CGI Studio Manager

A top tier Creative Production Studio based in London, with a global presence and a first class client list, is currently looking for a CGI Studio Manager.

The CGI Studio Manager is responsible for managing all aspects of The CGI team, leading to the efficient and effective delivery of all commercial and internal projects undertaken. From bid estimating, planning and scheduling of facility resources, managing the team and monitoring their work throughout the process, the key role is the timely and successful delivery of multiple CGI print and animation projects simultaneously. Key responsibilities include supervision of the CGI team alongside close collaboration with the Department Head, production department and creative leads.

The role requires the ability to foresee potential problems within CGI workflows and the ability to perform visual and analytical problem solving, including the ability to accurately interpret briefs is also required. A good knowledge of CGI workflows for print and animation along with experience in production management is a must, to enable you to hit the ground running.

http://www.smoothdevil.com/index.php?page=job&job_id=1011

closes: 19 Jul 2010

Victor Sanchez Graduation showreel

Hello guys!

I am closing in on my graduation and my last assignment is to create a showreel of the best stuff iv´e done so far, lots of the stuff are from my 20 week internship at a company here in Sweden namned Palladium.

So here I am asking you guys for advice, this is in other words not final yet I would love any suggestions and criticism on how to improve it.

http://www.vimeo.com/11919064

Since some of the stuff that iv´e done is collaboration with other artists I want to make a Shoot breakdown so that you know exactly what iv´e done. The shoots where it says “all compositing” means that I did all comp alone.

Shoot 1, Keying: This was from a music video that I worked alot on, but this scene was not one of those that I comped on – but as a reward for the hard work iv´e done on the video I got the source material to use for my showreel, so I used it to pull the Key on this scene, and then I just used the mattepainting and grading that the other compers had done already.

Shoot 2, All compositing: The 3d was made by elitevfx and hugoguerra from this forum, all the compositing was made by me.

Shoot 3, Multipass compositing, roto/paint and some grading.

Shoot 4, Roto/paint togheter with elitevfx.

Shoot 5, From the musicvideo I talked about earlier. Here I did everything; keying, grading, mattepainting – all compositing.

Shoot 6, Painting/Roto.

Shoot 7, Idea, cameraman, multipass compositing, grading.

Shoot 8, Flashes, Paint/roto.

Shoot 9, Grading.

Shoot 10, All compositing.

Shoot 11, All compositing.

Shoot 12, Lightningbolts and some Grading.

Shoot 13, All compositing togheter with a school mate.

Nuke: LightWrap and “tweak tab”

Hi all,

I am currently going through the Nuke6.0v5 UserGuide to make the transition. I have added a LightWrap node to my script, the user guide tells me for further adjustment I can use the "Tweaks tab" (For FGBlur, BGBlur, Saturation, Luma Tolerance, Highlight Merge). But where is this tab? In the properties panel my LightWrap only has LightWrap, CCorrect and Node tabs.

I’m sure I’ll kick myself when someone tells me where it is, but I’m getting really frustrated!

Thanks.

2D 3D Compositor

A top tier Creative Production Studio based in London with a global presence and a first class client list, is currently looking for a 2D 3D Compositor.

This ambitious, forward-thinking company provides multi-platform solutions for the advertising and interactive industries, combining CGI, live-action, photography and compositing.

The 2D 3D Compositor will seamlessly integrate all the layers or elements of a shot, including live-action and computer graphic elements. Compositors work closely with Visual Effects Supervisors and 3D Supervisors to composite the numerous elements that complete a visual effects shot.

http://www.smoothdevil.com/index.php?page=job&job_id=1010

closes: 19 Jul 2010

Nuke 6.0v6 released

Version
Nuke 6.0v6

Release Date
20 May 2010

Supported Operating Systems
•Mac OS X 10.5 “Leopard” and 10.6 “Snow Leopard” (32-bit only)
•Windows XP SP2, XP64
•Linux CentOS 4.5 (32- and 64-bit)

New Features
There are no new features in this release.

Feature Enhancements
BUG ID 8429 – RotoPaint: Enabled correlating (with Ocula) for curves and curve points in stereo projects. For more information, see page 471 in the Nuke User Guide.

