Sergio Saleh

Verrebbe da dire che Sergio Saleh sia l’ennesimo motiongrapher argentino che viene a rubarci il lavoro. Rinchiuso nella sua stanzetta a Buenos Aires, la sola esistenza di Skype lo qualifica come Direttore Creativo del restyling di FoxLife Italia, probabilmente il canale in lingua italiana che “veste” meglio e l’unico che riesce ad essere italiano e contemporaneo al tempo stesso.

Ma oramai si sa che in Argentina disegnare l’immagine corporativa di un canale è di moda quanto giocare a pallone e che il livello espresso dagli animatori d’oltre oceano, che ci piaccia o no, va rispettato.

Sergio Saleh, è fedele allo stile sudamericano del riempire lo schermo con una gran quantità di elementi e del far si che magicamente acquistino armonia senza mai saturare la composizione. I mondi che crea sono ben coesi. L’utilizzo del mezzo tecnico è sempre discreto e rigorosamente in funzione dell’idea. Inoltre è un attento ascoltatore. Si preoccupa continuamente che qualsiasi appiglio sonoro non venga sprecato, ma che anzi, potenzi al massimo l’immagine.

Dopo alcuni anni passati nello studio Medialuna, lavora oggi come freelance per varie entità, soprattutto in Spagna, Italia e Sudamerica.

TyC Sport
work01

FoxLife
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Articolo redatto da Matteo Crinelli

Crossing over

Hi everyone

I’m not sure if this has been discussed before, but here goes anyway

I’ve been a fusion user for quite some time now and lately I’ve been interested in Nuke.
Thing is, when I started to tinker around with it I’ve found it somewhat lacking.

Don’t get me wrong, I’ve seen all the amazing stuff Nuke can do, but it seems to me that it’s not THERE yet.
Like the simple things. When I connect a merge node to it’s A and B inputs and then try to connect the mask input – it just overlaps with either the A or B inputs. Making it really hard to disconect it later.
This is just an example.
I’d like to know if there are other people who’ve made this transition from Fusion to Nuke and maybe have some pointers on smoothing out the journy.

Let me clear, I’ve got nothing but respect for Nuke. I just find it hard to overcome those simple so called "glitches" I’ve stumbled into.

Thanks in advance to whomever respondes.

A

Examples of a perfect composite?

inspired by the thread of our friend mttjss i decided to make this thread not only for fun but to see how a perfect composite looks and learn with it.

so pls show us what you think is a perfect composite shot…
cheers 😀 😀

VFX: Crown-Berger Commercial

Prime Focus completing a colorful 45 second commercial for African brand Crown-Berger

Interview with Next Limit

Interview with Victor Gonzalez, co-founder of Next Limit Technologies. Creator of fluid simulation software Realflow

Why it Happens

Hi ,
Every one

why this things happen in node view, what is the shot cut to get it back

plz see the both images one is seen as full arrow,

and other one with dotted arrow,Thz in advance.

Where to get Chrome Balls and grey balls

Hey

Can someone pls recommend me a place who sells chrome balls and Grey balls internationally..

further, brand/model recommendations are also welcome..

cheers

😀

Imagineer Systems MOKEY for sale

I am selling a node locked Mokey license right now THIS IS FOR MAC ONLY. I have it on ebay for either starting bid of $450 or buy it now for $1000 the regular cost is $3295. I have moved into 3D VFX and have zero use for this software and that is the reason I am selling it for this price. Who ever buys the software will receive a new key direct from Imagineer Systems.

http://cgi.ebay.ca/ws/eBayISAPI.dll?…m=150394267302

Opportunities for freelance 3D game artists with 3 Point Studios!


3Point continues to expand

About us

3 Point Studios is a 3D art outsourcing operation driven by and for artists,
comprised of experienced community regulars. We have created a unique, stable
environment that strongly and successfully encourages growth, where the artist
can focus solely on art.

We are expanding our network with hard surface modeling and material
artists possessing the following characteristics:

General

  • Strong communication skills
  • Ability to collaborate in a team environment
  • Professional, disciplined and efficient
  • Tech-savvy, with a desire to push the envelope
  • Portfolio demonstrating consistently high quality output
  • Industry experience

3D Modeling Artists

  • Solid and confident highpoly, lowpoly, UV-mapping and baking skills
  • Excellent ability to work from concepts with technical and artistic accuracy
  • Comprehensive understanding of the technical aspects of asset optimization

Material Artists

  • Excellent routines for common texturing tasks
  • In-depth understanding of base material characteristics
  • Extensive experience with diff/spec/exp/norm material setups
  • Solid understanding of computer game lighting technologies

Please send portfolio links and your information to the address below. State your
availability and let us know what motivates you to work as a freelance game artist.

jobs@3pointstudios.com

We look forward to hearing from you!

VFX Teaching Assistant, Courtenay, BC

Posting Date: December 1, 2009

Closing Date (applications due): December 22, 2009

Title: Teaching Assistant for Visual Effects

Status: Permanent, Full-time, Group Health Benefits, Salary Negotiable Depending on Experience ($18-25/hour)

Job Description

Lost Boys Learning is currently accepting applications for the position of VFX Teaching Assistant. Reporting to the owners and VFX Mentor, the VFX TA will provide professional and courteous front line support to all LBL students and staff within the Visual Effects program. The VFX TA will assist students in utilizing a variety of instructional resources, both in the studio and in the field.

Core Responsibilities:

Assist and support the Mentor in the delivery of visual effects course curriculum in the studio, using appropriate hardware and software such as Maya, Nuke and others.

Assist and support the Mentor in the delivery of course curriculum in the field, including practical visual effects shooting, location scouting, black/green screen, background plate photography

Provide general class preparation assistance to the Mentor including preparation and distribution of course materials when appropriate.

Troubleshoot any technical problems students are encountering and act as a liaison between students and the IT department when required.

Perform other duties as required by the department.

Job Qualifications

A degree, diploma or certificate from a recognized post-secondary institution, or a combination of relevant work experience and education

Working knowledge of 3D and Compositing for Visual Effects

Excellent communication and interpersonal skills

Excellent organizational and time management skills

Good judgment and initiative with the ability to work independently with minimum supervision

Team player with a flexible, non-confrontational approach

Ability to present a professional and positive image and maintain discretion and confidentiality

Job location is Suite 104 – 2456 Rosewall Crescent, Courtenay, BC (Vancouver Island), about an hour north of Nanaimo.

If you meet the profile above and would like to apply for the position, we invite you to email your cover letter and resume to: Gillian and Mark Benard at admin@lostboys-learning.com