Price!
Cinema 4D Xpresso Volume 1
http://www.cmivfx.com/productpages/product.aspx?name=Cinema_4D_XPresso_Volume_1
First Things First
Cinema 4d is an incredibly powerful tool on the front end, but its potential is limitless once you embrace the ability to access its backend with Xpresso. Creating time-based procedural animation is a great way to learn these techniques and covers everything you’ll need to know to get started with this infinitely expandable tool. This video will be the first in a series devoted to Xpresso and C.O.F.F.E.E. and will help to fill the gap in high-end Cinema 4D training related to these incredibly powerful master keys.mbling sequence that does not require a team of people, or weeks to put together.
The Math Node
Possibly the most invaluable node in the system is the math node; addition, subtraction, multiplication, and division are the most basic mathematic operations and are used constantly inside of Xpresso networks.
Periodical Proceduralism
Learn to combine the output from a time node with mathematical functions, driving continuous animation. We’ll then look at using trigonometric functions to create continuous oscillating animation which will be the basis of our project.
Gearing Up
Learn to modify and tie parameters together using just Xpresso nodes at first, and then graduate to using the C.O.F.F.E.E. node. We’ll learn to input a simple line of code instead of using networks of nodes to accomplish the same task. This can be a huge time saver and a way to optimize a network by eliminating excess. Even simple arithmetic can be cumbersome when it requires 5 or 6 nodes. Code can really streamline the process by minimizing the amount of setup necessary to perform a given operation.
Escapement
We will create a basic clock escapement mechanism using a dynamic motor and a collision object animated with our time based sinus function. Combining dynamics with animation allows us to create the realistic look of a mechanical second hand without having to simulate the entire pendulum and gear system (a potentially massive undertaking). By reverse animating the clockwork (the escapement wheel driving the gears) we can create a true to life animation without all the extra time spent calibrating dynamics.
Take Your Time
We will now put together what we’ve learned by connecting the two systems of gears together to gear up or down, and then connect them to the clock escapement animation we created earlier. Though we are creating a specific animation, the concepts and techniques used can be applied to a multitude of uses, and as the ideas scale, digital assets and even plugins can be created using Xpresso and C.O.F.F.E.E. With these basics under your belt, you’ll be well prepared to tackle the more difficult tasks in the tutorials to come.
About the Instructor
Paul Agostinelli is a Brooklyn, NY based artist. A recent graduate of the Rochester Institute of Technology’s Metalsmithing and Jewelry program in the School for American Crafts, he specializes in large-scale, interactive installation work. His undergraduate thesis spanned many different media, from fabricated steel, to hand-built interactive electronic and digital devices. He is currently working as a freelance artist specializing in Cinema 4D for the motion-graphics and VFX industries.
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About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. For additional information about cmiVFX, visit www.cmivfx.com . © 2010 cmiVFX | cmiStudios. All rights reserved.
Modeling the 2010 World Cup ‘Jabulani’ Football
Posted in: 1The steps that follow are the result of a day’s experimentation with the goal of creating easily reproducible results when modeling a 2010 soccer ball.div class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=XWSI7zIwgPs:4reyZVX-CC4:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=XWSI7zIwgPs:4reyZVX-CC4:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=XWSI7zIwgPs:4reyZVX-CC4:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=XWSI7zIwgPs:4reyZVX-CC4:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=XWSI7zIwgPs:4reyZVX-CC4:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=XWSI7zIwgPs:4reyZVX-CC4:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=XWSI7zIwgPs:4reyZVX-CC4:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/XWSI7zIwgPs” height=”1″ width=”1″/
i have :
1. corrected lens distortion ( see lens dist grid attached )
2. ive tracked using both user tracks and auto tracks together and seperatly
3 i seem to be able to track the first section of tha last section but not a complete sequence..
4. i have put down alot of tracking markers.. there are 4 yellow ones where the wheels of my cg car will go.. and there are plenty of good tracking points to be had with the surrounding area with lampposts, signs, floor markings etc…
is there any reasons you can think of that would stop me from tracking this shot? what should i have done different when shooting the footage? is there a technique i could try in PFTrack that could provide a solution?
any help or advice would be really useful….if any one is up for the challange i could up load higher res footage or an image sequence…
thanks – jim
SSD hard drive, worth it?
Posted in: Hardware & Tech TalkI’m thinking of getting a SSD disc for my computer. Specially this one,
http://www.ocztechnology.com/product…ata_ii_2_5-ssd
The price in Sweden is about £100.
The thing i’m wondering is, how much increase in performance do I actually get? I’m working most in AE and Nuke x64.
Does it narrow down my render times and the time it takes to do flipbooks and so on?
The spec of the computer at the moment,
AMD x2 6000+
6gb 667mhz ddr2
x1900gt 256mb graphic card
250 gb 7200rpm systemdrive
500gb 7200rpm storage drive
All is running Win7 x64
Nuke file extensions
Posted in: NUKE from The Foundry3d Visual graphic/artist
Posted in: The Job LotThis is not a pay job. I am planning to submit to festivals asap.
I will prefer somebody, or a team, based in Los Angeles.
I am looking for thinkers and creative people rather than only great doers obeying the rules. If you have some extra time and are dying for some challenge and are willing to work in a love labor contract with me, please write me. Send me a link of your work to see if we can be a good match,
Is a plus if you are moved emotionally by social injustice or believe that social change and peace is possible.
Thanks
Florencia
My show reel 2010 update ,,
Posted in: Demo Reels!i tried to adjust my show reel from the advices
||sorry my english is not good enough ||
http://www.youtube.com/watch?v=DmCvjcCqwaU
Still transitioning from Shake, but using Nuke more and more.
Came across something frustrating today. Had two clips comped together (going into a Merge-Over), put a Transform on one of them, loaded the Merge into the Viewer, moved the transform handle and – my viewer changed to show the Transform node. WTF? I want to view the result… If I’d wanted to view the Transform node, I would have loaded that damn node into the viewer! I hate it when software thinks it’s smarter than me…
Any thoughts on how to disable what I can only assume is a sadly misguided "feature"?