Bug Fixes
•BUG ID 8514 – Text node’s text didn’t update until you closed and reopened the control panel.
•BUG ID 8923 – Nuke crashed with a particular script when adding a curve to a LookupCurve_Knob.
•BUG ID 9116 – Keyframe markers in timeline disappeared when zoomed into a smaller frame range.
•BUG ID 9679 – CameraTracker: Principal View menu had a blank item which could cause a crash when used as the principal view in a stereo project.
•BUG ID 10011 – RotoPaint: Moving more than one feather point at a time caused them to be placed incorrectly.
•BUG ID 10014 – RotoPaint: Glitches occurred in the Viewer when the Viewer was docked back.
•BUG ID 10065 – Python: Knobs didn’t have a method for getting the node they belong to.
•BUG ID 10164 – RotoPaint: Stroke/shape list didn’t update when you changed frames.
•BUG ID 10353 – RotoPaint: Deleting a Curve Editor meta point after deleting non-meta points caused a crash.
etc, etc, etc, etc….

Full Release Notes

Product Website

Making of Casa Ibicenca

House in Ibiza with a lounge at different heights and opened to the garden with a spectacular swimming pooldiv class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=SjaAchTwjno:DUcRkexzzjE:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=SjaAchTwjno:DUcRkexzzjE:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=SjaAchTwjno:DUcRkexzzjE:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=SjaAchTwjno:DUcRkexzzjE:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=SjaAchTwjno:DUcRkexzzjE:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=SjaAchTwjno:DUcRkexzzjE:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=SjaAchTwjno:DUcRkexzzjE:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/SjaAchTwjno” height=”1″ width=”1″/

FumeFX 2.0 Released

New features focused on minimizing project turnaround times and providing the ability to add more detail quickly to the simulationsdiv class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=VDML9LZJQL4:g9St9YEQLGM:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=VDML9LZJQL4:g9St9YEQLGM:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=VDML9LZJQL4:g9St9YEQLGM:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=VDML9LZJQL4:g9St9YEQLGM:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=VDML9LZJQL4:g9St9YEQLGM:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=VDML9LZJQL4:g9St9YEQLGM:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=VDML9LZJQL4:g9St9YEQLGM:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/VDML9LZJQL4″ height=”1″ width=”1″/

Which keyer

Hi
i want to know which keyer would be good enough for this shot.
have uploaded the video
Thanks in advance

Attached Files
File Type: mov Shot-9.mov (3.16 MB)

Animation or VFX?

Hi, Came across the following text on the interweb…

"Computer-generated imagery (CGI), often incorrectly referred to as Animation in India, is the application of 3D computer graphics to special effects in films, television programs, commercials, and printed media. Video games usually use real-time computer graphics (rarely referred to as CGI), but may also include pre-rendered "cut scenes" and intro movies (or FMVs–full motion videos) that would be typical CGI applications.

CGI is used for visual effects because computer generated effects are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props.

3D computer graphics softwares such as Autodesk’s Maya is used to make computer-generated imagery for movies, advertisements, etc. Recent availability of CGI software and increased computer speeds have allowed individual artists and small companies to produce professional grade films, games, and fine art from their home computers. This has brought about an Internet subculture with its own set of global celebrities, clichés, and technical vocabulary."

What I understand from this is that Animation is a subset of Visual Effects. IS VFX truly the bigger picture? (pun intended)

Comments, anyone?

interesting read

Hi, Came across the following text on the interweb…

"Computer-generated imagery (CGI), often incorrectly referred to as Animation in India, is the application of 3D computer graphics to special effects in films, television programs, commercials, and printed media. Video games usually use real-time computer graphics (rarely referred to as CGI), but may also include pre-rendered "cut scenes" and intro movies (or FMVs–full motion videos) that would be typical CGI applications.

CGI is used for visual effects because computer generated effects are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props.

3D computer graphics softwares such as Autodesk’s Maya is used to make computer-generated imagery for movies, advertisements, etc. Recent availability of CGI software and increased computer speeds have allowed individual artists and small companies to produce professional grade films, games, and fine art from their home computers. This has brought about an Internet subculture with its own set of global celebrities, clichés, and technical vocabulary."

What I understand from this is that Animation is a subset of Visual Effects. IS VFX truly the bigger picture? (pun intended)

Comments, anyone?