Idiot Land: Shohei Otomo (aka Hakuchi)
Posted in: art, illustrationJaw Dropping ball-point pen illustrations and Manga from Shohei Otomo ~ aka Hakuchi.
Jaw Dropping ball-point pen illustrations and Manga from Shohei Otomo ~ aka Hakuchi.
I need to create a solid square 720 X 480. On all 4 sides, I need to have the color fade towards the middle. (like a radial but square)
I thought I would take a ramp node and fade in one side, then add 3 more ramps and do the other 3 sides.
This of course, does not work and I knew that, however, I can’t for the life of me remember the work around.
Has anyone have a work around?
Thanks,
lou
Paris based Motion Designer Romain Loubersanes’ first reel is quite impressive. Audio: New Theory by Washed Out. Check out more of Romain’s work.
first off…how cool is the seagull…second, check the stereoscopic view option (below the zoom and pan tools on the left)
🙂
I have problem with interlaced footage, in some fields are drops, is it possible to duplicate fields from odd to even or inversely to correct it? Can I use FieldSelect and copy node to do that?
For example:
Correct field
Incorect field; (three horizontal lines) and I would like to change some fields from picture above..
Thx for answer
Muchomor
Need serious help, and I kind of posted this in the Maya section too but I don’t really know which category to post this under. DeeX and Realflow and two different and pretty uncommon to a certain degree so I have no idea which will get the proper readers I am hoping for.
Anyway I am using the realflow shader called realflowmeltshaderMR that basically combines three shaders together and assigns them based on the liquid assignments.
I am trying to render using the DeeX workflow involving the DiffuseLevel, DiffuseRaw, Indirect AO, Spec and reflection. Unfortunately, it isn’t working. I think the shaders are stacking ontop of each other and adding prior to writing to buffer. Causing this weird look. Is there a way to feed out the result into another deex shader but still maintain the realflowmeltshader assignment? I was thinking of feeding it into the DeeX_buffer_writer but am not getting the desired results. HELP Please =(
Thanks guys, I am really desperate for an answer.
thnks
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DP Mauro Fiore (Avatar), Editor Jim Haygood (Tron), and Digital Domain (2012, Transformers) – just released the first live-action 3D commercialdiv class=”feedflare”
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Check out the collection of Mesmerizing VFX breakdowns collected from various websites like youtube, vimeo etc…div class=”feedflare”
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