Interview with Melanie Delon

Self taught freelance Illustrator from Paris which start getting work and contacts after showcasing the artwork on Internetdiv class=”feedflare”
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Artie: For Small to Mid-Size Studios

RenderStream is pleased to announce Artie, A highly scalable and secure turnkey solution targeted for small to mid-size production…div class=”feedflare”
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Kill Daemons aren’t killing?

I have a question for any Real flow expert who can help me out. I have set up a scene with 4 vases sitting in a pebble pool. Each vase has water coming out of it. What I am trying to do with this is that when the water hits the pebbles the water dies out. So I thought to use the kill daemon and set it up to kill the fluid when interacting with the pebbles. I am a beginner user and I don’t know what I am doing wrong but I want to leave some screen caps of what my settings are and to see what I need to do. Any help is great, in the mean time im going to watch tutorials and see if i can fix my mistake.

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Boogity Boogity Boogity

Boogity Boogity Boogity, directed by Gerson Aguerri, is one of the weirdest music videos of the year.

nuke 6 and old bezier node

hi guyz, i imported an old nuke 5 scene.
i found that old style bezier are imported with any problems….

but i cannot find any node that can let me create those bezier in nuke 6…even if i can do copy and paste…

after all i think old bezier where working quiet fine just to create mask, so i d like to use them if possible.

any advice about?

do u like new paint node to create bezier?

mat

Improve rendering speed

hello

my current conflagration is c2q Q9550 2gb ram
1gb graphic card nvdia 9400.

single frame rendering time is 13 min.
(5laks polygon and single vray sunlight)

its too long for me because we are working for walk through. we have to render 1000s of frames.

what changes i need for batter performance??

please helpppppppp

Rhymefest ft Phonte: Say Wassup (in 3-D)

Nel pieno del boom cinematografico tridimensionale non poteva mancare anche un video musicale che facesse uso di tale effetto. Per il nuovo singolo di Rhymefest, Say Wassup, tratto dal suo ultimo album El Che, il regista Konee Rok ha realizzato un filmato in animazione in cui il volto del rapper si alterna a famosi personaggi dei cartoni animati. […]

VFX Coordinator position available

VFX Coordinator Wanted

Specializing in feature film visual effects and animation for international and local producers, Toronto based digital studio, Mr. X Inc. is comprised of a unique and gifted team of artists, filmmakers and programmers devoted to the art, craft and technology of visual story-telling.

We invite you to visit our website @ www.mrxfx.com.

Job Description: VFX Coordinator

Mr. X is looking for a highly motivated, experienced VFX Coordinator to work on high-end feature film projects. Responsibilities include:

  • Working as part of the film production team to implement practical VFX solutions,
  • Implementing project plans and delivery schedules to ensure deadlines are met,
  • Coordinating animators, compositors and internal production staff to ensure efficient workflow,
  • Serving as liaison between clients and the studio,
  • Working closely with editorial,
  • Managing and logging incoming elements, footage, data, notes, etc.,
  • Overseeing outputs and client deliveries,
  • Maintaining project databases,
  • Helping coordinate on set during visual effects shoots.

Qualifications:

  • 3+ years of experience as a visual effects or post production coordinator for Feature Films is required,
  • Exceptional written and verbal communication skills are essential,
  • Candidate is highly organized, detail-oriented, and enjoys working in a face-paced creative team environment,
  • Working knowledge of feature film production and post-production pipelines,
  • Excellent computer skills: MS Word, Excel, Microsoft Access, MS Project.

Please email your cover letter and resume to:

Address: recruiting@mrxfx.com
Subject: Employment: VFX Coordinator

We thank all applicants for their interest. However, only those candidates selected for an interview will be contacted. No phone calls please.

Anamorphic workflow in Syntheyes

Hello guys,
I wonder if anyone can help me jumpstarting an anamorphic workflow in Syntheyes.
The project was shot on anamorphic Hawk lenses. The film is very green screen heavy, and often, there are no features (horizontal or vertical lines) that would help me figure out the lens distortion. All I’ve got, 90% of the time, is a green screen backdrop and the characters in front of it.
I know the focal length for each of the shots, however, it isn’t of much help, since it seems that Syntheyes automatically calculates the Field of View based on the focal length — but the Field of View it gives me is wrong (since the lens is anamorphic.) At the same time, I cannot really do anything meaningful in the Image Preparation panel, since I don’t have any lines in the shot to go by, as distortion reference.
Any ideas on what needs to be done, in this case? Our 3D guys have the cameras set up for a particular FOV/Focal Length relationship in Maya, which works for them, and I suppose I could just feed their settings in Syntheyes’ Lens Preparation panel, but Syntheyes wouldn’t let me enter these values separately: they seem to be linked, and I can either enter a correct FOV with an incorrect Focal Length, or the other way around…
Any tips would be greatly appreciated!
Michael

Baby I’m Yours by Irina Dakeva

We saw this beautiful cel-animated and aquarelle-painted music video by Irina Dakeva for Breakbot recently and wanted to find out more about the production process she used. You can tell immediately that it’s a real analog and painted work. It’s got a real energy and kinetic style of painting that is entrancing. The inventive transitions and constantly-shifting color washes go hand-in-hand with the bouncy, French pop-disco track.

Read more for a Q&A with Irina here

Posted on Motionographer