best and worst vfx/animation companies

Hi I was just wondering what are the worst and best companies to work for? I have one company in particular, Stereo D. At my last gig, some former artists that worked there said they were bad to work for. They said some of the supervisors had ego trips. I was just wondering if anyone had similar experiences, or know of any other "terrible" studios. Sometimes its not all about the money. It is about a pleasant work environment where you work on awesome projects, meet new colleagues, and not have to work 14 hour days! That is just my opinion. Anyone feel free to share your two cents on this matter.

The Price of Prestige

VFX Soldier put up a good post about the price of prestige in vfx. Give it a read here!

Quote:

The visual effects business is one of the most bizarre professional industries to work in because some of the most prestigious and successful companies in our industry are the ones that pay the lowest.

In my last article I wrote about vfx salaries at many facilities and how I found it a bit odd that companies like Pixar Animation paid salaries sometimes 20-30% lower than other facilities.

I also wrote about how many new artists in the industry work unpaid internships and some are even willing to pay to work and get some experience. Some vfx facilities prey on that notion while others prey on the notion that they are the most prestigious place to work and therefore you should take a pay cut for the honor.

I call this the price of prestige.


Help needed – Facial Expressions / Talking

Hi,

We are at the end stage of our Pizza Cats project. There are about 5 shots left that need to be done. Im not really an animator. There is a shot wheren the characters looks at the camera and winks. When I animate it it just looks to static. I want to ask if someone wants to help me out a bit. It should not take to much time. I’ve done some preperations to the model already.

I really hope someone wants to help. So we can finnaly round up the project.

Here is a still from the short.

Thanks in advance,
Maarten

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addKnobChanged problem – cannot grab the changed knob from gizmo

hi,
i create a gizmo and add 2 knobs -> named ‘color’ and ‘translate’. The class name of this gizmo is ‘hramp_v1’. So far so good, everything is working properly. So now i want to monitor the changes of its parameter. I use addKnobChanged(function) – this is without filtering the class. Now as i changed any parameter of any Node, i can sucessfully grab any knob which has been modified. So for example if i change parameter of my gizmo, i will get knob : ‘color’ and ‘translate’. The result seems to be no problem… perfecto

Now the next case, i want to use filtering to monitor just my gizmo node. So i modified the script by adding Class filter : addKnobChanged(function, nodeClass=’hramp_v1′). It’s confusing now… if i modify my gizmo parameter, i can’t get/grab the proper knob like before. What i got is ‘showPanel’ not ‘color’ or ‘translate’. Any knob of my gizmo that i changed, i always got this ‘showPanel’ which came from nowhere. If i remove the filtering, it’s back to normal again. i’m 1000% sure that i use the right Class name (hramp_v1).

can anyone help me ?

thanx

Senior 3D Animator/Artist

Senior 3D Animator/Artist
Permanent Fulltime Position
Central London (EC2)

Taylor James are currently welcoming applications for a talented Senior 3D Animator/Artist. Joining this ambitious company you will bring with you production experience and the ability to lead projects from start to finish. Strong planning and management of teams is important and client-facing experience is a plus. You will have experience in a wide range of skills, techniques and software knowledge. Experience in VFX and Animation for broadcast and print advertising industry areas.

Responsibilities to include:

  • Independently manage and oversee CGI jobs from initial quotation stage through to completion, including client liaison, briefing, scheduling and team management.
  • Animation and VFX – rigging, roto/paint, camera tracking, FX/dynamics
  • Modelling, shader-creation, lighting, rendering and compositing.
  • Managing and checking CGI operator’s work and maintaining quality, give clear and concise briefs and always be willing to offer advice and support.
  • Working with Studio Manager to ensure effective running of the department.

Requirements:

  • 8+ year’s professional experience 3DSMax in broadcast and print media.
  • Experience in a node based compositing package (primarily Fusion, also Shake, Nuke)
  • Good working knowledge of Vray, Mental Ray desirable
  • Knowledge of particles, fluid dynamics desirable (RealFlow)
  • Roto and Keying with Silhouette and motion tracking (PFTrack, Boujou, Commotion)
  • Knowledge of Z-Brush and MotionBuilder desirable
  • An independent problem solver and have an eye for fine detail and realism
  • An interest in Photorealism is essential

This is not for the faint hearted, so if you are hard working, and want to step into a busy, creative and challenging work environment with good long term prospects, then this is the role for you!

Please email your CV, show reel / examples of work and full contact details to: recruitment@taylorjames.com
Please note that candidates must be eligible to work in the UK. Unfortunately, we are unable to offer work-permission sponsorship.

hot to put two sequences together….

Hi,

maybe a stupid question, but how can i put 2 videosequences with alpha channel together?
For example, i have a videosequenz(tif) from 1-200frame and another videosequenze from 201-800frame. i used global in and global out to play the correct timeframe, but if the first videosequence stops, then i have no picture or if i use the "hold last frame" feature for the first frame, i get two pictures overlapped.

What can I do? And sorry for my ugly english ;))

thx

Young Replicant: Lovely Bloodflow

Young Replicant, an L.A based collective, directed, edited and VFX’d this music video for Bath’s track Lovely Bloodflow.

