Black Goo in Spiderman 3

I am interested in making the same sort of black goo from Spiderman 3 for a project. I have read interviews with the guys who worked on the FX, and they mentioned using Maya and of course the industry-standard Renderman. They also mentioned to get the goo to work was by using curves in Maya.

What I don’t get is how they can get curves to behave this way? It’s as if the creature made quick, snapping movements like a spider on steroids. Almost as if it had to wrap itself up ahead and pull itself along.

Anyone have any suggestions for getting such an effect? I tried Youtube for a good sample video, but all I can find is the Church Scene, and that doesn’t show the creepy crawly goo moving around.

Experienced 3d Artists for hire!

Hi,
We are a solid professional team made of experienced freelancers looking for interesting projects in game environment and character creation, animation for games and television. Although we are looking for long term relations and reliable sellers to work with we will be happy to take single small jobs from indie developers!
Our team use all the necessary CG tools and have technologies to build high quality and cost effective pipelines.

Please visit our site http://3dgarden.org for more information and work examples.

You can hire only one or up to 10 artists from our team depending on your needs.
We work on preliminary estimates and on per hour basis as well.

Waiting for your proposals/comments on outsource.3d(at)gmail(dot)com Thank you!

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Serif Launches Drawplus X4

DrawPlus X4 is Serif’s most creative, and user-friendly package to date, offering more intuitive design tools, professional fx, new photo editingdiv class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=CAroPb568M4:1EO1WBDLcdk:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=CAroPb568M4:1EO1WBDLcdk:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=CAroPb568M4:1EO1WBDLcdk:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=CAroPb568M4:1EO1WBDLcdk:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=CAroPb568M4:1EO1WBDLcdk:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=CAroPb568M4:1EO1WBDLcdk:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=CAroPb568M4:1EO1WBDLcdk:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/CAroPb568M4″ height=”1″ width=”1″/

cube rig

I m fresher in rigging.
I want to make a rigged cube with following possibilities

Changes cube shape
vertex controled shapes
Changes cube size in x, y, z, xyz
Squash and Stretch
Bend
Flare
sin
twist
wave
and more posibilities

make it so flexible so that i can animate like a character expressions
please hep me to create this rig.

CNBE

CNBE/Creative Network BElgium got in touch to say they have relaunched their site:

CNBE started in 2007 as a blog about Belgian creative freelance talent. We got a lot of positive comments on the format back then. One year later we decided it was time for a change and we came up with a new version […]

Cut + Run Edit Carl Rinsch Film Podarok

[NEWS=”http://www.cgnews.com/wp-content/uploads/pod_man_thumb.jpg”]25104[/NEWS]Philips have debuted five innovative and compelling films that comprise “Parallel Lines” a project commissioned for Philips Cinema 21:9 TV. Among them is the dazzling, cinematic thriller “Podarok” which was written and directed by RSA’s Carl Erik Rinsch and edited by Cut + Run’s Dayn Williams and Dan Swietlik.

A follow-up to the award-winning “Carousel” short film, ‘Parallel Lines’, is part of a new global campaign to promote the unique cinematic viewing experience offered by Philips’ range of TVs. For the project, Philips selected a single unifying theme and challenged RSA’s directors to submit treatments for a short film in a genre of the director’s choice.

Forty-five treatments were received from which Philips selected five it believed were most groundbreaking including Carl Erik Rinsch’ tale of otherworldly espionage.

Cut + Run editor Dayn Williams, who previously collaborated with Rinsch on projects for Hiscox Insurance and Sci-Fi channel, calls Podarok: “an amazing opportunity to edit commissioned film with incredible scope, brilliant imagery and feature film pacing.” He adds, “Plus I got to work with Carl and Dan Swietlik, ACE. It doesn’t get better that that.”

Dan Swietlik adds, “The story has an interesting arc, starting out in a very slow and subtle way, but ending in a surprisingly chaotic cliffhanger. It’s a wild trip in an anachronistic world created by director Carl Erik Rinsch — a pleasure to work with because he’s basically a mad scientist with a camera.”

