Digital Ocean Scene
Posted in: Work in Progress (WiP)http://www.youtube.com/watch?v=2RcuLVDUu7k
Here is my second test for a 100% CG Scene, again using mattepainting and camera projection.
http://www.youtube.com/watch?v=2RcuLVDUu7k
Here is my second test for a 100% CG Scene, again using mattepainting and camera projection.
recently i started doing the realfow i started directly with realfow5 ,
i done some basics works hear ,plz need some feedback ,sitll working on few more exe files soon i willl be uploading them.
thz in advance :D:D:D:D
There is no menu.py there…….
I want to add my custom gizmos to the menus
Is it possible to create a new one or should i reload nuke?
Many thanks
D:confused:
So to my questions. I have sorted my comp exactly the same as the aforementioned tutorial. But now I’m having trouble actually editing it. With my diffusefilter being devided and then multiplyed to make my own raw light and GI passes, how can I colourcorrect the diffusefilter pass, where in the flow do I connect the colourcorrect node? I want to do the same with my reflectfilter pass.
Secondly, I have a multimatteelement pass within the .exr file. How do I separate this out to use as a mask? (is you don’t know, the multimatteelement is a pass from vray which colours objects full R, G or B depending on their object ID in 3dsmax)
I hope you can help me
thanks & cheers
tobi
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