Idiot Land: Shohei Otomo (aka Hakuchi)

Jaw Dropping ball-point pen illustrations and Manga from Shohei Otomo ~ aka Hakuchi.

multiple ramps?

Hi all,
I posted this problem before, but I can’t find it. So sorry to ask again.

I need to create a solid square 720 X 480. On all 4 sides, I need to have the color fade towards the middle. (like a radial but square)

I thought I would take a ramp node and fade in one side, then add 3 more ramps and do the other 3 sides.
This of course, does not work and I knew that, however, I can’t for the life of me remember the work around.

Has anyone have a work around?
Thanks,
lou

Romain Loubersanes

Paris based Motion Designer Romain Loubersanes’ first reel is quite impressive. Audio: New Theory by Washed Out. Check out more of Romain’s work.

google streetview stereoscopic

http://maps.google.co.uk/maps?f=q&so…=0,359.98071&z

first off…how cool is the seagull…second, check the stereoscopic view option (below the zoom and pan tools on the left)

🙂

How to duplicate fields in PAL interlaced footage?

Hi

I have problem with interlaced footage, in some fields are drops, is it possible to duplicate fields from odd to even or inversely to correct it? Can I use FieldSelect and copy node to do that?

For example:

Correct field

Incorect field; (three horizontal lines) and I would like to change some fields from picture above..

Thx for answer
Muchomor

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RealflowMeltShaderMR & DeeX Diffuse Pass

Hey guys,

Need serious help, and I kind of posted this in the Maya section too but I don’t really know which category to post this under. DeeX and Realflow and two different and pretty uncommon to a certain degree so I have no idea which will get the proper readers I am hoping for.

Anyway I am using the realflow shader called realflowmeltshaderMR that basically combines three shaders together and assigns them based on the liquid assignments.

I am trying to render using the DeeX workflow involving the DiffuseLevel, DiffuseRaw, Indirect AO, Spec and reflection. Unfortunately, it isn’t working. I think the shaders are stacking ontop of each other and adding prior to writing to buffer. Causing this weird look. Is there a way to feed out the result into another deex shader but still maintain the realflowmeltshader assignment? I was thinking of feeding it into the DeeX_buffer_writer but am not getting the desired results. HELP Please =(

HighRes

Thanks guys, I am really desperate for an answer.

shematic workflow of a vfx shot

hello im working in my final grduation project (vfx in cinema) and i need a help ,pleaz i want to creat a shematic view of the workflow of a vfx shot something like nodal system how the art director and vfx supervisor and all the crew work together

thnks

Have you created your CG Portfolio?

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Samsung 3D LED TV Commercial

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61 Mesmerizing VFX Breakdowns

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