Deck Chair

Ignore instruction manuals at your peril

Click

Preview:

Made in Maya and with compositing done in After Effects

– anyone know if you can embed YouTube videos straight on the VFXTalk page?

GKaster: Citizen spot

Pierre Magnol, aka GKaster, recently launched this beautiful spot for Citizen via Chez Eddy and Ogilvy Japan. I love Pierre’s work, this spot included.

MPC Bring Players to Life For Cadbury Game

[NEWS=”http://www.cgnews.com/wp-content/uploads/css_fisheye_th.jpg”]27061[/NEWS]Fallon and A Glass and A Half Full Productions have created Cadbury’s latest commercial ‘Spots V Stripes’, an underwater adventure eagerly anticipating the ‘big game’ of 2012. Nick Gordon directed the spot through Academy Films and Augusto Sola was the Creative Director. MPC created a full cast of over 60 photorealistic CG creatures and provided extensive environment work.

As an official sponsor of the Olympics 2012, Cadbury’s is already building up for the event and has created their own big game, sub-aquatic style. MPC was involved during pre-production including pre-vis and concept work to develop the right look for the creatures and the environment. It was clear from an early stage that VFX would play an essential role in the success of the ad; all the animals had to be fully CG and most of the environments had to be created or enhanced in post. MPC’s Jake Mengers led the team as VFX Creative Director with Stefan Gerstheimer as 3D Supervisor and Michael Gregory as 2D Supervisor.

The Director wanted to create a photorealistic look for the creatures but their livery had to be adapted to fit with the teams; stripes and spots. MPC’s main challenge was modelling, animating and texturing 14 different types of animals including turtles, devil rays, octopuses, sailfish, ducks, crabs and mantis shrimps. All the assets were modelled in Maya, painted in ZBrush, textured using Body Paint and rendered with Mental Ray.

The live action plates for the environments were captured in the Red Sea during a 5-day shoot. Many of the underwater environments were rebuilt entirely using a combination of 3d elements and live-action projections.

Reference material gathered during the shoot helped the 2D team recreate the environment matching detritus, caustic light and the light rays in 3D, combined with volumetric shadows for added realism. A lighting setup was designed to mimic the underwater conditions in a render efficient way.

(Click here to view full promo)


‘To composite the creatures into the live action plates we looked at a lot of real reference we had shot and also lots of underwater stock footage – explains 2D Supervisor Michael Gregory. With the help of some wonderfully lit cg and some irridescence passes we were able to seamlessly composite them back into the plate. Paying particular attention to the depth cueing of the shot and adding light rays, subtle flares and detritus helped us bring all the shots to life.’

The balloons were rendered with 4 different textures including barnacle, lichen and moss passes then integrated with 3d bubbles and exploding cloudy fluid simulated in Maya.

The crescendo to the commercial is a slow motion exit shot with a Tufted Duck being chased by the Sailfish and Devil Ray. The duck was feathered using Maya Fur and rendered using Mental Ray. All of the slo-motion water elements were created with bespoke Bokeh and Real Flow water. Jean-Clement Soret added the all-important master grade.

Quote:

‘I remember the reaction when I fist shared the idea with the Client. “We love it”, they said “But how the fuck are we going to do it??” I had the same thought as I never before worked on such a big a post production job and the ad relied on a flawless post production. After 9 months of working with Jake and his team of 40 guys and with Nick I can say we fucking did it…’ Augusto Sola – Creative Director.


RELATED LINKS
www.moving-picture.com

CREDITS
Director: Nick Gordon
Advertising Agency: Fallon
Agency Producer: Nicky Barnes
Creative Director: Augusto Sola
Production Company: Academy Films
Production Company Producer: Lucy Gossage
Editor: Ed Line @ Final Cut

Post Production Co: MPC
Post Production Producer: Julie Evans
VFX Creative Director: Jake Mengers
VFX Line Producer: Stefano Salvini
VFX Supervisors: Stefan Gerstheimer (3D) and Michael Gregory (2D), Jorge Montiel Meurer (Animation)

3D VFX Team: Adam Burnett, Adam Elkins, Adam Leary, Ahmed Gharraph, Andrea Falcone, Andrea Kozakova, Andreas Graichen, Andrew Brooks, Andrey Ryabovichev, Anthony Bloor, Antoine Moulineau, Ben Wiggs, Charlotte Tyson, Chris Petts, Christopher Gooch, Dominic Edwards, Fiona Russell, Glen Swetez, Grant Walker, Ian King, Ian Ward, James Bailey, Janak Thakker, Janek Lender, Jason Brown, Jorge Montiel Meurer, Liam Griffin, Mark Brown, Monica Taddei, Nicholas Illingworth, Nidhi Seth, Richard Hopkins, Robert Hesketh, Rodney McFall, Sandy Heslop, Simon Payne, Stefan Gerstheimer

2D VFX Team: Fabio Zaveti, Greg Howe-Davies, Heather Goodenough, Jim Spratling, Kelly Bruce, Michael Gregory, Neil Griffiths, Stephen Newbold
Telecine: Jean-Clement Soret