Now on view at www.philips.com/cinema the films are being shown using the Philips’ ‘Ambiplayer’ – a special online media player which recreates the effect of Philips’ unique Ambilight technology, plus picture quality and sound quality of Philips TVs.

The campaign was promoted extensively through social media including a Facebook Fan Page – View here.

Credits
PROJECT: PHILIPS ‘PARALLEL LINES’
TITLE: ‘PODAROK’

CLIENT: PHILIPS
VP, HEAD OF INTEGRATED MARKETING: GARY RAUCHER
SR DIRECTOR, INTEGRATED MARCOMS: EVA BARRETT

AGENCY: DDB LONDON
GLOBAL CREATIVE DIRECTOR: NEIL DAWSON
ART DIRECTOR: SHISH PATEL
COPYWRITER: SAM OLIVER
BUSINESS DIRECTOR: NEILL ROBB
AGENCY PRODUCER: LUCINDA KER
AGENCY PRODUCER: NATALIE POWELL

PRODUCTION COMPANY: RSA FILMS
EXECUTIVE PRODUCER: CASPAR DELANEY
EXECUTIVE PRODUCER: KAI LU HSIUNG
DIRECTOR: CARL ERIK RINSCH
PRODUCER: MARGO MARS
PRODUCTION MANAGER: IMOGEN DE TRAFFORD
COSTUME DESIGNER: SUSIE COULTHARD

FACILITY COMPANY MOSCOW: MONTY
FACILITY PRODUCER: JAMES ELKUS
1ST ASSISTANT DIRECTOR: ANDREY RAMAZOV
DIRECTOR OF PHOTOGRAPHY: ROMAN VAS’YANOV
ART DIRECTOR: DENIS LISCHENKO
STUNT CO-ORDINATOR: VIKTOR IVANOV

EDITING COMPANY: CUT + RUN
EDITOR: DAYN WILLIAMS
EDITOR: DAN SWIETLIK
ASSISTANT EDITOR: STERLING ROBERTSON
PRODUCER: CARR SCHILLING

VISUAL EFFECTS BY: BIG LAZY ROBOT
VISUAL EFFECTS SUPERVISOR: J.J. PALOMO
ORIGINAL ROBOT DESIGN: JEFF JULIAN

TRANSFER, TK, CONFORM & DCP: MPC
HEAD OF DATA LAB: CHRIS VINZCE
COLOURIST: MARK GETHIN
PRODUCER: LOUISA CARTWRIGHT

MUSIC BY: AMON TOBIN

SOUND DESIGN & MIX: 740 SOUND DESIGN
SOUND DESIGNERS: ROMMEL MOLINA, ANDREW TRACY, EDDIE KIM
EXECUTIVE PRODUCER: SCOTT GANARY
MIXER: MIKE FRANKLIN

Oasis Thé Rocks With Gorillaz Candeland

[NEWS=”http://www.cgnews.com/wp-content/uploads/oasis_redberries_thumb.jpg”]25103[/NEWS]Pete Candeland and Passion Paris inject some fruity fun into Oasis Thé with a new campaign from Publicis WAM. The director, famed for his work for virtual band Gorillaz, has created a summery set of spots to advertise the iced tea drink. The campaign sees a trio of fruity characters stumble upon a Land of The Lost-style tribe of tea leafs, and features the wit and energy characteristic of Candeland’s work.

Fast-moving and colourful, the campaign shows a lighter side to Candeland’s work, following the brooding menace of recent Gorillaz music video Stylo. It’s also the first time the multi-award winning director has shot a campaign specifically for the French market.

Pete Candeland began his career at Disney in Sydney where he was hired straight from high school on the strength of his drawing skills. From 1993 – 1999 Candeland worked for animation studios Red Rover and Uli Meyer in London on commercials projects, and for Disney in both Toronto and Los Angeles on the feature film Beauty and the Beast.

Pete joined Passion Pictures as a director in 2000 and began working across many media including design, drawn and computer animation and live action.

In 2001 Candeland and Passion Pictures began a long lasting collaboration with designer Jamie Hewlett and co-creator of the band Gorillaz. This creative team directed 8 award winning music videos for the band from both their albums, Gorillaz (2001) and Demon Days (2005).

In addition to these videos Candeland also directed a series of “live” performances where the band members were created as computer generated characters for the Brit Awards, MTV Europe Awards and the Grammy Awards in 2007 where the band performed on stage with Madonna.

Pete Candeland Commerical & Ident Work
The award winning BBC World Cup idents for 2002 World Cup, featuring manga style caricatures of both the players and the BBC commentary team, and commercials for Super Target, Tizer, Motorola, 3 Mobile, Korean car brand Kia, and Gordon’s Gin, amongst others. In 2008 Candeland and Jamie Hewlett collaborated again on the BBC’s hugely popular titles for the Beijing Olympics featuring the Monkey King and other characters from Chinese mythology.

Games
Candeland has also designed and directed cinematic trailers for music based computer games including Guitar Hero (Xbox) and Rock Band 1 and 2 (Harmonix). He has also recently directed spectacular intro and outro cinematics for the new Harmonix/MTV launch of The Beatles: Rock Band.

The campaign, which consists of a 10s, 30s and 45s spots, will be airing in France, Belgium and Holland across TV, cinema and the internet.

CREDITS
Client Oasis
Title Oasis Thé
Length 45″

Agency: Publicis WAM
Creative director: Florent Inbert
Art director: Emmanuel Lalleve
Copywriter: Ludovic Marocco
Account manager: Joris Vigoroux
TV producer: Timothé Rosenberg

Production Company: Passion Paris Production
Directors: Pete Candeland
Executive Producer: Marc Bodin-Joyeux
Post producer: Emilie Walmsley

PostProduction: Passion Pictures
Producer: Erika Forzy
Production manager: Gilles de Lusignang
3D Coordinator: Helen Lord
Lead direction: Mario Ucci and Rick Thiele
Lead animator: David Sigrist, Nora O’Sullivan, Stuart Doig, Kristian Antonelli
Modelling: Ian Brown, Dan Sweeney, Mattias Bjurstrom
Texturing: Melanie Climent
Development and Particles simulation: Julian Hodgson, Alex Doss, Sajjad Amjad
Matte Painting: Joao Ruas, Max Dennison (Matte Painting UK)
Rendering Team: Claire Michaud, Celine Desrumaux, Yann Benedi
Rigging: Francois Pons
Titles: Stephane Coedel
Colourist: Paul Harrison @MPC
Flame artist: Kamen Markov @ MUNKY
Sound design studio: Wam

RELATED LINKS
www.passion-paris.com

Fusion render error (not completet)

i have to share this one:

i declare myself as a newbe in Fusion.
so, i couldn’t render out my compositing, and first thought it woud be something with my memory space, then i thought it could be an GL problem…

but the solution was quite simple, i just had to delet my saver node and create a new one, now it works as espectet, just fine!

gosh, and i searched half of a morning:rolleyes:

Adding VFX to real life footage

Hi all,

I’ve just finished a course in Maya and Mudbox, and am just starting to get into and explore vfx which is incredible!!! :))) I’ve got 2 cool books on Dynamics, but I’m wondering how people manage to add vfx to real life images, photos or video footage. Does anyone know how I can do this, or guide me to any free online tutorials that can help? Any and all advice would be greatly appreciated :))

Downgrade the Roto Paint node to original Bezier

So, as i’ve learned from another thread, I can access the old bezier node when I need (thank god), but lets say I ended up using the new roto paint node for some roto, and then go somewhere where the studio doesn’t have the most recent version of nuke (like Nuke 5.2v3 or whatever). Is there a way to convert the roto points from the roto/paint node back into an original bezier node?